Ch. 1Gehrman Awoke in Front of the Bell Tower

Key Plot Points and Events

  • Gelman, a young man, awakens in an unfamiliar, dilapidated courtyard under a full moon.
  • He meets Machi, a young woman who addresses him as Gelman and informs him that Chrollo wants to see him.
  • Gelman realizes he's in the world of "Hunter x Hunter" and has the Nen ability "Hunter's Badge," which allows him to absorb the residual "Grudge" of lives he takes.
  • He has three Grudge artifacts: a Meat Saw, a Short-barreled Hand Cannon, and a Lantern.
  • Machi leads Gelman towards a clock tower to meet Chrollo, the leader of the Phantom Troupe, a notorious criminal organization.

Character Developments

  • Gelman: Initially confused and disoriented, Gelman quickly adapts to his new situation. He's calm, strategic, and assesses his abilities and surroundings carefully.
  • Machi: She's indifferent, direct, and seems to have a premonition that she and Gelman won't get along. She's leading him to Chrollo but shows no particular warmth or hostility.

Significant Themes

  • Adaptation and resilience: Gelman quickly accepts his new reality and starts planning his next steps.
  • The thin line between justice and evil: The world of "Hunter x Hunter" blurs the lines between good and bad, as seen in the Phantom Troupe's actions and Gelman's past as a professional assassin.
  • Power and its consequences: Gelman's Nen ability allows him to absorb the "Grudge" of lives he takes, raising questions about the power he wields and its implications.

Character Interactions

  • Gelman and Machi: Their interaction is minimal but tense. Machi seems to dislike or distrust Gelman, while he's cautious and observant around her.
  • Gelman and Chrollo (implied): Gelman is being led to Chrollo, the leader of the Phantom Troupe, suggesting a significant interaction to come.

Ch. 2A Phantom Troupe Gathering That Shouldn't Exist on the Timeline

Key Plot Points and Events

  • The Phantom Troupe expands from 8 to 13 members, all Class A Wanted Criminals.
  • Members choose their own numbers, with Chrollo taking 0.
  • Two members are lost: number 8 is killed by the Zoldyck Family, and number 4 is "killed" by Hisoka (but his puppet is actually killed).
  • The Troupe recruits new members through unique methods: defeating/killing a member, Chrollo's selection, member recommendations, and temporary additions for special reasons.
  • In 1997, Gelman, interested in joining, is brought before the Troupe by Machi. Chrollo decides to put Gelman through trials due to Machi's dislike for him.

Character Developments

  • Chrollo shows caution and consideration for Machi's intuition in deciding Gelman's fate.
  • Gelman, the new potential member, is conflicted about joining due to the Troupe's methods and his secret.

Significant Themes

  • The Troupe's dual nature: ruthless criminals yet charitable towards their hometown.
  • The struggle between personal morals and group loyalty.

Character Interactions

  • Machi recommends Gelman to Chrollo despite her dislike for him, showing loyalty to the Troupe.
  • Chrollo considers Machi's feelings when deciding Gelman's fate, displaying respect for her judgment.
  • Gelman and the Troupe members study each other silently, indicating a tense, cautious dynamic.

Ch. 3New Member Status Confirmed

Key Plot Points and Events

  • Gelman successfully passes the Phantom Troupe's trials and is accepted as Member No. 8.
  • Chrollo informs the group about an upcoming 'group activity' planned for the following year.
  • The gathering ends, and the members leave the Bell Tower.

Character Developments

  • Gelman: Struggles with his true identity and the decision to join the Phantom Troupe.
  • Chrollo: Reveals his leadership and strategic planning by scheduling a group activity.
  • Hisoka: Exhibits his obsession with Chrollo and his manipulative behavior.

Significant Themes

  • Trust and deception: Gelman's true identity and motives are questioned, highlighting the theme of trust within the group.
  • Power dynamics: The Phantom Troupe's hierarchy and Chrollo's authority are emphasized.
  • Manipulation and control: Hisoka's behavior showcases his manipulative nature and desire for control.

Character Interactions

  • Chrollo and Gelman: Chrollo accepts Gelman into the Phantom Troupe, while Gelman grapples with his decision.
  • Hisoka and Chrollo: Hisoka's flirtatious and manipulative behavior towards Chrollo is evident.
  • Machi and Gelman: Machi tattoos Gelman's spider tattoo, marking him as an official member of the Phantom Troupe.

