Arc 1Gauss’s First Commissions

Gauss awakened his magic while fighting goblins, then sought advice and trained Magic Missile as he pursued the path to becoming a professional. The arc left him searching the Adventurer’s Guild for a manageable commission to test his improved spell and earn money.

  • Gauss explored Grayrock Town and entered the Emerald Forest, where he killed a goblin and unlocked Mage Hand, the Goblin Hunter title, and an Intelligence increase.
  • Gauss trained Mage Hand, joined Hailiel, Mia, and Bell for a goblin commission, and traveled with them to Birch Village.
  • Gauss and his companions faced far more goblins than expected while trying to rescue Jenny and Aisha, and Gauss fought alongside Hailiel as the villagers were overwhelmed.
  • Gauss gained Magic Missile during the battle, killed the Large Goblin, and helped the survivors rescue the captives, though Aisha’s older brother died and Bell and Mia were badly injured.
  • Gauss returned to Grayrock Town, received a doubled quest reward from Petra, sold the goblin spoils to Gron Bates, and learned about professional paths and class advancement.
  • Gauss bought a Rapier and trained Magic Missile until it reached Level 2, increasing his mana reserves and learning to cast the spell at reduced power.
  • Gauss went to the Adventurer’s Guild seeking a manageable commission to test his Magic Missile and replenish his funds, then considered finding temporary teammates.
Chapters 1–25 Vol. 1 Read

Ch. 1Adventurer's Handbook

After awakening in another world, Gauss examined the Adventurer's Handbook that had come with him and learned how its attributes, Monster Codex, and map worked. Having set out from Sophia's Hostel in Grayrock Town, he planned to hunt a monster and unlock the Codex's rewards.

  • Gauss realized he had crossed into a world of monsters and professionals, then inspected his Adventurer's Handbook and found his attributes, Monster Codex, and partially explored map.
  • Gauss went downstairs at Sophia's Hostel and ate a breakfast of black bread and vegetable soup, which he found nearly inedible.
  • Gauss recalled that his predecessor had been a hunter who saved 3 silver coins and 65 copper coins toward buying a house in Grayrock Town.
  • Gauss left the hostel and decided to subjugate a monster so he could illuminate its Codex entry and claim any rewards.

Ch. 2Equipment Procurement

Gauss bought basic armor, supplies, and poison before setting out to hunt a monster and unlock the Monster Codex. He rejected offers to join unfamiliar parties and entered the outer Emerald Forest alone.

  • Gauss bought an Oak Small Round Shield, Cloth Armor, Paralysis Poison, and medical supplies, leaving himself 1 silver coin and 25 copper coins.
  • He kept his old dagger and Wooden Spear, ate a substantial meal at the Nightingale Tavern, and headed toward the Emerald Forest.
  • On the road, Gauss compared his shabby gear with the heavily armored Professionals he saw and reminded himself that killing a monster could unlock the Monster Codex.
  • Several adventuring parties invited Gauss to join them, but he declined because he distrusted strangers and wanted the freedom to retreat.
  • Gauss entered the dark outer perimeter of the Emerald Forest, gripped his Wooden Spear, and listened to the cries of unknown birds.

Ch. 3Tracking the Goblin

Gauss tracked a goblin through the Emerald Forest, using his hunting skills and knowledge of its habits to follow fresh footprints and droppings. He found the goblin beside a pond, preparing to begin his first fight in this world.

  • Gauss reached a rarely visited hunting ground where he had previously found signs that a goblin had stolen his trapped prey.
  • He recalled goblins’ habits and strength, then prepared his Wooden Spear with Paralysis Poison and hid his belongings.
  • Gauss searched for fresh tracks and followed the goblin’s footprints and droppings deeper into the forest.
  • Gauss found a goblin beside a small pond, grinding a Stone Spear.

Ch. 4A Goblin Loses Its Life

Gauss ambushed and killed a goblin at a forest pool, overcoming his hesitation and shock at taking a life. The Monster Codex activated, granting him Mage Hand, an Intelligence increase, and the Goblin Hunter title as he prepared to continue killing monsters.

