Magic Missile
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Details
Original Name:魔法飞弹 (mó fǎ fēi dàn)Gender:NeutralKind:TechniqueScope:GeneralStatus:ActiveSource:AIOccurrences:488Chapters:132
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Context Up ToCh. 459
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated
Biodata
| Feature | Value |
|---|---|
| Name | Magic Missile (魔法飞弹) |
| Type | 1st Circle Evocation spell 22 53 |
| Role | Ranged offensive spell; Gauss’s sub-core skill 99 132 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Lv1 | 22 | Gauss’s panel records Magic Missile at Lv1 (3/10) after he used it to kill a Large Goblin. |
| Lv2 | 24 | Reaches Lv2 (1/20) after five days of practice. Gauss learns to cast at 60% of his original full-power Mana output. |
| Lv2 refinement | 38 | With a Bone Staff, Gauss lowers output to 50% and can cast three smaller missiles before Mana exhaustion. |
| Lv3 | 85 | Unlocks two rapid-fire missiles with almost no interval; their flight speed also increases. |
| Sub-core skill | 99 | Gauss places Magic Missile in a newly gained sub-core slot, improving its efficiency. |
| Lv4 | 139 | At Lv4, three full-power missiles break a Half-Ogre’s armor and severely wound it. |
| Five simultaneous missiles | 195 | Gauss reaches five missiles in one cast while testing the White Wand. |
| 2nd-ring casting | 243 | A charged missile, larger than the normal form, shatters a Goblin Shaman’s forming shield. |
| Seven simultaneous missiles | 289 | Gauss casts seven at once and can slightly adjust their paths in flight. |
| Over twenty simultaneous missiles | 347 | Gauss reaches a limit of more than twenty, while noting that further increases would cost additional Mana. |
| Lv5 | 365 | Recorded at Lv5 (77/200) among Gauss’s most-used spells. |
Appearance
- Before release, the spell appears in Gauss’s hand as a crystal-clear sphere with a pale shell and moving Mana inside 23.
- In flight, its azure-blue light leaves a visible trail; impact releases blue magical energy and can leave a crater 23.
- Gauss later arranges multiple missiles in rotating circles before firing them 195 289.
Abilities & Skills
Ranged attack
- Magic Missile accelerates rapidly after release and explodes on impact. Gauss’s early full-power casting is strong enough to crater the ground 23.
- It can pierce successive enemies in a confined space, as demonstrated against Goblins charging through a cave 64.
- Gauss uses its speed and accuracy against moving targets, though a sufficiently fast opponent can make target lock difficult or dodge a shot 86 87 150.
Mana control and rapid fire
- Early full-power casts heavily tax Gauss’s Mana and leave him mentally exhausted. Lower-output missiles let him cast more often 24 30 38.
- Rapid fire develops from two closely spaced missiles at Lv3 to simultaneous volleys of five, seven, and eventually more than twenty 85 195 289 347.
- Gauss adjusts individual missiles’ output to suit their targets, rather than giving every shot the same power 355.
Trajectory and limits
- Gauss senses the possibility of steering a missile when first practicing, but initially cannot control it freely. Later, his missiles can make slight mid-flight adjustments and follow a shifting target 23 289 440.
- Multiple missiles can strike separate targets precisely without hitting allies, but the spell is not a true area-of-effect attack 42 150 347.
- Despite Gauss’s enhancements, its 1st-ring base limits its value against an overwhelmingly powerful enemy; he uses it as a feint against the Slime Lord 440.
Equipment
- Bone Staff — speeds casting and boosts output: a staff-cast missile at 50% power hits as hard as Gauss’s bare-handed version at 70% 38.
- Indestructible Scepter — channels Magic Missile at range and serves as Gauss’s melee weapon when enemies close in 100.
- White Wand — improves Gauss’s Mana flow and helps him produce five simultaneous missiles during a test 195.
Story Role
- Gauss initially considers making Magic Missile the core skill for his profession because of its offensive power, but Mage Armor ultimately becomes his core skill 22 49 91.
- Its destructive power makes him the finishing-blow specialist in Leven’s team, despite his limited Mana as an apprentice 30.
- After becoming a Magic User, Gauss assigns Magic Missile to a sub-core slot and continues developing it as a frequently used attack 99 195.
- Gauss later teaches Magic Missile at Karksa Magic Academy, focusing on how to reduce its Mana consumption 387 391.
Appearances
488
Total Mentions
132
Chapters Appeared
3.7
Avg. per Chapter