Adventurer's Guild

I'm Not the Goblin Slayer
冒险者公会
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Entity Info
Original Name:冒险者公会Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:491Chapters:176
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Context UptoCh. 459
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 days ago

Biodata

Feature Information
Name Adventurer's Guild
Occupation/Role Continental neutral organization that registers adventurers, administers commissions, verifies results, provides rank-based services, and supervises adventurer teams and groups
Status Active
First Appearance 7

Background / History

The Adventurer's Guild is a vast organization spanning the continent and maintained by numerous intelligent races and nations. Its stated principle is absolute neutrality: it does not interfere in the internal affairs of its host locations unless the Guild itself or large numbers of civilians are directly threatened. It is expected to serve accepted races without prejudice, regardless of the local population. 266

Originally, only Professionals could register as Adventurers. As monster incidents and minor requests increased beyond what Professionals were willing to handle, the organization relaxed its restrictions and admitted lower-level adventurers and apprentices; many welfare policies consequently became restricted to Bronze rank and above. 89

Its authority is recognized across the continent. Adventurers generally restrain themselves near Guild facilities because information leaks can bring severe punishment from the organization, while its records and statistics are treated as highly credible. 304 420

Operations

Registration and Identification

  • New individual adventurers register by paying 1 Silver Coin and submitting personal information, address, and known weapons or skills. 7
  • Registered adventurers receive a white, diamond-shaped identity badge engraved with plant patterns. The badge is required to accept and submit quests; replacement costs 1 Silver Coin. 7
  • Identification plates can hold deposited funds and grant rank-dependent access to services such as loans, books, and research materials. 369
  • Guild corridors use detection arrays to identify magical disguises intended to impersonate badge holders. 369
  • The Guild can verify quest evidence through specialized methods beyond simple physical inspection; Gauss tested this by submitting additional Goblin ears. 71 73

Commissions

  • Branches collect commissions from villages, outposts, city halls, civilians, and other organizations within their jurisdiction. 7 25
  • Common commission types include reconnaissance, extermination, garrison duty, collection, and escort work. 214
  • Villages commonly pool funds to post monster-extermination bounties, particularly for low-value monsters such as Goblins. 9 25
  • Long-term municipal extermination commissions may become unprofitable when repeated adventurer sweeps leave their designated areas devoid of monsters. 25
  • Quest intelligence can be inaccurate. When Gauss's Goblin commission encountered twenty Goblins rather than the reported seven or eight, Grayrock Town's branch apologized, initiated verification, and doubled the reward as compensation. 17
  • The Canopy Town branch took Gauss's report of abnormal Goblin activity seriously and awarded 10 Gold Coins in compensation. 232
  • The Guild may issue non-public or special commissions to adventurers it considers promising, including investigations into major monster threats. 235

Ranks and Advancement

Adventurer Rank Documented requirements / access
Unranked Default status after individual registration. Unranked adventurers must complete 10 normal-level commissions before gaining access to beginner-level quests. 17
Bronze Requires 3 beginner-level assessment commissions after meeting the normal-quest requirement. Bronze adventurers receive expanded welfare and access to the second floor at Grayrock Town. 17 89 110
Black Iron Follows Bronze; Black Iron adventurers use higher-floor facilities in major-city branches. 17 249
Silver Follows Black Iron. 17
Gold Follows Silver. 17
Platinum Title Highest listed adventurer rank; associated with Legendary combat strength in Guild records. 17 450

Facilities and Branch Structure

Grayrock Town Branch

Grayrock Town's branch is a three-story stone building at the end of the main road, opposite the town square. Its banner bears a sword, shield, and staff. 7

  • First floor — public hall, service counters, and commission boards used by unranked adventurers and visitors. 7 110
  • Second floor — a quiet, sunlit Professional and Bronze Adventurer area with shops, a mission hall, rest seating, and a glass atrium. 110
  • The branch hosts major local briefings, including the Winter Hunt assembly for Bronze Adventurers. 132

Larger-City Branches

  • Major cities can operate multiple district branches and separate unranked-adventurer areas from Professional passages. 165
  • Larger branches may add a third floor for higher-ranking adventurers, separating their commissions and social circles from lower-level personnel. 249
  • Branches adapt their facilities to local conditions: Canopy Town uses extensive plant décor, Sena's coastal branch uses maritime displays and sea charts, and Gold Silver Town's branch operates above a tavern. 222 249 281

Adventurer Teams and Groups

  • Any party able to pay 50 Silver Coins can register as an adventurer team. Registered teams can access some commissions unavailable to solo or temporary parties and can accumulate team mission volume for promotion. 27
  • The Guild supervises adventuring groups to prevent organizations from misusing the adventurer banner for criminal activity. 367
  • Town-level branches such as Grayrock Town lack the authority to register adventuring groups. Applicants must apply at a qualified headquarters in a major city. 367
  • Group applications undergo background checks and assessments of core-member strength, adventurer ranks, finances, and high-difficulty commission records. 368
  • Falim approved Gauss's Red Dragon Group after a 100 Gold Coin registration payment. Approved groups could voluntarily purchase discounted city land for a base for another 100 Gold Coins. 373
  • Unlike small parties, adventurer groups can field larger numbers of personnel and accept more simultaneous commissions; members may handle routine commission paperwork without requiring the group leader's presence. 374 394

Major Actions

  • The Grayrock Town Guild organized the Winter Hunt, issued assembly notices, and held a public send-off led by Guild Master Eberhard riding a Griffin. 132 137
  • Eberhard used a magical map and Retrace Stone to review Gauss and Alya's encounter with bandits during the Winter Hunt. He deleted the record and attributed the deaths to an Ogre in order to protect them from scrutiny. 146
  • During instability in Sena City, Guild Leader Rachel intervened only after the Guild headquarters was attacked, citing the Guild's neutrality policy. 266
  • Canopy Town's branch coordinated adventurers around Outpost No. 11, including specially invited “elite squads” with direct access to Branch President Richie Phoenix. 214
  • The Guild gathered intelligence on the Green Dragon Army through elite teams and helped prepare public order measures after the threat of war became known. 450 454

Personnel

  • Petra — Grayrock Town receptionist who registered Gauss, explained quest procedures and rank advancement, and handled several of his submissions. 7 17 73 93
  • Eberhard — Guild Master of Grayrock Town; a level-nine-or-higher powerhouse who presided over Winter Hunt activities and discreetly protected Gauss and Alya. 132 146 164
  • Shirley — Grayrock Town Vice Guild Master and Warlock; assisted Gauss's Bronze assessment and used Guild channels to investigate information for him. 93 132 367
  • Richie Phoenix — Canopy Town branch president responsible for coordinating adventurers during the Outpost No. 11 crisis. 214
  • Rachel — senior Guild leader in Sena City who upheld the Guild's neutrality during local unrest. 266
  • Adele — a Guild director in Sena who handled Gauss's Black Fang Tribe commission through a private meeting. 249 251
  • Rebecca — receptionist at Falim's South District “Gate of Order” branch; processed Gauss's identification and commission history during his group-registration visit. 369