  • Gauss crept behind the goblin while it sharpened its Stone Spear and steeled himself by recalling a childhood attack on his village.
  • Gauss surprised the goblin, pinned its Stone Spear with his foot, and kicked the weapon out of reach.
  • The goblin dodged Gauss's first thrust and lunged at him, but Gauss knocked it back with his Small Round Shield.
  • Gauss pierced the goblin with his Wooden Spear, then stabbed its heart several times to make sure it was dead.
  • Gauss recovered from the fight as the Monster Codex activated and awarded him Mage Hand, +1 Intelligence, and the Goblin Hunter title with a 10% damage bonus against goblins and related evolved races.

Ch. 5Respite

After killing his first goblin, Gauss gained a point of Intelligence, learned Mage Hand, and discovered that he now had magic power. He returned to Grayrock Town, rested, and sold the goblin’s pendant for 78 copper coins.

  • Gauss checked his Adventurer's Handbook and found that his Intelligence had risen to 7, he had learned Mage Hand, and magic power flowed through him.
  • Gauss took the goblin’s Stone Spear and Beast Tooth Pendant, then left the forest before other creatures could be drawn by the blood.
  • Gauss returned to Grayrock Town and decided he needed a mount to make future trips less exhausting.
  • Gauss bathed and explored the town’s night market, where he asked a stall owner how much the goblin’s spoils were worth.
  • Gauss compared offers from several shops and sold the Beast Tooth Pendant for 78 copper coins.

Ch. 6Mage Hand

Gauss practiced the Mage Hand cantrip until he learned to cast it and improved its proficiency over several days. After considering ways to use it as a combat aid, he headed toward town with the spell holding his bundle aloft.

  • Gauss successfully cast Mage Hand for the first time and saw its proficiency increase.
  • Gauss spent the morning practicing until he could cast Mage Hand with relative proficiency, then ate lunch at the inn with Sophia.
  • Over the next several days, Gauss trained Mage Hand and practiced with his weapons whenever his magic ran low.
  • Gauss raised Mage Hand to Level 2 and learned to control it smoothly enough to carry his bundle.
  • Gauss considered ways Mage Hand could distract or trip enemies, then headed toward town.

Ch. 7An Adventuring Party

Gauss registered as an adventurer at the Grayrock Town Guild and searched for a Goblin quest he could handle. He approached a three-person party discussing a smaller Goblin group and asked to join them.

  • Gauss entered the Adventurer's Guild for the first time and paid Petra one silver coin to register as an adventurer.
  • Gauss received his adventurer badge and asked Petra about combat quests involving small numbers of Goblins.
  • Gauss found that the available Goblin quests involved groups too large for him to handle alone.
  • Gauss overheard an Archer, a dagger-wielding girl, and a swordsman discussing seven or eight Goblins near Birch Village.
  • Gauss introduced himself to the three adventurers and asked whether their party needed another member.

Ch. 8Mage Effect

Gauss demonstrated his Mage Hand spell and joined Hailiel, Mia, and Bell for a goblin commission. After celebrating with an expensive meal, he left the tavern broke but resolved to earn money and repay them later.

  • Gauss introduced himself to Hailiel, Mia, and Bell and revealed that he could cast Mage Hand.
  • Hailiel, Mia, and Bell agreed to let Gauss join their team temporarily for a commission involving seven or eight goblins.
  • Hailiel welcomed Gauss and introduced herself, Mia, and Bell as friends from Barry.
  • Hailiel treated the team to a tavern meal, and Gauss learned that her family had money when the bill came to more than he could afford.
  • Gauss left the tavern with an empty coin purse, determined to earn money and treat his new companions in return.

Ch. 9Adventure Is Always Full of Surprises

Gauss and his party reached Birch Village to take on a goblin extermination commission, only to learn that goblins had abducted two women. With night falling and the villagers divided over whether to pursue them immediately, the adventurers had to decide what to do.

  • Gauss, Hailiel, and their companions rode with a merchant caravan before walking the final stretch to Birch Village.
  • The party arrived at dusk and heard villagers arguing in the central square about two women abducted by goblins.
  • The village chief explained that the goblins had previously stolen livestock but had never attacked villagers before.
  • Hailiel confirmed the party had accepted the commission, then pulled her companions aside to discuss whether to rescue the women that night.
  • Gauss felt the weight of the villagers' expectations as the party faced an unexpected decision.

Ch. 10Engagement

Gauss and his companions chose to rescue the captured villagers that night, but a goblin scout alerted a much larger group than they had expected. The party found itself facing more than a dozen goblins as the chapter ended.