Ch. 4Always Be Wary of Bad Woman Machi's Intuition

Key Plot Points and Events

  • Machi tattoos Gelman with a Nen ability, "Transmutation: Nen Thread," allowing her to sew nerves, blood vessels, bones, and flesh.
  • Gelman uses his Nen ability, "Gyo," to see Machi's movements clearly and activates his Hunter Badge, revealing his stats and equipped items.
  • Machi and Gelman exchange phone numbers, and Machi leaves. Gelman waits before exploring a nearby forest to test his Nen ability against a Magic Beast.
  • Gelman successfully hunts a Magic Wolf using his Blunderbuss and Meat Saw, demonstrating his Nen ability's effectiveness.

Character Developments

  • Machi: Shows her Nen ability and intuition, detecting Gelman's dangerous thoughts. She remains indifferent and distant towards Gelman.
  • Gelman: Tests his Nen ability against a Magic Beast, proving its combat effectiveness. He also shows caution and patience in dealing with the Phantom Troupe and Machi.

Significant Themes

  • Trust and loyalty within the Phantom Troupe, as Machi and Gelman maintain a distant relationship despite being fellow members.
  • The power and danger of Nen abilities, demonstrated by Machi's Nen Thread and Gelman's successful hunt of a Magic Beast.
  • The importance of intuition and caution, shown by Machi's ability to sense Gelman's thoughts and his careful approach to testing his Nen ability.

Character Interactions

  • Machi and Gelman: Their interaction is tense and distant, with Machi warning Gelman about her intuition and Gelman being cautious around her. They exchange phone numbers for future communication.
  • Gelman and the Magic Beast: Gelman demonstrates his Nen ability's effectiveness by successfully hunting the Magic Beast, showcasing his combat prowess.

Ch. 5The Lantern That Could Overcome Every Obstacle

Key Plot Points and Events

  • Gelman kills a Magic Wolf and absorbs its grudge, but gains nothing.
  • He encounters a pack of Magic Wolves and engages in a fierce battle, killing over twenty of them.
  • Gelman increases his Vitality Constitution by 1 point using the grudges.
  • He retrieves a Lantern and uses it to teleport to the Dark Continent.

Character Developments

  • Gelman demonstrates his combat skills and adaptability, using his abilities effectively against the Magic Wolves.
  • He shows determination and a clear goal, deciding to explore the Dark Continent despite its dangers.

Significant Themes

  • The power of grudges and their absorption.
  • The dangers and allure of the Dark Continent.
  • The consequences of using powerful abilities, like the Lantern's teleportation.

Character Interactions

  • Gelman interacts with the Messenger Imps, using one to teleport to the Dark Continent.
  • There's no human interaction in this chapter, as Gelman is alone throughout.

Ch. 6A Minute on the Dark Continent

Summary

Key Plot Points and Events

  • Gelman uses the lantern to teleport to the Dark Continent for the first time.
  • He encounters giant, stink bug-like creatures and barely escapes before they can attack.
  • Upon returning, he discovers the lantern's cooldown and side effects, including increased Spiritual Vision Pressure and a Negative Trait (Kleptomania).
  • Gelman decides to strengthen himself before exploring the Dark Continent further.

Character Developments

  • Gelman proves the lantern's functionality and gains insight into his future goals.
  • He becomes more cautious about using the lantern due to its side effects.
  • Gelman decides to focus on strengthening himself and preparing for future expeditions.

Significant Themes

  • The dangers and mysteries of the Dark Continent.
  • The consequences of using powerful artifacts (lantern's cooldown and side effects).
  • Gelman's growing ambition to explore and surpass Don Freecss's achievements.

Character Interactions

  • Gelman interacts with the restaurant owner in Cross, who flirts with him.
  • He notices a girl with golden twin-tails and a wine-red Lolita dress, potentially hinting at a future encounter with Gon Freecss.

Ch. 7A Child's Appearance, an Age Beyond Her Years

Key Plot Points and Events

  • Gelman recognizes Biscuit, the "Jewel Hunter," in a restaurant.
  • Biscuit pretends to cry to attract Gelman's attention, but he remains unmoved.
  • Gelman is pickpocketed by a thin man, which Biscuit witnesses.
  • Biscuit confronts Gelman in an alley, accusing him of theft to entrap him.
  • Gelman reveals that the "Promise Ruby" is no longer with him, disappointing Biscuit.
  • Biscuit reveals she knows about Gelman's connection to the Phantom Troupe.

