Players, All Aboard!
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Special Ability "Sit Please"
[Congratulations, Player. You have obtained a special Ability. Special Abilities are different from class Abilities. They arise randomly based on a Player's performance in a Dungeon, and are usually unrelated to class Abilities, but closely related to the Dungeon's content.] [ Sit Please: Whether a house or room is registered under a specific person's name, and whether its owner is still alive, whenever someone enters the space, an appropriate host-guest relationship should be established.] [When the host says, "Sit Please," a proper guest should politely take a seat as instructed and maintain a friendly host-guest relationship for three minutes. If a guest tries to violate that relationship, he will be forced to "Sit Please" for half a minute. If the host violates the relationship, it will come to an end.] [Please note, however, that "Sit Please" can only be used in an enclosed space resembling a room. The space must contain at least one chair. In certain spaces, such as inside a large-scale item, whether the Ability takes effect will depend on the circumstances.] [Of course, Players should also choose their "Sit Please" targets carefully. Ill-tempered guests often flip the table once the host-guest period ends. And if a guest successfully refuses the host's "Sit Please" from the outset, no host-guest relationship will be established.] [Limited to once per day.]
Put simply, the "Sit Please" Ability could only be used in a relatively small, enclosed space, such as a bedroom, living room, or dining room. When the host said "Sit Please," everyone except Players capable of resisting the Ability's effects would automatically take a seat and have to remain there for three minutes.
If a Player turned hostile during those three minutes, he would be forcibly confined to his chair for half a minute.
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