Super Sorcerer: The Weave Crashes Again from the Start
Chapter 707

Adventure Group

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What would it be this time?

Anse touched the D20 with his mind, and fragments of memories surfaced one after another: the Vihral Ruins, the Death Knight, divine artifact, divinity, Stol's resurrection, Bane's Chosen—

A moment later, the memories faded, and the symbols transformed into a miniature campfire campsite, with several blurry figures gathered around it.

``` Ding—

[You have gained the Adventure Trait: Adventure Group]

[Adventure Group]: A thrilling and perilous life of adventure has taught you that companions and followers are also part of one's strength.

You may now form an Adventure Group centered around yourself, working together in sincerity to overcome hardships.

You may actively invite any creature to join the Adventure Group. That creature must be genuinely willing to join and will receive a unique Adventure Group Mark.

During this time, you may remove any member from the Adventure Group at any time, but members cannot leave the Adventure Group freely.

Current maximum members: 9.

The Adventure Group possesses the following features:

"Character Sheet": Every Adventure Group member has an independent Character Sheet. As the group leader, you may view it at any time and decide whether to make it available to that member.

Adventure Group members gain experience through training and combat, but their experience remains separate and cannot be shared.

When a member's experience reaches the requirement, you may decide when they level up and what abilities they choose.

"Telepathy": Team members can use their Adventure Group Marks to establish a mental connection and communicate in real time, with a maximum range of 1.6 kilometers.

"Team Warehouse": A hidden fragment space in another dimension, twelve meters square. Living beings cannot be stored inside, and it can only be briefly opened using an Adventure Group Mark.

"Adventure Log": Records the important activity trails of all

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