  • Gauss, Hailiel, Bell, and Mia agreed to enter the woods at night and rescue Jenny and Aisha, bringing four of their relatives as guides.
  • Hailiel assigned Bell and Mia to the front line, herself to attack with her bow, and Gauss to support them with magic.
  • The group reached a clearing near the goblin cave, where Gauss prepared to investigate with Mage Hand.
  • A Green-skin scout burst from the bushes and cried out, but Gauss used Mage Hand and his dagger to kill it before it could escape.
  • Bell and Mia rushed toward the cave as goblins poured out, and Gauss warned the group that their numbers far exceeded the mission intelligence.

Ch. 11Blood and Fire in the Forest

Gauss and his companions were ambushed by eighteen goblins, forcing them into a desperate fight in the dark forest. After Hailiel helped Gauss kill a goblin, they worked together against the enemies surrounding him while the others remained separated across the battlefield.

  • Gauss counted eighteen goblins and dodged attacks from three of them by using his accelerated thinking to find an opening.
  • A goblin fatally wounded a villager, and Hailiel shot the goblin as it attacked him.
  • Gauss used Mage Hand to deflect a goblin’s knife away from Hailiel, who recovered and killed it with her dagger.
  • Hailiel shot a goblin attacking Gauss, and Gauss finished it with his spear, bringing his monster kill count to three.
  • Gauss and Hailiel coordinated against the goblins surrounding him while Mia, Bell, and the other villagers fought in separate parts of the battlefield.

Ch. 12Hunters and Prey

Gauss and Hailiel killed all nine goblins attacking them, though the fight left them exhausted and wounded. As they paused to recover, Bell cried out from the other side, where nine more goblins were attacking him, Mia, and the other villagers.

  • Hailiel supported Gauss with arrows as he killed goblins and earned the Goblin Hunter title, which increased his damage against goblins and related races.
  • Gauss switched from his broken Wooden Spear to a dagger and killed more goblins as fear spread among the survivors.
  • Mage Hand disarmed the final two goblins, and Gauss killed them before collapsing from exhaustion.
  • Gauss recognized Hailiel's support and acknowledged that his rapid thinking, title, and the goblins' panic had helped him survive the fight.
  • Bell cried out from the other side, where nine goblins were still surrounding him, Mia, and the other villagers.

Ch. 13On the Brink

Gauss and the exhausted adventurers faced defeat after Bell was badly injured and Mia was overpowered by a Large Goblin. Gauss asked Hailiel to create an opening, then approached the Goblins circling Bell as the Large Goblin turned its attention back to Mia.

  • Bell fell with a severe wound to his right Achilles tendon as two Goblins crept toward him.
  • A heavily built Goblin knocked Mia aside and continued attacking her, while Gauss realized the party was close to losing.
  • Gauss struggled to his feet despite severe exhaustion and the pain caused by his earlier overexertion.
  • Gauss asked Hailiel to create another opening against the two Goblins threatening Bell, and she agreed to trust him.
  • Gauss picked up his dagger and made his way toward Bell as the Large Goblin dismissed him as harmless and roared at Mia.

Ch. 14The Final Fireworks

Gauss recovered his strength after killing two goblins and gained the Magic Missile spell, then faced the enraged Large Goblin as it overwhelmed Mia. He unleashed the spell at the charging monster, blasting through its body in a burst of blue light and blood.

  • Hailiel shot a goblin with her bow, allowing Gauss to kill it and reach ten monster kills, which earned him Magic Missile and a Constitution increase.
  • Gauss quickly killed the remaining ordinary goblin, bringing his monster kill count to eleven and restoring his combat strength.
  • The Large Goblin broke Mia's arm and knocked her into a tree, then began approaching her as she lay helpless.
  • Gauss wounded the Large Goblin with a thrown dagger and drew its furious charge away from Mia.
  • Gauss focused his mental power, cast Magic Missile, and blasted the charging Large Goblin through its body.

Ch. 15The Village's Heroes

Gauss killed the Large Goblin with Magic Missile and drove the remaining goblins away, but the battle left Bell and Mia critically injured and one villager dead. The village welcomed Gauss and his companions as heroes, while Bell and Mia remained in need of proper medical treatment.

