At the very end of the spellbook were the rights, obligations, and points of attention the witch had mentioned regarding the Flesh Cult.
First came the rights. Aside from the monthly Magic Stones, Formal Wizards could choose one first-tier witchcraft spell from the Flesh Cult to study for free each year, and could apply once a month for free guidance from a high-ranking wizard.
Then came the obligations. Every year, members of the Flesh Cult had to complete one entirely new spell research project, carry out one research assignment issued by the cult, choose and perform one cult mission, and conduct one Trade Ritual with the God of Flesh and Blood contracted by the Flesh Cult.
Lastly were the points of attention, which were much simpler: no infighting; help fellow cult members as much as one could; and when encountering wizards of the Mechanical Cult, beat them to death!
All in all, the benefits were quite good. Even the so-called obligations could be counted among the benefits, because for two of the four obligations—the research assignments—the cult provided basic materials and corresponding research funding. Cult missions were not unpaid either; Magic Stones were awarded upon completion.
That final trade looked rather strange, but in truth, the God of Flesh and Blood was a bona fide Orthodox God, one of the deities that provided advancement rituals for Legendary Wizards. In other words, Flesh Cult Sorcerers received far more ritual enhancements than other wizards. What an absolute steal, right?
The only thing that could truly be called an obligation was, instead, the points of attention: they had to be hostile toward wizards of the Mechanical Cult. This was a newly risen cult that believed Flesh is weak, mechanical ascension!
Like the Flesh Cult, they were passionate about modifying their bodies. The difference