In truth, when a six-foot-tall Medium Fighter battled a ten-foot-tall Large Ogre, the difference in height created obvious psychological pressure.
Sometimes, that gap was like an adult fighting an elementary school student.
That was why Enlarge Person, a First-ring Spell lasting minutes, could be considered one of a Fighter's key Divine Spells.
Even though the "transformation" reduced defense and attack by one tier and lowered Dexterity by 2 points, the +2 Strength and ability to wield Large weapons still made it worthwhile.
On the other hand, the key Divine Spells of battle Clerics—"Divine Favor" (First-ring, +1 to +3 luck bonus to attack and damage) and "Divine Power" (Fourth-ring, +6 Strength, attack treated as character level)—could only be cast on oneself. Before Zhao Xu mastered the fourth-level ability of Spell Guard, he could not transfer those spells onto others.
Unless he cast them into the Storage Ring in his hand and then handed it to someone else to activate.
That was currently the only way for the vast number of non-Spellcasters to benefit from self-only spells.
Because these Ogres' tribes lacked a mature alchemical industry, only those who had also taken Barbarian levels generally used greataxes. Most ordinary Ogres only carried massive wooden clubs that cost 5 gold pieces.
According to the Fighters Association's damage progression chart, a massive wooden club dealt 1–8 points of damage when Small.
The Medium version used by humans dealt 1–10 points, while the Large massive wooden clubs in Ogre hands dealt a terrifying 2–16 points.
At the same time, these two-handed massive wooden clubs were usually studded with nails, spikes, iron bands, or covered in iron plates. In terms of intimidation, they were no less imposing than maces.
Only after seeing flesh and blood flying across the battlefield, along with the crisp clang of armor