Ogres had an average minimum Challenge Rating of 3, generally close to 30 HP, and each carried either a massive spiked club or javelins specially made for throwing.
This race's chaotic nature, combined with its strength and size, made it naturally suited to the Barbarian path. Thus, ogres who also took levels in Barbarian often became tribal leaders.
As these Barbarian Ogres roared and unleashed their rage on the spot, countless other ogres roared along with them. Their morale surged, coalescing into a desperate, do-or-die resolve.
The cavalry, who had charged forward with complete confidence, could not help but feel a trace of fear. Even the Warhorses beneath them reared slightly and whinnied.
The naturally dim-witted yet even more combative Wyverns kept diving from the air, clutching their targets tightly in their claws before driving their tail stingers into their bodies.
Several heavily armored cavalrymen were caught off guard and fell into enemy hands, helplessly flailing their limbs as they watched the ground draw closer and closer.
Wyvern venom was exceptionally vicious. Both its immediate and subsequent damage were 2–12 (2D6), and even the toughest men could not last two rounds before collapsing.
Whenever a Wyvern released its prey and dropped it from the sky, most of the falling cavalrymen were already deathly pale, killed outright by the venom's Constitution damage.
After merely two or three rounds of fighting, the clash at the border had already caused considerable casualties on both sides!
Several Fighters in the main force even tried to risk retrieving their comrades' bodies under cover of arrows from the rear.
As spears and javelins flew through the gore-strewn battlefield, the line where close combat raged was even more fiercely contested.
Several adventurers were drenched in blood, yet they still gritted their teeth and fought on, swinging their