  • Gauss used Magic Missile to kill the Large Goblin, frightening the last three goblins into fleeing before his magic ran out.
  • Gauss told the villagers to search the cave for victims and return to Birch Village for help, while Bell fainted and Mia lay badly injured.
  • The villagers rescued both female captives, but Aisha's older brother was found dead.
  • After seeing the battlefield and hearing the survivors' accounts, the villagers stopped blaming the adventurers and treated them as heroes.
  • The villagers housed Gauss and his companions, and Hailiel's Red Secret Pills temporarily stabilized Bell and Mia while they awaited proper treatment.

Ch. 16Spoils of War and the Journey Home

After seeing Hailiel, Bell, and Mia leave for Barry City, Gauss stayed in the village to recover and collect the battle spoils. He returned to Grayrock Town planning to sell them, find suitable equipment, and learn how to become a professional.

  • Gauss saw Hailiel depart with Bell and Mia for Barry City, where they could receive better medical care.
  • Gauss stayed in the village to recover, then gathered goblin ears, weapons, and a faintly glowing Green Stone from the battlefield.
  • Inside the goblin cave, Gauss found a dead goblin and suspected the Large Goblin had taken over another group, explaining the unexpected number of enemies.
  • Gauss resolved to verify quest information himself in the future and hoped Bell and Mia would recover without complications.
  • After resting overnight, Gauss set off for Grayrock Town to sell the spoils, seek equipment, and learn about professionals.

Ch. 17Adventurer Ranks

Gauss returned to Grayrock Town and turned in the goblin quest, receiving extra compensation after the Adventurer's Guild acknowledged its inaccurate information. He learned the Guild's adventurer ranks and quest requirements, then left still seeking information on how to become a professional.

  • Gauss returned to Grayrock Town and went straight to the Adventurer's Guild to complete the quest report.
  • Petra inspected the goblin ears and quest documents, confirmed the party had faced twenty goblins instead of the reported seven or eight, and promised to report the Guild's error.
  • Petra doubled the quest reward to eighteen silver coins, and Gauss set aside the share belonging to Hailiel and the other two.
  • Petra explained that Gauss was unranked, outlined the requirements for Bronze Rank and the higher ranks, and said only five Platinum Title Adventurers had emerged in the Kingdom of Carlos.
  • Gauss asked Petra how to become a professional, but she declined to answer, so he left the Guild planning to seek information elsewhere.

Ch. 18Familiar Faces

Gauss visited the Black Anvil Workshop to sell equipment salvaged from goblins and look for a replacement weapon. After Gron Bates appraised the loot and offered 36 silver coins, Gauss showed him a Green Stone and asked what it was.

  • Gauss greeted Marlin at the Black Anvil Workshop and explained that he had become an adventurer.
  • Gauss set down the equipment he had salvaged from goblins, and Marlin fetched the workshop owner, Gron Bates.
  • Gron Bates recognized Gauss and offered him ten percent extra for the equipment.
  • Gron Bates appraised the items at 36 silver coins, and Gauss accepted the price.
  • Gauss took out a Green Stone and asked Gron Bates what it was.

Ch. 19The Value of the Stone

Gauss learned that his Life Magic Stone could sell for more than two gold coins, then asked Gron how to become a Mage class holder. Gron took him to a private room to discuss the matter, where Gauss noticed an extraordinary suit of full plate armor.

  • Gron identified Gauss’s stone as a Life Magic Stone and estimated it was worth more than two gold coins.
  • Marlin reacted with disbelief and envy at the stone’s value, while Gauss thanked Gron for suggesting a shop that bought Magic Items.
  • Gauss asked Gron how to become a Mage class holder, revealing that he had awakened magic power and learned spells.
  • Gron led Gauss away from Marlin and into his private room to speak with him.
  • Gauss admired Gron’s impressive full plate armor, and Gron said a qualified blacksmith could reasonably know about class holders.

Ch. 20Professionals, Paths, and Class Ranks

Gron explained the professional paths and the process of becoming a professional to Gauss, who learned that practicing a skill could eventually lead him toward the Mage path. After Gauss left, Marlin announced that he wanted to become an adventurer, but Gron told him he was better suited to blacksmithing.

  • Gron explained the common professional paths, the difficulty of becoming a professional, and how Class Ranks formed.
  • Gauss told Gron that he had mastered Mage Hand and Magic Missile, surprising him with his talent.
  • Gron explained that a Mage needed to practice a spell until a Professional Path guided them, and that a Wand could aid training.
  • Gauss thanked Gron and left after learning about the stages, resources, and obstacles involved in becoming a professional.
  • Marlin told Gron he wanted to become an adventurer, and Gron said he was better suited to being a blacksmith.