Character Developments

  • Gelman demonstrates his keen observational skills and calm demeanor under pressure.
  • Biscuit shows her cunning and adaptability, quickly changing tactics when her initial plan fails.

Significant Themes

  • Appearances can be deceiving (Biscuit's true age and intentions).
  • The blurred line between good and evil (Biscuit's flexible moral standards).
  • The consequences of past actions (Gelman's connection to the Phantom Troupe).

Character Interactions

  • Gelman and Biscuit's cat-and-mouse game reveals their intelligence and adaptability.
  • Gelman's indifference to Biscuit's act highlights his cautious nature.
  • Biscuit's persistence in pursuing Gelman shows her determination and curiosity.

Ch. 8Hunters' Quarry

Key Plot Points and Events

  • Biscuit, a Hunter, tracks Gelman to Cross Town, revealing she knows about his past as an assassin and his connection to the Phantom Troupe.
  • Biscuit buys the "Promise Ruby" from the black market, having tracked it after Gelman sold it.
  • Biscuit warns Gelman about assassins following him and reveals she's not after his bounty but curious about his secret.

Character Developments

  • Biscuit: Shows her intelligence, tenacity, and curiosity as a Hunter, but also displays a manipulative and playful side.
  • Gelman: Remains calm and collected despite being tracked and targeted by Hunters and assassins. He shows perceptiveness in noticing his pursuers.

Significant Themes

  • The power of information and tracking in the Hunter world.
  • The duality of Hunters: their curiosity and desire for knowledge versus their willingness to exploit and manipulate others.
  • The consequences of Gelman's past actions catching up to him.

Character Interactions

  • Biscuit and Gelman: Biscuit tests Gelman, holding his hand and acting like a younger sister to gauge his reactions. She openly shares information about his pursuers, hinting at her interest in his secret.
  • Gelman and the Assassins: Gelman is aware of the assassins following him but hasn't engaged with them yet.

Ch. 9The Spider Wove Its Web, Then Hid in the Shadows

Key Plot Points and Events

  • Gelman checks into a rundown hotel, aware he's being followed by assassins.
  • He waits in his room, observing the street and noting everyone who enters the hotel.
  • Gelman creates a ruse of being drunk and asleep to lure the assassins into his room.
  • Two assassins enter his room, and a chase ensues in the hotel corridor.
  • The third assassin, an Emitter, attacks Gelman with Nen Balls.
  • Gelman defeats the second assassin and confronts the Emitter.

Character Developments

  • Gelman demonstrates his cunning and patience in setting a trap for the assassins.
  • The assassins show their lack of teamwork and coordination, failing to communicate effectively during the attack.
  • The hotel owner and tenants display apathy and fear, choosing not to get involved in the violence.

Significant Themes

  • Cunning and Patience: Gelman's ability to outsmart his enemies by planning and waiting for the right moment.
  • Fear and Apathy: The hotel owner and tenants' fear of getting involved in the conflict, leading to apathy and inaction.

Character Interactions

  • Gelman interacts with the hotel owner, who is indifferent and only cares about getting paid.
  • Gelman confronts and defeats the three assassins, showcasing his combat skills and adaptability.
  • The assassins interact with each other, revealing their lack of coordination and communication.

Ch. 10So This Was the Hunter's Style After All

Key Plot Points and Events

  • Gelman, a skilled Hunter, faces off against the Four Assassin Gang who have infiltrated his inn.
  • The assassins use a Manipulation System to control the innkeeper and guests, turning them into puppets.
  • Gelman defeats the assassins one by one, using his Nen abilities and weapons.
  • The leader of the assassins, disguised as a young girl named Biscuit, tries to sneak attack Gelman but is exposed and killed.
  • Biscuit, the real one, appears and applauds Gelman's victory. They decide to leave the inn together.

Character Developments

  • Gelman demonstrates his combat skills, strategic thinking, and calm demeanor under pressure.
  • Biscuit shows her manipulative abilities and interest in Gelman's skills.

