安妮
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Entity Info
Original Name:安妮Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:70478Chapters:3816
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Context UptoCh. 4530
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 month ago

Biodata

Feature Detail
Name Annie 1 3 20 39 52 72 199 299 301 308 670 781 929 1086 1112 1172 1281 1301 1404 1716 1755 2025 2232 2588 2589 2964 3265
Alias Wallfacer Annie 2964; Ghost Agent 199 2589; Daughter of God 670; Great Pirate Bear Child Annie Hastah 1716; President Annie 1404; Queen Annie 143 322 4528; Fire Queen 269; Little Phoenix of P.L.A.N.T. 807 810; Daughter of Darkness 1134 1164 1165; Queen of Winter 2444
Age Eight-year-old 1 72; physically unable to age due to the Time Stone 299
Parents Gregory Hastur (father), Amoline (mother) 3 2289
Origin Voodoo Land 1 72; another world 3; Valoran 197 203 2289; not from Aslant or Edolas 1404
Affiliation Grey Order (parents' organization) 3 2289; S.H.I.E.L.D. (high security clearance) 299 301; Hero Federation 300 317; Fairy Tail 1341; New U.N. Spacy (Second Lieutenant Air Force Pilot) 1189
Positions Queen of the Fire Kingdom/Fire Plane 269 300 322; Supreme Leader of the Hero Federation 300; President of Fairy Tail 1404; Queen of Stormveil Castle 1848; Queen of Winter/Neverwinter 2444
Companions Tibbers (toy bear) 1 18 35 781 1404 1755; Frank (alien dog) 781
Abilities Immense magical power 1 72; stealth, agility, strategic thinking 199; genius and fearlessness in piloting 20 2629; can see through data 1281; can alter memories 3265 801; can control Fire 39; can read memories 18; enchantment and rune research 457 463 472
Unique Traits Will not grow due to the Time Stone 299; only "Annie Hastur" across parallel worlds 1404; unaffected by the corrupting influence of a World Rune Stone 736

Physical Description

Annie is described as a petite and delicate eight-year-old girl with fair skin, a charming, pretty, and delicate face, and beautiful big eyes 1091 1755 2853. She has long, crimson hair, which she sometimes wears tied into a simple bun secured with a warm, red jade hairpin 4162. Her eyes are noted to be quite fierce 1087. They have also been described as emerald-green 668.

  • Age: Eight years old 1 72 1091.
  • Hair: Long and crimson, sometimes tied in a bun 4162.
  • Eyes: Beautiful, big, and can appear fierce 1087 2853.
  • Figure: Petite and delicate, with a cinched waist and perfectly proportioned 4162 2853.
  • Attire:
    • Often wears a Little Red Riding Hood dress and red boots 1897.
    • Has been seen in a sharply tailored dress with tight sleeves and leather wrist guards 4162.
    • Wears a beautiful, tight-fitting red and white combat suit 2597.
    • Her armor is often customized to be fiery red with her Little Bear's avatar on the shoulders 1093.
    • She possesses a custom red-and-white Ghost Set with a liquid-metal helmet that can transform into a visor or goggles 668 670.

Background

Annie's origins are mysterious, with no records of her existence 1086. She identifies her parents as Gregory Hastur and Amoline 3. Her father, Gregory Hastur, is described as a mysterious sorcerer, and her mother, Amoline, as a Shadow Witch. Before Annie's birth, her parents, along with other magicians, artisans, and intellectuals from the continent of Valoran, crossed the Great Barrier and established a town north of the Voodoo Land. Annie was born there a few years later 2289. At the age of two, she tamed the Shadow Bear, Tibbers, from the Petrified Forest, making him her pet 2289.

Annie arrived in New York's Central Park from Voodoo Land through a teleportation gate 1. She has also claimed to be from a planet called Valoran and to have traveled through different Earth-like worlds using a Space Stone 197. Despite her immense magical power, she is portrayed as a confident, somewhat spoiled, and innocent child 1. She has expressed that she does not miss home and can return whenever she wishes, choosing instead to play for a few years to "anger her two bad parents who only cared about themselves and not their daughter" 299. She has also stated that her parents rarely offered her direct encouragement or praise, with her father being a rigid man focused on his work 2289.