Ch. 21Rapier

Gauss bought a Rapier for self-defense, then took a restorative hot-spring bath and went to the Coral Tavern for a meal. He entered hungry and thought of Hailiel, Bell, and Mia, who should have reached Barry by then.

  • Gauss sold his loot and spent 10 silver coins on a Rapier he chose for its light weight, speed, and usefulness in close quarters.
  • Gauss resolved to practice swordsmanship and learn proper Sword Skills so he would not be helpless if enemies got close.
  • Gauss finished his adventuring commission and planned to rest for a few days while practicing Magic Missile.
  • Gauss enjoyed a hot-spring bath, noticed his clothes had become short, and wondered whether his Constitution had made him taller.
  • Gauss went to the Coral Tavern, recalled Hailiel, Bell, and Mia, and entered hungry after several days in the wilderness.

Ch. 22Choosing a Spell

While eating at the Coral Tavern, Gauss reviewed his attributes and weighed which spell to master as the foundation of his Mage profession. He chose Magic Missile for its greater potential as a Core Skill and decided his next priority was obtaining a Wand to help him practice.

  • Gauss checked his Adventurer's Handbook and saw that Mage Hand proficiency had increased after his battle, while Magic Missile remained at Level 1.
  • Gauss considered the easier path of using Mage Hand to advance and the greater potential of choosing Magic Missile as his Core Skill.
  • Gauss decided to use Magic Missile to attempt advancement into the Mage profession, trusting his Attribute Panel to track his progress.
  • Gauss concluded that obtaining a Wand was his most urgent task because it would reduce mana consumption and improve his practice efficiency.

Ch. 23Magic Missile

After an expensive meal, Gauss resolved to earn more money and began practicing Magic Missile outside Grayrock Town. He successfully cast the spell again, discovered he could slightly influence its movement, and saw it blast a crater into the ground.

  • Gauss paid 2 silver coins and 50 copper coins for the feast and counted his remaining 28 silver coins and 52 copper coins.
  • The next morning, Gauss declined Sophia's breakfast and bought two meat-filled pies from a street stall.
  • Gauss went outside Grayrock Town to practice Magic Missile, wary of raising his Mage Hand proficiency enough to trigger Professional Path guidance.
  • After repeated attempts and rests, Gauss successfully formed a Magic Missile and found he could shift it slightly with his thoughts.
  • Gauss hurled the Magic Missile at the ground, where it exploded and left a shallow crater with a fist-sized depression at its center.

Ch. 24The One-and-Only Lowest-Tier Adventurer

Gauss spent five days practicing Magic Missile, learning to control its mana output while increasing his proficiency and reserves. Confident that his stronger spells could protect him, he ended his training eager to test them against goblins.

  • After successfully casting Magic Missile, Gauss rested and began experimenting with retaining mana to reduce the spell's power and cost.
  • By sunset, Gauss had learned to limit Magic Missile to about 95% power, though he could retain only 5% of its mana.
  • Over five days of repeated practice, Gauss raised Magic Missile to level 2, increased his mana reserves by about 50%, and learned to cast it at 60% power.
  • Gauss concluded that he could cast two reduced-power Magic Missiles, each strong enough to kill the Large Goblin that had nearly defeated him.
  • After ending his arduous training, Gauss felt more secure and considered finding goblins to test his improved Magic Missile.

Ch. 25Underlying Ecology

Gauss went to the Adventurer's Guild to find a monster-slaying commission, hoping to earn money and improve his combat skills. Unable to find a suitable job, he considered looking for temporary teammates.

  • Gauss left the inn to visit the Adventurer's Guild, where he planned to test his Magic Missile in combat and replenish his dwindling funds.
  • Gauss browsed the commission board and ruled out gathering jobs, most escort jobs, and fixed monster-clearing commissions.
  • Gauss reflected on why villagers hired adventurers to handle monsters, citing the danger of fighting in groups and the villagers' lack of combat experience.
  • Gauss struggled to find a commission involving only a few manageable monsters and noted that safer jobs were quickly claimed by low-tier adventurers.
  • Gauss looked toward the crowded area where adventurers formed teams and considered finding temporary teammates.
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