Significant Themes

  • The power of observation and deduction in combat.
  • The importance of patience and calmness in decision-making.
  • The dangers of underestimating one's enemies.

Character Interactions

  • Gelman and Biscuit's initial encounter is tense but ends with mutual respect and a decision to travel together.
  • Gelman's interactions with the assassins show his ruthlessness and efficiency in combat.
  • The innkeeper and guests, controlled by the Manipulation System, serve as pawns in the conflict.

Ch. 11A Lesson from My Brief Life as an Assassin

Key Plot Points and Events

  • Gelman wakes up in a luxury hotel room, allocates a new stat point to 'Vitality Constitution', and meets Biscuit for breakfast.
  • Biscuit offers Gelman a Hunter License, explaining its benefits and convenience.
  • She also tells him about the upcoming Hunter Exam and offers to help him register and reach the exam site.

Character Developments

  • Gelman: Reflects on his past as an assassin, expressing a desire for novelty and excitement beyond just killing.
  • Biscuit: Shows understanding and insight into Gelman's motivations, offering him a Hunter License and assistance with the exam.

Significant Themes

  • The desire for change and growth beyond one's current life and limitations.
  • The appeal and convenience of a Hunter License, especially for those from the Dark World.
  • The Hunter Exam as a potential rehearsal for the guide-and-gatekeeper model of entering the Dark Continent.

Character Interactions

  • Gelman and Biscuit: They have a candid conversation over breakfast, with Biscuit offering Gelman a Hunter License and her help with the Hunter Exam. Their interaction shows understanding and mutual respect.

Ch. 12Another Dark Continent Journey

Key Plot Points and Events

  • Gelman meets Biscuit Krueger, who helps him register for the Hunter Exam and promises to reveal the exam venue later.
  • Gelman faces numerous assassination attempts and Hunters over a month, adapting to his body's changes and Nen ability.
  • He decides to explore the Dark Continent for the second time using the Lantern Teleport.

Character Developments

  • Gelman improves his physical condition and Nen ability usage, becoming more adept at handling enemies.
  • He gains 13 additional "Stat Points" and 13 points of "Spiritual Vision Pressure."

Significant Themes

  • Adaptation and growth in the face of challenges.
  • The importance of logistical support (Vitality Constitution and Stamina Aura) in Gelman's "army" analogy.

Character Interactions

  • Gelman and Biscuit Krueger briefly interact, with Biscuit showing kindness and helpfulness towards Gelman.
  • Gelman interacts with the Messenger Imps, choosing one to accompany him on his journey to the Dark Continent.

Ch. 13Weapons That Can Be Used on the Dark Continent

Key Plot Points and Events

  • Gelman encounters a Poison Mist Centipede and a Meat Sucking Bug in the Arid River Valley.
  • He fights the centipede using a Blunderbuss and a Meat Saw, severing one of its legs.
  • The centipede retaliates with a poisonous mist attack, which Gelman avoids and counters with a Remote Bomb.
  • A Gale Ripple Moth arrives, dispersing the poisonous mist with its powerful wingbeats, and prepares to attack the weakened centipede.
  • Gelman seizes the opportunity, using a climbing rope with a hook to pull the moth down onto the centipede.

Character Developments

  • Gelman demonstrates his combat skills, adaptability, and strategic thinking in dealing with the centipede and the moth.
  • He shows no signs of panic or recklessness, even when facing powerful creatures, indicating his composure and calmness.

Significant Themes

  • The harsh and unforgiving nature of the Dark Continent, where creatures must adapt and evolve to survive.
  • The importance of understanding and utilizing the existing food chain to gain an advantage.
  • The power of human weapons and technology in the face of the Dark Continent's dangers.

Character Interactions

  • Gelman interacts with the creatures of the Dark Continent, demonstrating his ability to observe, adapt, and counter their attacks.
  • The creatures' interactions with each other showcase their roles in the food chain and the brutal, survival-of-the-fittest nature of their world.

Ch. 14The Time Had Come to Reap the Spoils

Key Plot Points

  • Gelman defeats the Poison Mist Centipede and the Gale Ripple Moth in a battle.
  • He harvests materials from the defeated beasts: scaled wings from the moth, venom from the centipede, and a crimson stone from the Meat Sucking Bug.
  • Gelman returns to the human world with his new spoils and gains two new traits: "Beast Buster" and "Gluttony."