During her early planar travels, Annie visited a magical Earth, Azeroth, the Caribbean, the Koprulu Sector, and Middle-earth. She became a specially appointed professor at a magical school, subdued the Fire Plane and established a Fire Kingdom, created genuine witches in the Caribbean, conquered the Koprulu Sector as leader of the Hero Federation, and founded the Alicia United Kingdom in Middle-earth 300. Although she has held authority across numerous worlds, Annie generally treats her travels as opportunities to play, eat, explore, and meet interesting people rather than as a solemn mission 2891.

Personality

  • Confident and Proud: Annie is confident in her abilities, often to the point of arrogance, especially regarding her marksmanship and magical prowess 1087 1. She dislikes being ignored or challenged 2025. She describes herself as the most powerful Arcane Archmage and insists that she is a "Super Ace," rather than merely an ace pilot 2414 810.
  • Impulsive and Mischievous: She acts on impulse, whether it's seeking out the strongest person in Mondstadt or playing pranks like drawing on Ranni's face 2025 1863 1894. She enjoys causing trouble for others 2291.
  • Carefree and Disinterested in Responsibility: Annie often prioritizes fun and personal activities over duties or societal norms. She shows little interest in her role as Queen of Winter and delegates responsibilities 2444 1200.
  • Curious and Independent: She is curious about new people and places, often investigating blue lights or exploring towns 1862 1200. She makes her own decisions and acts without relying on others 1862.
  • Stubborn and Defiant: Annie refuses to admit fault, even when faced with evidence, and is unapologetic for her actions 1109 1268. She believes that she never makes mistakes and that the world can instead be at fault 731.
  • Sharp-tongued and Dismissive: She can be dismissive of others, including officers, cadets, and adventurers, and is known for her sharp remarks 1087 1200 4162 4141.
  • Generous (with limits): While she can be generous with treats, she also takes advantage of traditions to collect food for herself 1276.
  • Lazy: She often sleeps until afternoon and shows carelessness in her actions 1266.
  • Protective of Those She Likes: Annie tends to help friends and people who treat her well regardless of broader questions of right or wrong, while remaining indifferent toward strangers 1051. She can also show unexpected mercy, such as sparing Nepheli Loux after learning of her assassination mission 1891.

Annie's personality is a complex blend of childlike innocence and immense power. Despite her young age, she possesses formidable magical abilities and a cunning nature, often using her power casually and without much regard for consequences or the feelings of others 1 1200 1109. She is often portrayed as carefree and unburdened by external affairs, prioritizing her own enjoyment and whims, which can lead to both amusing and destructive outcomes 2400 2444. Her interactions often highlight a contrast between her powerful capabilities and her often naive or self-centered perspective 1 1109.

Abilities

Magic

Annie possesses immense magical power, capable of casting a wide range of spells 1 72 81 1167 1172 1365 1860 2414 2446. She is identified as an Arcane Archmage, a title she frequently asserts 1134 1153 1281 2414 2454. Her magical abilities are so potent that she can be perceived as a "Goddess of Fire" by others 154.

  • Applications:
    • Offensive Spells: Annie can cast various offensive spells, including Explosive Fireball, Chain Fireball, Soul Stream, Moon Descent, Starfall, Ice Lances, Ice Burst, Arcane Missile, Arcane Barrage, Arcane Explosion, Arcane Shock, and Shatter Fire 23 89 154 1153 1172 1148 1365 1860 2446 2541. She can also summon a Glacial Storm to freeze large bodies of water 177.
    • Defensive Spells: She can create a Lava Shield that burns enemies who approach or attack it 71 and a Prismatic Barrier to defend against attacks 1153.
    • Utility Spells: Annie utilizes spells like Blink for instantaneous teleportation 81 1148, Mage Hand for telekinetic manipulation 301, and can summon various monsters using magic circles 1860. She can also manipulate multiple energy attributes, including Holy Light, and command undead 1762.
    • Memory Magic: She can read memories with magic and has used memory-altering magic to create false identities and secret organizations 18 801.
    • Magic Amplification: She can use Magic Amplification: Spell Acceleration and Magic State: Serene to enhance her spells 89. She also has "Awaken" to restore mana, "Arcane Empowerment" to increase spell damage and reduce mana cost, "Mastery: Mana Expert" for faster mana regeneration, "Energy Rune" to boost spell damage within its radius, and "Spellstorm" for fluctuating damage increases 1148.
    • Enchantment: Annie can carve magic arrays onto objects, such as fighter jets, to imbue them with magical capabilities like firing compressed fireballs 23 301. She can also transfer magical power and knowledge to others, effectively bestowing magical abilities 154 2454. In Sanctuary, she studied the local enchanting system and rune knowledge, producing Artifact-level equipment and powerful enchanted arms for Rogues and Amazons 457 463 472.
    • Creation and Transformation: Annie possesses Spirit Magic capable of reshaping reality and altering the fundamental structure of matter 1341. She can create realistic Mirror Images and once created hundreds of them 143 670.
  • Limitations: While immensely powerful, her magical abilities are not omnipotent, and she acknowledges the need to escape if encountering someone stronger 643 154. Her spells can be dodged by skilled opponents 2446.

