Don't Gamble with the Gambling Ghost
Looking at this gambling Gambling Ghost with an inviting attitude, Dunn didn't respond at all, but calmly addressed the viewers in the Live Broadcast Room:
"As you can see, unlike those unruly ghosts, some high-intensity ghosts have rules for killing. This is not because someone has made the rules, but because their own logic of existence is strong enough to form a set of rules."
"For example, a ghost formed from strong killing intent simply wants to kill people. Although the intensity is not high, it will try to kill anyone. Or rather, it is precisely because of its low cognitive strength and lack of discernment that it will kill anyone."
"On the other hand, if the cognitive intensity is extremely high and the person possesses complete logic, these cognitions will spontaneously form a certain rule that binds the ghost. For example, a ghost formed by the obsession of 'I want to kill the person who killed me' will become a situation of chasing after a target to kill because it is clear enough. Satisfying this target is its killing rule."
"The legend that ghosts become stronger after killing people is not actually about absorbing some kind of Yang Energy or any other mystical issues. It's simply because when a person is killed by a ghost, they have a fixed understanding of the ghost. They might even think about 'why I died,' and end up with a relatively reasonable understanding."
"For example, 'I accidentally entered the territory of a demon and was killed by the demon,' or 'I lost a bet with a demon and was killed by the demon.' When these perceptions are integrated into the information that constitutes a demon, they become part of the demon. Therefore, the demon will actually follow this setting, and while it becomes stronger, it will also have many more limitations."
Seeing that it bared its teeth and claws but didn't go forward to kill, instead waiting for the dice to roll, everyone suddenly felt that Dunn's words seemed to make a lot of sense, because before Burrlett, this ghost didn't need to gamble to kill.
However, some doubts soon arose, and various comments followed.
[Then why can this ghost gamble on lifespan?]
How can we explain Burrlett's apparent rejuvenation?
[And the ghostly hand on Burrlett's body...]
As the comments section focused on Burrlett, Dunn opened his briefcase, took out some small odds and ends, and calmly explained:
"Lifespan has no meaning to ghosts; it's just that humans think they can absorb it, so they do. Take this Gambling Ghost as an example. Its initial method of killing was to turn the victims into mummies, which obviously has nothing to do with aging or losing lifespan. I boldly speculate that it was probably the strong desire of some bad Gambling Ghost to be 'drained' by the casino that created this 'draining' effect on bodily fluids. Later, some victims associated being drained with absorbing life, so its method of killing became directly absorbing life."
At this point, a slightly wistful expression appeared on Dunn's face.
"Although I always say that the anchor named Burrlett is stupid, actually, that's the best state to fight ghosts. Ghosts are the kind of things that become more powerful the more afraid you are of them."
"It is precisely because this Burrlett is not afraid of ghosts and does not believe in their existence that all ghosts lose the added benefit of cognition when they face him."
"But this situation is also very unstable, because once he actually sees a ghost, all his previous confidence will collapse, and he might end up creating the most terrifying ghost in the world."
At this point, Dunn suddenly stood up, pulled out a handful of coffee powder and sprinkled it on the Gambling Ghost, then, with his back to the camera, delivered his statement with a very dashing silhouette.
"The best way to fight ghosts is not to be afraid. If you believe that ghosts are afraid of chocolate and coffee, they will be afraid. If you believe that Preservative Film can catch ghosts, they will be caught. A strong mind is the key to defeating ghosts! True courage is to face your fears and treat them as something you can easily overcome!"
Having said that, he took a step forward in the manner of Jotaro walking towards Dio, and his resolute expression made even the Gambling Ghost take a few steps back.
But his words did not end there; instead, they became even more forceful:
"The song of humanity is the song of courage; the greatness of humanity is the greatness of courage!"
Having said that, Dunn suddenly lunged forward, and the Gambling Ghost, as if stimulated by something, began to wildly wave his tentacles.
Tentacles shot out from all directions, tracing different paths, towards the rapidly approaching Dunn. But Dunn's hand easily deflected each tentacle as if it were a gazelle leaping off a cliff, and in the blink of an eye, he was already in front of the die.
Shouting words to boost morale, Dunn suddenly pulled out a piece of Preservative Film and wrapped it around the Dice Ghost. As the Preservative Film ball grew larger, the Gambling Ghost's Ghostly Shadow that had been standing behind the Dice Ghost completely disappeared.
That's it?
Incredulous comments flooded the screen and began to swell rapidly. Viewers who had hoped to see a Gambling Ghost versus a gambling god didn't care how many corpses lay on the ground; they only felt that the Gambling Ghost had lost too easily, completely dashing their expectations.
But Dunn remained unmoved by the comments like "[RNM refund]" in the live chat. He calmly stuffed the ball of Preservative Film into his suitcase and said indifferently:
"Ghosts filled with knowledge are powerful, but at the same time, they are also bound by rules. As long as you bypass the rules, don't gamble with Gambling Ghost, and don't board the ship with Lustful Ghost, then defeating them is not much more difficult than defeating ordinary ghosts. In the end, to deal with ghosts, first, don't be afraid, and second, don't be greedy."
Dunn's words instill in the audience a kind of "cognition" ostensibly about fighting ghosts, but in reality about dealing with Weird Tale, and he looks forward to the emergence of "anti- Weird Tale"Weird Tale that can target monsters of cognition.
However, just as he was proclaiming his values to the countless viewers, a series of sounds suddenly came from the doorway. A total of sixteen soldiers piloting fully enclosed mechs poured in through the security passage, and on their armor hung a purple logo surrounded by two arcs.
Tsinghua Unigroup!
"Mr. Dunn, you have completed your mission very well. We are the Purple Light Task Force. Please hand over the Gambling Ghost to us, and this mission will be complete."
A slightly mechanical female voice came from inside the mecha. Without any hesitation, Dunn took the Preservative Film ball out of his suitcase. But just as the mecha was about to take it, the mecha behind him turned around almost simultaneously. Then, hundreds of individual rockets were fired like a rainstorm. Amidst the explosions, mechas dressed in different styles appeared in this space.
"This is the Constantine Group, Mr. Dunn. Hand over the Gambling Ghost you're holding, and we're willing to double the chips."
"We, Rhine Life, will offer three times the amount!"
"Our Loken..."
"Excuse me." Dunn's clear and loud voice interrupted the voice that hadn't even announced its bid yet. He casually tossed the ball of Preservative Film to the nearest purple-light mech and calmly said:
"Work is work. The goods have been delivered. Remember to transfer the salary to Black Thorn's account."
"A wise choice, Mr. Dunn." The purple-light mech grabbed the ball of Preservative Film and stuffed it directly into the valuables storage compartment. The next moment, the entire Live Broadcast Room was filled with endless barrage of fire...