"Ah, this character sheet is a bit trash." Anse couldn't help but complain weakly.
In games, there is no threshold to becoming a professional. In reality, however, if your intelligence is lacking, you cannot become a wizard; if your talent is insufficient, you cannot become a sorcerer.
The two subclasses that lit up were Draconic Bloodline and Wild Magic.
Draconic Bloodline: "Dragon Breath Magic."
Wild Magic: "Release chaotic mana under the order of creation."
The former was available because he possessed Silver Dragon blood, while the latter was due to the collapse of the Weave, the rampant spread of primal magic, and the expansion of Wild Magic zones—accidents and coincidences had created an opportunity for ordinary people to gain a sliver of control over Wild Magic.
Chaotic mana is full of uncertainty; every time a spell is cast, it might produce a random magical effect, such as turning oneself into a potted plant or summoning a demon.
The entertainment value is off the charts, but it could actually get you killed, and Anse didn't dare to gamble.
A Dragonline Sorcerer has no real weaknesses; they have strong survivability, can fly, and possess Spell-like Ability.
Perhaps due to the influence of the bloodline, this subclass offers high spellcasting stability, and unlike wizards, it is spontaneous spellcasting, so there is no need to worry about the inability to cast spells.
"You'll do."
After confirming the subclass, the character sheet unexpectedly popped up an option to select a Dragon Bloodline.
"Huh? What does this mean? Am I not already of Silver Dragon blood?" Anse was very surprised.
Dragon Bloodlines fall into three major categories: Chromatic Dragon, Metallic Dragon, and Gem Dragon.
Chromatic Dragons belong to the evil alignment, primarily consisting of Black Dragon, Blue Dragon, Green Dragon, Red Dragon, and White Dragon.
Metallic Dragons are generally of the lawful good alignment, primarily consisting of Gold Dragon, Silver Dragon, Brass Dragon, Bronze Dragon, and Copper Dragon.
Gem Dragons are mostly of the neutral alignment, including Amethyst Dragon, Crystal Dragon, Emerald Dragon, Sapphire Dragon, and Topaz Dragon.
Each Dragon Bloodline comes with a first-level spell, and their attributes vary. Gold Dragon and Red Dragon are fire, Silver Dragon and White Dragon are cold, Bronze Dragon and Blue Dragon are lightning...
"The original owner had Silver Dragon blood, so if I choose Gold Dragon now, can I activate both bloodlines simultaneously?" Anse's eyes lit up.
Metallic Dragons are good dragons and have a great reputation in Faerûn; choosing this would make it easier to blend into the human world.
Moreover, the Gold Dragon is the strongest of the Metallic Dragons, with a high Challenge Rating, capable of beating the strongest Chromatic Dragon—the Red Dragon—without any pressure.
The bonus Draconic Spell [Disguise Self] is also very useful; if he accidentally falls into the Underdark, he could disguise himself as Goblins or Gray Dwarves to save his life.
Anse confirmed with his thoughts, and the Draconic Bloodline subclass lit up immediately.
"It really works. It seems the bloodline is just the trigger to obtain Draconic Bloodline; the essence of a sorcerer is an arcane spellcaster, and the profession's ceiling is not affected by the bloodline."
There was no time to waste; he immediately selected his professional skills and spells with the goal of escaping the Giant Pit.
He chose Noble for his background because it adds to the Charisma attribute.
For his racial feat, he chose Tough to increase his health; survival was the priority.
"Background": Noble
Attribute Bonuses: Strength +1, Intelligence +1, Charisma +1
Feats: Skilled (Acrobatics, Athletics, Medicine)
Skill Proficiencies: History, Persuasion
"Race": Human
Attribute Bonuses: Charisma +1, Constitution +1
Skill: Survival
Versatile: Tough.
"Class": Sorcerer
Primary Attribute: Charisma
Skill Proficiencies: Arcana, Intimidation
Sorcerous Origin: Draconic Bloodline (Gold Dragon, Silver Dragon)
You gain class features: [Spellcasting] [Innate Spellcasting].
You gain subclass features: [Draconic Resilience] [Draconic Spell].
You master Draconic Spells: Disguise Self (Gold Dragon), Feather Fall Spell (Silver Dragon).
You master the Draconic language.
[Spellcasting]: You tap into your innate magic to cast spells.
You possess 2 first-level Spell Slots or 3 points of mana (depending on your method of spellcasting).