Physical and Combat Prowess

Despite her young appearance, Annie possesses exceptional physical capabilities and combat skills 199 203 1091.

  • Applications:
    • Enhanced Physiology: Her constitution is approximately ten times that of a normal adult human, with excellent physical coordination and high mental strength 203. She can withstand immense force that would break steel lampposts 301.
    • Stealth and Agility: Annie is proficient in stealth, agility, and strategic thinking, allowing her to outmaneuver and eliminate opponents in combat simulations 199. She can perform acrobatic maneuvers, such as rolling and bouncing off walls, to evade attacks 1091.
    • Weapon Proficiency: She can effectively use weapons like lightsabers and energy wrist blades in combat 1091. She is also capable of using firearms, such as a C-10 shotgun with EMP rounds and anti-infantry shells, to devastating effect 2591. Her marksmanship is precise enough to draw a smiley face on a target with bullets without aiming 1087.
    • Leadership: Annie demonstrates advanced leadership skills, capable of recruiting and leading diverse groups of soldiers and even angels 1167 1168 1170 1172.

Spatial and Temporal Manipulation

Annie possesses unique abilities related to space and time 203 2714.

  • Applications:
    • Teleportation: She can freely traverse time and space, and survive in space without protection 203. She can also create teleportation gates for others 81.
    • Dimensional Storage: Annie has some form of dimensional space ability or device, allowing her to retrieve many resources 203.
    • Time Manipulation: She can use items like the Entropy Energy Spear to reset time and accelerate "growth" 2714. Her exposure to the Time Stone has also prevented her from aging 299.
  • Limitations: Using her external time and space manipulation powers can severely impact a world, potentially causing warp storms, so she prefers to use items and powers within a world's rules 2714.

Intelligence and Perception

Annie exhibits remarkable intelligence and perceptive abilities 301 1281 2454.

  • Applications:
    • Technical Insight: She can critically analyze and identify flaws in complex designs, such as S.H.I.E.L.D.'s aircraft, impressing engineers with her technical insights 301.
    • Data Analysis: Annie can quickly process and understand vast amounts of data, such as seeing through a space station's data at a glance 1281.
    • Strategic Thinking: She consistently demonstrates strategic thinking in combat and leadership 199 1134 1167.
    • Multilingualism: She is proficient in multiple languages 203.
    • Origin Detection: She can discern if someone is not from her world 2454.
    • Rune Knowledge: Though initially unfamiliar with Sanctuary's runes, she rapidly became interested in their applications and researched them to improve her enchanted equipment 463 465.

Technology and Equipment

Annie is highly capable with advanced technology, particularly military equipment from the Koprulu Sector 199 668 790.

  • Ghost Set: Annie's exclusive Ghost Set is a red-and-white, leader-grade combat suit with powerful protection, energy augmentation, stealth, spatial-jump, and propulsion capabilities 668. It can withstand radiation, biological and chemical agents, spatial tearing, soul-based harm, and even a direct battleship main-cannon shot 668.
  • Stealth Technology: The Ghost Set refracts light to evade visual and most specialized detection methods, allowing Annie to infiltrate hostile positions 561 668.
  • Piloting: She is an exceptional mobile-suit and spacecraft pilot, becoming famous in ZAFT through her Crimson Ginn and later demonstrating the ability to command warships and dismantle enemy mechs 801 807 2629 3342.
  • World Barrier Crystal Wall Armor: Annie possesses armor condensed from World Power that grants infinite energy, free travel within its world, divine wings, and free transformation; with her permission, a wearer can wield the power of that world's Main God 489.

