A note: The author is seeking flowers and review votes at the start of this chapter. As everyone knows, authors, especially new ones, need this support the most.
Brothers, don't think that just because I didn't put parentheses in the chapter title means I don't care about these!
Of course, the most crucial thing is the book reviews!
The main channel of communication between us is the book reviews.
I read every single comment and reply to them as much as possible.
Feel free to offer any good opinions or suggestions.
Minor characters are also negotiable!
Please let me see you all; I don't want to feel like I'm playing a single-player game. Thank you!
Tsk, this win rate is a bit awkward.
But it's understandable. He's using un-upgraded beginner ships, and each battle is essentially an over-level challenge.
The main reason Wang Dong's win rate is below 50% is the overwhelming performance advantage of his opponents.
After reviewing, Wang Dong prepared to continue the game.
Wang Dong usually plays for 4 hours each session. Given Star Sea Expedition's 1:8 virtual game time ratio, this translates to 32 hours of actual playtime.
Although, from Wang Dong's current perspective, the gameplay mechanics of Star Sea Expedition are much simpler than those of a real Kindling Warship.
But it's easy.
It's good for killing time without straining his brain.
"Continue entering 1v1 random matchmaking mode."
"Waiting in queue... 3, 2, 1, match complete.
May the Captain's luck be prosperous."
It's still the familiar electronic voice, still the familiar feeling.
Time: Star Calendar 10103, June 14th
Terrain: Cosmic Void Belt, radius 1 light-minute
Participating Vessels: Mass-produced Scout-class Destroyer LV1 (ID: Han Feng), Mass-produced Scout-class Destroyer LV5 (ID: I Love Juice)
Victory Condition: One side is sunk or surrenders
Battle Duration: 30 minutes
Battle Commence.
Cosmic voids refer to extremely sparse regions of matter that often exist between galaxies in the universe.
Due to gravity, various star systems in the universe pull on each other, forming vast galactic clusters, each potentially containing hundreds of thousands to millions of star systems.
As matter pulls on itself, it forms dense regions, naturally creating corresponding sparse regions.
The void between star systems, the void between galactic clusters, falls under these sparse regions.
Especially the extremely sparse regions between galactic clusters, where there might not be a single star system for tens of thousands of light-years.
Cosmic voids refer to this type of cosmic terrain.
Many Kindling Warships patrol the Cosmic Void Belt year-round precisely because of these extremely pure astronomical conditions.
This allows them to maximize the reception of otherworldly signals, enter otherworldly battlefields, and obtain origin points to strengthen their warships.
In the game, the background music for this battlefield is: "Don't chicken out, just fight."
Or translated as: "Don't think about hiding, just go."
Wang Dong chuckled. This is the greatest malice towards beginner captains.
"Activate sky patrol radar active mode."
There's nothing else to say. Let's go.
Hiding is impossible in this kind of terrain.
Within tens of seconds, the sky patrol radar received feedback.
"Enemy vessel locked, bearing (X16, Y16, Z09), distance 0.5 light-minutes."
"Warning, locked by enemy vessel."
As expected. The detection waves travel at the same speed; as you observe your opponent, they are also observing you.
"Engine at third gear output, target enemy vessel, advance."
"Aye aye, Captain. This vessel is launching."
Tens of seconds later, Wang Dong, who was constantly monitoring the data, frowned.
"At this speed, their engine must have been upgraded."
Through tens of seconds of observation, the acceleration of "I Love Juice's" warship clearly exceeded what a Level 1 engine at full output could provide. This indicates that their engine has been upgraded to Level 2.
"Looks like they aren't a complete rookie..."
In the game, upgrading an engine from LV1 to LV2 costs 200 enhancement points, and upgrading the main cannon from LV1 to LV2 also costs 200 points. Most players prioritize offense, so players who have upgraded their engines to LV2 have likely already upgraded their main cannons to LV2 first.
"This is a bit of pressure."
Wang Dong smiled faintly.
Unenhanced LV1 armor, facing an LV2 main cannon, would collapse upon being hit. If the same spot were hit a second time, it would very likely be directly blasted through, leading to the ship's sinking.
The main issue is that the game omits the energy shield module, making many tactical delays unusable.
This speeds up the game's progression while also lowering the margin for error.
Of course, if a direct confrontation isn't possible, Wang Dong isn't without options.
He'd been through so many real battles, how could he simply lie down and wait for death?
"Enemy ship's position (X10, Y01, Z01), distance 0.3 light-minutes."
Two minutes later, both ships entered main cannon range.
"I Love Juice" fired first.
Wang Dong did not order the main cannon to charge. Accuracy at extreme range isn't high, and the enemy's engine upgrade level is higher, giving them greater maneuverability. There's no need to waste firepower.
"Full power to directional adjustment engines, evasive maneuvers, random pattern."
Wang Dong immediately ordered.
Directional adjustment engines are located on the sides of the warship, used to adjust balance and assist in adjusting the direction of travel.
The mass-produced Scout-class Destroyers have four directional adjustment engines, located on the four sides of the warship's hull.
"Evasion complete, enemy main cannon recharging."
Ten-odd seconds later, a high-energy projectile whizzed past hundreds of kilometers below Wang Dong's warship.
Fifty-odd seconds later, a second high-speed projectile passed by the side of Wang Dong's warship, only a hundred-odd kilometers away.
In space, that distance is practically a near miss!
Distance: 0.15 light-minutes!
Wang Dong still did not order the main cannon to charge.
"Switch to manual control mode!"
"Understood, Captain. Manual control mode switch countdown: 3, 2, 1. Switch complete. Wishing the Captain success."
"Hahaha, Scout, charge!"
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