At the dining table, Gauss asked Shirley in detail about the relevant matters regarding the establishment of an adventure group.
Shirley was clearly clearer about the inner workings than the average person, and had no reason to beat around the bush.
In short, establishing an adventure group was not an act without a threshold, but rather required meeting several conditions.
First, naturally, was heading to the Adventurer's Guild headquarters possessing the relevant qualifications to submit an application.
Then the staff would conduct a review of the applicants.
Usually, this involved a background survey and multi-dimensional strength evaluation of the core team of applicants.
The evaluation involved factors such as the comprehensive strength of the core team, adventurer tier, financial status, high-difficulty commission completion records, and so on. The more excellent the various records, the higher the probability of passing.
Of course, there was no clear red line in this to divide passing from failing, so sometimes it might also depend on a bit of luck.
After a hearty meal, Gauss thanked Shirley once again, and then they parted ways in front of the restaurant.
Should be no problem, right?
Gauss felt that his resume was still quite formidable.
The only disadvantage might be that the time he had been an adventurer was too short, and the number of completed commissions might have some gap compared to those veteran adventurers.
Therefore, over the next few days, Gauss accepted quite a few commissions near Grayrock Town again.
During this period, Theron and Albenna also returned to the team one after another.
Their tier advancement this time leaving the team was very smooth.
Although risks existed in the tier advancement of professionals, in reality, it was often the result of insufficient accumulation by the person involved and an impatient attempt to forcefully breakthrough.