Today, some of the long-suppressed tensions in the hearts of Oasis players finally erupted...
In Oasis's central teleportation hub, countless players streamed toward the various portals to Sector Twelve. They jostled and surged forward, one after another, rushing through the portals like they were celebrating a holiday.
Sector Twelve of the Oasis game was a combat zone, and the Death Planet was a standard battle planet where PVP was fully enabled. The Oasis system offered players no protection of any kind, and imposed no restrictions whatsoever!
Usually, players came here in groups to engage in large-scale PK battles, brawls, or guild wars. Unlike low-penalty PVE areas, safe zones where players couldn't attack one another at will, or completely safe zones where PK was strictly forbidden, this place imposed no restrictions on players' behavior.
Here, players could wield their weapons and skills on the planet without restraint. Magic, missiles, planet-busting weapons, even spaceships—anything players owned could be used here without hindrance.
Of course, the lack of restrictions came with a corresponding trade-off: a horrifying penalty system without end!
Just as the name suggested!
Here, on this Death Planet, any player killed would trigger the harshest penalty system. All of that character's items and data would be forcibly wiped clean. Some of the gold, equipment, and other items they carried would be erased outright, while the rest would be randomly "dropped" for other players to pick up as they pleased.
That was exactly why Edge, the heartless scapula warrior, occasionally risked coming here to make a quick buck when he was broke. Money really did come fast here! On the other hand, if a player wasn't skilled enough or unlucky, they could lose their money and their "life" just as quickly!
But...
At that moment, none of the players on the Death