You master 4 Sorcerer Cantrips: Mage Hand, Prestidigitation, Sorcerous Burst, Mold Earth.
2 first-level spells: Leap Spell, Shield Spell.
[Innate Spellcasting]:
Something from your past has left an indelible mark on you, infusing you with a surging, volatile magic.
Quickened casting, duration 1 minute. During this period, you gain the following benefits:
1. Your Sorcerer spell save DC increases by +1 (harder to resist).
2. You have advantage on attack rolls for Sorcerer spells you cast (easier to hit).
You may use this feature twice per day.
[Draconic Resilience]: Magic flows through your body, manifesting as physical traits gifted by dragonkind. Portions of your skin are covered in Soft Scales.
Your hit point maximum increases by 3, and increases by an additional 1 every time you gain a Sorcerer level thereafter.
When not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.
[Draconic Spell]: Upon reaching specific Sorcerer levels (1, 3, 5, 7, 9), you will master new Draconic Spells.
Currently available 1st-level spells: Prismatic Sphere, Command Spell.
"Please select your casting method."
"Mana Casting!"
"Creating character..."
Before Anse could react, a massive torrent of knowledge and magic surged from the dice like a storm. His brain throbbed with pain, his body trembled, and his skin began to glow with a golden-silver luster.
He scrambled to lie flat on the ground to avoid falling off the stone platform.
This decision proved vital, as he lost all control over his body the moment he hit the floor.
His flesh felt as if it had gained a life of its own; every cell was cheering and leaping. Vast magic surged and flowed within him, and tiny Soft Scales emerged on his skin—nearly matching his complexion, yet shimmering with a faint silver-gold light.
Anse had no time to dwell on this, as he was busy absorbing the knowledge and skills being poured into his mind.
The sensation was novel; it wasn't as grueling as studying. It felt as though... he had known these things all along, and had simply just remembered them.
Memories and heritage from the bloodline, how logical!
He did not know how much time had passed when Anse drifted back to consciousness.
"How did I fall asleep?"
He looked around. The sky had grown even darker, and the fighting in the distance was no longer intense, though he knew this was not a good sign.
The humans had been routed.
He rolled over and sat up, feeling light, agile, and full of vitality.
The swelling in his lower legs had subsided, and the small wounds on his body had nearly vanished, no longer hindering his movement.
He stroked the skin on his arm; the Soft Scales were tough yet elastic, highly sensitive to touch, and possessed a faint metallic sheen that clearly set him apart from an ordinary person.
"These dragon scales aren't bad." After the bloodlines of the Gold Dragon and Silver Dragon merged, the color had turned out surprisingly understated.
Anse pulled up his panel: his hit points had reached 11/12, consisting of 6 base Sorcerer HP, 1 from his Constitution modifier, 2 from the Tough feat, and 3 from Draconic Resilience.
Additionally, his Armor Class had reached 14, his Mana was 4, he had 6 Cantrips, 6 1st-level spells, and had mastered a host of skills, such as Acrobatics, Athletics, and Survival.
"It's a pity my Mana is a bit low; I can cast at most four 1st-level spells."
There were two common spellcasting systems in Faerûn: the mainstream Spell Slots system and Mana Casting.
The Spell Slots system relied on the Weave; it was more stable, safer, and easier to use, making it the choice of most spellcasters.
But with the Weave in disarray, it was better for a Sorcerer to use innate Mana Casting.
"I must use it sparingly. There's no telling what the situation is like up there." Anse stood up and carefully scouted his surroundings.
The area was heavy with moisture, and his ears were filled with the roar of water. The waterfall above seemed closer, constantly battering the high, columnar slope beneath his feet. Earth and stone tumbled down from time to time; a collapse was only a matter of time.
"I can't wait any longer."
He touched his chest and fished out a palm-sized, cylindrical crystal from his robe. It was crystal clear and hung securely around his neck on a metal chain.
"Thank goodness."
This was his Arcane artifact—cheap, but capable of assisting in channeling magic.
Most importantly, possessing it exempted him from needing certain spell components.
Take the Leap Spell, for instance; it required not only incantations and gestures but also the leg of a grasshopper. Without an artifact, where would he find a grasshopper?
He tucked the artifact back into his clothes, keeping it close to his body. Then, he stretched his limbs, quietly climbed out from the shelter of the roof along a relatively flat side, and looked up to observe the situation above, looking for all the world like a thief sneaking about.
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