Magic Missile
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Details
Original Name:魔法飞弹 (mó fǎ fēi dàn)Gender:NeutralKind:TechniqueScope:GeneralStatus:ActiveSource:AIOccurrences:488Chapters:132
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Context Up ToCh. 459
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Magic Missile (魔法飞弹)
Type 1st Circle Evocation spell 22 53
Role Ranged offensive spell; Gauss’s sub-core skill 99 132

Power Progression

Stage / Realm / Level Chapter Notes
Lv1 22 Gauss’s panel records Magic Missile at Lv1 (3/10) after he used it to kill a Large Goblin.
Lv2 24 Reaches Lv2 (1/20) after five days of practice. Gauss learns to cast at 60% of his original full-power Mana output.
Lv2 refinement 38 With a Bone Staff, Gauss lowers output to 50% and can cast three smaller missiles before Mana exhaustion.
Lv3 85 Unlocks two rapid-fire missiles with almost no interval; their flight speed also increases.
Sub-core skill 99 Gauss places Magic Missile in a newly gained sub-core slot, improving its efficiency.
Lv4 139 At Lv4, three full-power missiles break a Half-Ogre’s armor and severely wound it.
Five simultaneous missiles 195 Gauss reaches five missiles in one cast while testing the White Wand.
2nd-ring casting 243 A charged missile, larger than the normal form, shatters a Goblin Shaman’s forming shield.
Seven simultaneous missiles 289 Gauss casts seven at once and can slightly adjust their paths in flight.
Over twenty simultaneous missiles 347 Gauss reaches a limit of more than twenty, while noting that further increases would cost additional Mana.
Lv5 365 Recorded at Lv5 (77/200) among Gauss’s most-used spells.

Appearance

  • Before release, the spell appears in Gauss’s hand as a crystal-clear sphere with a pale shell and moving Mana inside 23.
  • In flight, its azure-blue light leaves a visible trail; impact releases blue magical energy and can leave a crater 23.
  • Gauss later arranges multiple missiles in rotating circles before firing them 195 289.

Abilities & Skills

Ranged attack

  • Magic Missile accelerates rapidly after release and explodes on impact. Gauss’s early full-power casting is strong enough to crater the ground 23.
  • It can pierce successive enemies in a confined space, as demonstrated against Goblins charging through a cave 64.
  • Gauss uses its speed and accuracy against moving targets, though a sufficiently fast opponent can make target lock difficult or dodge a shot 86 87 150.

Mana control and rapid fire

  • Early full-power casts heavily tax Gauss’s Mana and leave him mentally exhausted. Lower-output missiles let him cast more often 24 30 38.
  • Rapid fire develops from two closely spaced missiles at Lv3 to simultaneous volleys of five, seven, and eventually more than twenty 85 195 289 347.
  • Gauss adjusts individual missiles’ output to suit their targets, rather than giving every shot the same power 355.

Trajectory and limits

  • Gauss senses the possibility of steering a missile when first practicing, but initially cannot control it freely. Later, his missiles can make slight mid-flight adjustments and follow a shifting target 23 289 440.
  • Multiple missiles can strike separate targets precisely without hitting allies, but the spell is not a true area-of-effect attack 42 150 347.
  • Despite Gauss’s enhancements, its 1st-ring base limits its value against an overwhelmingly powerful enemy; he uses it as a feint against the Slime Lord 440.

Equipment

  • Bone Staff — speeds casting and boosts output: a staff-cast missile at 50% power hits as hard as Gauss’s bare-handed version at 70% 38.
  • Indestructible Scepter — channels Magic Missile at range and serves as Gauss’s melee weapon when enemies close in 100.
  • White Wand — improves Gauss’s Mana flow and helps him produce five simultaneous missiles during a test 195.

Story Role

  • Gauss initially considers making Magic Missile the core skill for his profession because of its offensive power, but Mage Armor ultimately becomes his core skill 22 49 91.
  • Its destructive power makes him the finishing-blow specialist in Leven’s team, despite his limited Mana as an apprentice 30.
  • After becoming a Magic User, Gauss assigns Magic Missile to a sub-core slot and continues developing it as a frequently used attack 99 195.
  • Gauss later teaches Magic Missile at Karksa Magic Academy, focusing on how to reduce its Mana consumption 387 391.

Appearances

488
Total Mentions
132
Chapters Appeared
3.7
Avg. per Chapter