Character Developments

  • Gelman demonstrates his combat skills and resourcefulness in harvesting materials from the defeated beasts.
  • He shows determination in exploring the Dark Continent and expanding his abilities.

Significant Themes

  • The incredible and unpredictable nature of creatures in the Hunter world.
  • The value of resources and materials obtained from the Dark Continent.

Character Interactions

  • Gelman interacts briefly with a black market merchant, showcasing his negotiation skills and secrecy regarding his sources of materials.

Ch. 15Read, but No Reply

Key Plot Points and Events

  • Gelman sells a syringe of venom and a bedsheet-sized scale from the Gale Ripple Moth, earning a total of nine million Jenny.
  • He receives a text message from Biscuit, who offers to help him reach the Hunter Exam venue.
  • Gelman discovers that the Hunter Exam venue's exact location is unknown, and only a 'code phrase' from the Guide will open the passage.

Character Developments

  • Gelman shows patience and calmness in dealing with the black market merchant and Biscuit.
  • Biscuit demonstrates her playful and demanding nature through her texts and call.

Significant Themes

  • The value of rare and unknown poisons, and the potential danger they pose.
  • The importance of connections and favors in the Hunter Exam process.

Character Interactions

  • Gelman interacts with the black market merchant, negotiating a deal for the venom.
  • Gelman communicates with Biscuit via text messages, showcasing her playful and demanding personality, while he remains calm and focused on his goal.

Ch. 16Getting Assassination Attempted Had Become Routine—Nothing Worth Mentioning

Key Plot Points and Events

  • Gelman is to be guided by Biscuit's disciple, Wing, for the Hunter Exam.
  • Gelman travels to Anisha City by bus, where he encounters two girls who want to take his photo but he leaves before they can ask.
  • At the station, Wing greets Gelman and leads him towards the Hunter Exam venue, a church.
  • An assassin attempts to run Gelman over with a black Volkswagen Beetle, but Gelman dodges and gets into the car.

Character Developments

  • Gelman remains calm and collected even when faced with an assassination attempt, showing his experience and nonchalance towards such incidents.
  • Wing demonstrates quick thinking and concern for Gelman's safety, showing he's responsible and observant.

Significant Themes

  • Assassination and Danger: Gelman's life is constantly under threat, highlighting the dangerous world of the Hunter Exam and his past.
  • Trust and Guidance: Biscuit's trust in Wing is shown as she asks him to guide Gelman, and Gelman's acceptance of Wing's guidance.

Character Interactions

  • Biscuit and Gelman have a brief phone conversation where Biscuit tries to learn more about the gem Gelman gave her.
  • Gelman and Wing meet for the first time, with Wing showing deference and Gelman being wary but polite.
  • Gelman and the assassin have a tense encounter, with Gelman remaining calm and the assassin failing in their attempt.

Ch. 17Waiting for the Exam to Begin in the Cemetery

Key Plot Points and Events

  • Gelman and Wing encounter an assassin who attempts to kill Gelman but is left behind by Gelman and Wing.
  • Gelman and Wing meet at a church, and Wing guides Gelman to the Hunter Exam venue.
  • Gelman is given a "magical gem" by Wing to hand over to someone inside.
  • Gelman enters a graveyard and meets the Beanpaste Man, who gives him his applicant number (233).
  • Dopa, a recurring Hunter Exam applicant with a twisted personality, approaches Gelman.

Character Developments

  • Gelman shows calmness and nonchalance even when faced with an assassination attempt, indicating his experience and composure in the Dark World.
  • Wing learns about the Dark World's realities and reflects on why his teacher, Biscuit, asked him to meet Gelman.
  • Dopa's character is further established as a "newcomer killer," someone who targets new applicants to prevent them from passing the Hunter Exam.

Significant Themes

  • The harsh and dangerous nature of the Dark World and the Hunter Exam.
  • The contrast between Gelman's calm demeanor and the violent world he inhabits.
  • The theme of identity and recognition, as Dopa doesn't recognize Gelman despite his infamy in the Dark World.

Character Interactions

  • Gelman and Wing's interaction shows Gelman's nonchalant attitude towards danger and Wing's initial surprise and later understanding of Gelman's character.
  • Gelman's brief interaction with the Beanpaste Man is professional and straightforward.
  • Dopa approaches Gelman with clear malicious intent, setting up a potential conflict between them.