Unique Companionship

Annie has a unique bond with her sentient toy bear, Tibbers, who is an entity of immense power 1 1365 1425 2454.

  • Applications:
    • Combat Aid: Tibbers can block attacks, fight alongside Annie, and assist in defeating powerful enemies 81 1365.
    • Power Source: Tibbers can be used as an energy source to provide magical power to others through contracts 154 2454.
    • Transportation: Annie often sits on Tibbers' shoulders 2414.
    • Advisor: Tibbers frequently acts as Annie's cautious adviser and reminds her of matters she would otherwise overlook 1337.
  • Limitations: Tibbers can be injured in combat 81.

Power Progression

Chapter Power Level Abilities Gained Significant Events
39 Powerful deterrence (mutant policies changed), control fire, easily made nuclear missile disappear, single-handedly annihilated alien invasion Control Fire, Magic Array (one-time teleportation gate) Saved New York from Chitauri invasion, policies towards mutants changed
72 Immense magical power Threatened to burn thugs Arrived in Central Park from Voodoo Land, confronted thugs
143 Cunning, intelligence, ruthlessness Arcane Mirrors Outmaneuvered and captured Ravenholdt assassins
153 Demigod-level Mage, Peak Demigod Strength grows with age, became Heroic Tier, then Demigod at eight years old
154 Demigod-level Mage Borrowed spells from Hogwarts, methods to train Magic Power, Shatter, Lava Shield Forced Tibbers to sign a power contract with Charlotte, enabling Charlotte to borrow Tibbers's Fire Power
177 Able to float in mid-air, cast spells to freeze the sea Glacial Storm (to freeze the sea) Froze the surrounding sea
262 Glimpsed secrets known only to Divines, obtained Xel'Naga secrets and experiences regarding creation of life Performed ascension ritual on Kerrigan, gained inspiration from Ouros's divine essence and knowledge
299 Unaffected by Time Stone (won't grow) Revealed she won't grow due to the Time Stone
301 Immense force, Mage Hand Mage Hand (invisible, lifts targets) Lifted a strong man into the air with Mage Hand
455 Level 1 Mage (projection) Ignite (Mage Only), +50% Damage vs Undead Character projection was weak, felt uneasy
463 Advanced enchanter with growing rune research Artifact-level enchanted equipment; began researching Runes Sold all enchanted equipment at the Rogue Encampment and accepted a Rune Stone in exchange for a commission
472 Level 8 Mage projection High-grade rune-enchanted weapons and armor, including Solitude's Star's Fury Accidentally killed the Countess, gained seven levels, and prepared powerful equipment for Rogues and Amazons
489 Wielder of World Authority World Barrier Crystal Wall Armor, infinite energy, divine wings, free transformation Obtained world authority and confronted Belial while still using a projected body
670 Can create a clone (Mirror Image) that can use the power of her True Body Created a clone (Mirror Image) that is indistinguishable from herself
731 Immense magical versatility Absorption and control of corrupting dark energy Absorbed dark energy from Anivia's egg and helped Anivia complete a stronger rebirth
736 Resistant to World Rune corruption World Rune Stone Obtained a World Rune Stone from a Barbarian tribe and escaped Ryze by teleporting to Ionia
807 Stunning performance and exaggerated data in combat P.L.A.N.T. military headquarters paid attention to her performance, researching new GUNDAMs for her
1091 Strength capable of lifting at least one to two tons Blocked an invisible attack with a lightsaber, parried an opponent's lightsaber attack
1134 Combat skills and strategic thinking Defeated four Sect Leader-level assassins from the "Fan Alliance" guild
1168 Ruthlessness and disregard for others' well-being Conscripted monks and requisitioned supplies, blew up a sanctuary
1169 Military prowess and strategic thinking Conquered Mihan City
1170 Growing power and confidence "Wings of the Burning Heaven" (potential gain) Challenged an Archangel to a duel
