Unboxing
There weren't many items, but the instruments were exceptionally abundant.
Aside from interference instruments designed to disrupt spatial attacks, most were small instruments targeting energy-based devices. For example, miniature mechanical bees could automatically search for nearby instruments and fly toward them to interfere. They only disrupted positioning systems and had built-in anti-interference programs. Small, numerous, and difficult to guard against, they could be surprisingly effective in a large-scale melee.
Other functions, such as target locking and tracking, were also far better than the cut-down versions Xu Huo had bought in other Sub-districts. They could even determine the layout of instruments across an entire city from a great distance.
There were also quite a few large defensive instruments. Perhaps because the instruments could be mass-produced, Werner had been very generous. The scale of their defenses was beyond anything Xu Huo had previously obtained as Dungeon rewards. Of course, one drawback was that the instruments were rather bulky. They had to be set up separately when used and were difficult to carry around.
Naturally, these instruments couldn't be used without limit. They could remain active for a long time, but once they broke down, they were difficult to repair.
The offensive instruments were essentially weapons. Unlike firearms, which the game classified as conventional weapons, instruments could be carried in the item inventory.
Take "City Eel," for example. It could unleash a powerful electrical current that covered an entire city and attacked indiscriminately.
Then there was "Meteor Star's Flight," which randomly fired Space Rays throughout a certain area, piercing through space like meteors.
These instruments had few restrictions on their use. Once they broke down, that was that.
Aside from defensive and offensive instruments, there were also teleportation instruments. Compared with the strict conditions for using items, these instruments could remain active