Ch. 18Hunter Exam Officially Begins

Key Plot Points and Events

  • Gelman and Dopa have a tense encounter; Gelman threatens Dopa with a gun, revealing his poor aim but warning Dopa not to underestimate him.
  • Hisoka, a member of the Phantom Troupe, arrives and interacts with Gelman, displaying his menacing presence.
  • The Hunter Exam begins with Izunabi, the examiner, arriving late. He announces the first phase's rules: find one of 360 hidden cards within Anisha City and return it within 6 hours. However, the exam started 20 minutes ago, and cards are being retrieved every minute.
  • Many examinees express anger and dissatisfaction with Izunabi's rules and tardiness.

Character Developments

  • Gelman: Shows his calm and threatening demeanor, revealing his poor aim but emphasizing his danger.
  • Dopa: Shows his cowardice and attempts to trick Gelman, but backs down when threatened.
  • Hisoka: Demonstrates his menacing presence and communicates with Gelman silently.
  • Izunabi: Shows his nonchalant and irritating attitude towards the examinees, deliberately wasting time and creating unfair conditions.

Significant Themes

  • Power dynamics and intimidation (Gelman, Hisoka)
  • Unfairness and manipulation (Izunabi)
  • Competition and survival (Hunter Exam)

Character Interactions

  • Gelman and Dopa: Threat and submission
  • Gelman and Hisoka: Silent communication and mutual understanding
  • Examinees and Izunabi: Anger, dissatisfaction, and protest

Ch. 19I Don't Want to Get Involved with Hisoka

Key Plot Points and Events

  • Izunabi, an examiner, provokes the examinees, leading them to leave the graveyard.
  • Hisoka encounters Gelman, tries to engage him, but Gelman wants no involvement.
  • Gelman finds his target card and has lunch before returning to the church.
  • Dopa and two others ambush Gelman in the church plaza.

Character Developments

  • Izunabi shows his manipulative and provocative nature as an examiner.
  • Hisoka displays his cunning and dangerous demeanor, observing Gelman's growth.
  • Gelman demonstrates his vigilance, awareness, and nonchalant attitude towards danger.

Significant Themes

  • Manipulation and Control: Izunabi manipulates the examinees to leave, and Hisoka tries to control Gelman's attention.
  • Vigilance and Awareness: Gelman's constant vigilance and awareness of his surroundings help him anticipate and avoid potential threats.
  • Non-involvement and Independence: Gelman wants to avoid being involved with Hisoka, preferring to act independently.

Character Interactions

  • Izunabi and Examinees: Izunabi provokes the examinees, leading them to leave the graveyard.
  • Hisoka and Gelman: Hisoka tries to engage Gelman, but Gelman wants no involvement.
  • Gelman and City Residents: Gelman interacts with city residents to find his target card.
  • Dopa and Gelman: Dopa and two others attempt to ambush Gelman in the church plaza.

Ch. 20Examinees Eliminated by Gelman

Key Plot Points and Events

  • Gelman effortlessly dodges poisoned needles and beheads snakes, revealing his prowess.
  • Dopa, Grita, and Ba Peng, three examinees working together to steal cards, target Gelman.
  • Gelman defeats Dopa, Grita, and Ba Peng, taking their cards and money, and forces them to drink laxatives.
  • Gelman enters the church and navigates the cemetery to find Izunabi and other examinees.

Character Developments

  • Gelman demonstrates exceptional reflexes, strength, and combat skills, proving he's not a typical rookie.
  • Dopa, Grita, and Ba Peng show their cowardice and lack of teamwork when faced with Gelman's strength.
  • Izunabi is seen waiting for examinees at the cemetery, suggesting he's patient and strategic.

Significant Themes

  • Strength vs. Cunning: Gelman's physical strength and skill outmatch the cunning plans of Dopa, Grita, and Ba Peng.
  • Faith: Gelman's lack of faith in traditional religion is juxtaposed with his strong belief in his own abilities.

Character Interactions

  • Gelman's interactions with Dopa, Grita, and Ba Peng showcase his dominance and their weakness.
  • Gelman's silent, confident demeanor contrasts with the nervous, anxious behavior of the other examinees.
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