"Activate Personal Template!"
Roy's mind raced, and a strange message flooded his consciousness.
Attribute Template
"Roy"
Age: 13 years and 7 months
Gender: Male (Omitted hereafter)
Identity: Commoner
(You are the son of a farmer, with virtually no professional study or training thus far, having mastered no Skills, and your innate abilities remain undiscovered.)
Health: 40 (Healthy)
Strength: 4 points (5 points). Strength determines the power of some physical attacks. It also enhances your carrying capacity, allowing you to wear/use certain heavy and powerful armor/weapons, and partially affects your resistance to damage.
Agility: 5 points (5 points). Agility determines your movement speed and attack speed, as well as your reaction time and balance. Sufficient Agility allows you to dodge, parry, and block attacks with ease, and perform various complex physical maneuvers.
Constitution: 4 points (5 points). Base Endurance: Constitution determines your ability to withstand damage and your capacity for sustained running and combat. It also partially affects your health regeneration rate.
Perception: 5 points (5 points). Perception is the collective term for your hearing, smell, sight... intuition, and more. Perception gives you a chance to detect surrounding dangers in advance, observe your environment more quickly and thoroughly, and uncover hidden traces. The higher your Perception, the greater the chance of foreseeing danger. Sufficiently high Perception will allow you to perceive the mysteries of the void.
Willpower: 4 points (5 points). Willpower determines your resistance to abnormal mental states and the speed of recovery from negative psychological states like pain and distortion. The higher your Willpower, the calmer you can remain in critical situations, allowing you to perform at your best. Sufficiently high Willpower can influence reality.
Charisma: 5 points (5 points). Charisma is the direct feedback of abilities such as appearance, demeanor, and eloquence. Charisma primarily enables you to communicate better with other beings; higher Charisma makes it easier to gain their favor. When Charisma reaches a certain level, beings will naturally become closer to you.
Spirit: 6 points (5 points). Spirit determines your level of focus, allowing you to concentrate fully on the task at hand. Spirit also enhances your ability to absorb, contain, and manipulate the four elements, namely Chaos Energy, thus affecting the power of spells and spell-like abilities.
Skills: None
Storage Space: 1 cubic meter.
Other: Unknown
Experience Points: 1/100 (When Experience Points are full, you can choose to level up. Each level will provide one attribute point and one skill point.)
This template is what Roy considers his Golden Finger after transmigrating. Lying in the sun for three full days must have been influenced by the template. After all, absorbing the sun's energy helped his confused mind return to normal, and his Experience Points increased from 0 to 1.
"I gain about 0.33 Experience Points from sun exposure each day. After 333 days, my Experience Points will be full, and I will become stronger!" Roy felt a little more at ease. Although this method was incredibly foolish, it was undoubtedly the safest and most reliable way to gain Experience Points.
However, since sun exposure could increase Experience Points, he couldn't help but wonder if he could also gain Experience Points from food.
But reality was harsh. With his current life, where even having enough to eat was a struggle, the energy gained from food was just enough to sustain basic living and bodily development, leaving no surplus energy to be converted into Experience Points.
"So, to improve my physical attributes, I must first find a way to earn some Crowns and supplement my nutrition."
(The currency circulating in the game is Crowns. In reality, the only currency circulating in the Northern Kingdoms is Temerian Orens, while the Kingdom of Aedirn uses Ducats and Marks as its basic currency. To avoid confusion and hassle with conversions, Crowns and Orens will be primarily used hereafter. 1 Crown = 1 Orens = 100 Copper Coins)
If he could earn enough Crowns, he could even hire Mercenaries or reputable Witchers to help his parents escape this troubled land entirely and settle in the free city of Novigrad in the northwest.
Redania participated in the Northern Wars, but its territory was barely affected by the conflict. Ordinary people there could live peacefully for many years.
"There's plenty of time to earn money. For now, I need to try and see if there are other ways to gain experience."
Based on Roy's gaming experience, killing "Monsters" and "Beasts" had a high probability of increasing Experience Points. The Witcher World was teeming with monsters. He estimated that a trip to the wilderness outside the village or along the riverbank might lead to him encountering a Water Ghost or something similar if he was unlucky.
Unfortunately, he was currently small and had no combat power. Hunting monsters outside the village would result in him being surrounded by wild dogs and wolves before he even got halfway, costing him his life.
Clearly, this world didn't have a second life like in a game.
"I must be cautious and prudent. Legends all rise from humble beginnings. The future Lord Roy will set a modest, inconspicuous goal first."
He entered his small courtyard and his eyes fell on the most conspicuous large white sheep in the pen. However, considering that sheep provided milk and that he, with his small arms and legs, would have trouble subduing such a large animal, he quickly abandoned this idea.
Just then, several lively roosters darted past him. Gritting his teeth, he went back inside to retrieve a sharp knife.
"Father and the others said they'd be back tonight to kill a chicken to help me recover my strength. I might as well prepare it myself beforehand."
Roy's murderous gaze quickly locked onto a plump, large grey rooster. The latter seemed to sense something, letting out a harsh "cluck-cluck" and frantically fleeing around the chicken coop.
A comical scene unfolded under the sun: a scrawny boy and a strong, imposing grey rooster began a chase, one after the other, making quite a spectacle.
After stumbling a few times and getting dirt on himself, Roy, sweating profusely and with weak legs, finally grabbed the rooster's wing. The sharp knife in his right hand hovered over the rooster's neck, but he hesitated to strike.
"Reflecting on my past and present life, my hands have never been stained with blood. I never expected my first kill to be a foolish, large rooster." He thought of the legendary monster hunter Geralt of Rivia, a man with imposing titles like the White Wolf, the Butcher of Blaviken, and Giant Slayer.
"This incident must absolutely not get out. Otherwise, when I become a legend in the future, won't I be mockingly called... uh... the Rooster Killer by bards?"
With this thought, Roy's movements quickened. He clumsily slashed at the rooster's neck. Blood spurted out like a fountain, with a few drops splashing onto his cheeks.
Along with its shrill "cluck-cluck-cluck..." cries, the rooster stretched out its claws, craned its neck, and let out its final death cry. A few minutes later, it lay on the ground, twitching as it took its last breath, while a faint smile appeared on Roy's face.
2/100, his Experience Points had increased by one!
"It really works!"
He secretly rejoiced, but suddenly a panicked scream came from outside the yard. "Oh my god! Crazy Roy... is possessed by a monster... he killed his own chicken!"
A snot-nosed, seven or eight-year-old brat, his face filled with terror, yelled frantically at the top of his lungs, sounding exactly like a screeching marmot.
However, upon seeing him, Roy's eyes lit up.
"Brandon, Son of the Butcher."
As the designated butcher for the remote Kaye Village, his father was involved in slaughtering sheep and cattle for almost every household in the village.
"If I become the Butcher's apprentice, then what worries will I have about Experience Points?"
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