1172 Powerful hero attributes and skills, large and formidable army Chain Fireball, Advanced Leadership, Advanced Offense, Advanced Wisdom, Advanced Magic Power, Advanced Ki Magic, Advanced Fire Magic, Advanced Earth Magic, Advanced Water Magic Captured Ynkendell, Aisiden Fortress, Castros, and Jirda, gained help of Gryphons, defeated "The Emperor Has Died" and berrycake
1365 Strength and cunning Fairy Law spells, Tibbers' assistance, Shining Spear spell Defeated three of the "Four Elements" and Aria
1435 Power and resolve in protecting the Planes Defeated armies from various worlds during Plane fusion
1469 Single-handedly defeated floor bosses at an astonishing pace Cleared floors of Aincrad world's tower, reached 48th floor in less than a month
1772 Vast large-scale magical power Levitation of a mountain range; creation of a floating island Raised part of the Yanfeng Valley Mountain Range into the sky to build a palace, garden, and city
1838 Power and cunning, no fear or hesitation Divine Arts (dodging attacks) Evaded and countered Soldiers' attacks, defeated black birds and a Lost Grace Knight
1843 Power and cunning Melted the chain controlling the inner city Gate Entered Stormveil Castle, defeated Soldiers, black birds, and a Lost Grace Knight
1860 Stronger than a Demigod Soul Stream, Moon Descent, Starfall, staff spinning like a chainsaw (physical and magical attack), summoning azure arrows (Arcane Missiles, Ice Lances), Ice Burst, summoning monsters Defeated an opponent who was countless times stronger than a Demigod
1895 Visited Carian castle and Three Sisters Towers, met Puppet Miss Sister Ranni
2118 Single-handedly wiped out "Perseus" Fame spread in the East after wiping out "Perseus"
23 Explosive Fireball magic array, acceleration array Explosive Fireball, acceleration array Modified a fighter jet to fire compressed Fireballs
2414 Most powerful Arcane Archmage Accidentally revived hundreds or thousands of Undead with minimal Magic Power
2529 Immense power, playful nature Activated demonic flesh and blood to transform individuals into Awakened Ones, then reversed the process to revive them Effortlessly sent Ricaldo flying, eliminated eight Awakened Ones with Ice Spears
2541 Immense power, playful nature Effortlessly sent Ricaldo flying, eliminated eight Awakened Ones with Ice Spears, toyed with and eliminated Awakened Ones Saved Flora from Silver-Eyed Lion King, effortlessly decimated Awakened Ones
2591 Power and confidence Killed Warp Demons Saved a little girl from Warp Demons, provoked their leader
2629 Exceptional piloting skills, strategic thinking, fearlessness in combat Ginn mobile suit piloting, single-handedly destroyed numerous enemy warships and fighters Engaged subspace demon fleet in orbit, turned the tide of battle
2762 Exquisite skill in controlling Titan mech Annihilation-type Chainsword Tore apart enemy mechs, handled enemy encirclement with ease
3342 Dominant mech-combat skill and restraint Precise mech disassembly Dismantled the last enemy mech's arms and accepted the pilot's surrender
4527 Recognized as an Archmage by Queen Catherine Large Fireball conjuration Demonstrated her magic to secure a place in Catherine's expedition to Erathia

Relationships

  • Annie and Tibbers
    Tibbers is Annie's bear companion. Their dynamic is playful and affectionate, with Tibbers showing concern for Annie despite his lazy nature 1264. Annie often soaks Tibbers in seawater, despite his strong protests 15. Tibbers is sometimes passive-aggressive towards Annie, refusing to engage with her 2587. Annie trusts Tibbers' abilities, sending him to assist Ram and Emilia 1559. Annie is surprised when others express a desire for Tibbers, noting that only Lin Daiyu and Elena have done so before 2460. Tibbers also serves as Annie's adviser, often providing caution or practical reminders when she is absorbed in her whims 1337.

  • Annie and Ranni
    Annie and Ranni first meet in ruins, where Ranni, a puppet controlled by a soul, thanks Annie for helping her mother, Rennala 1863. Ranni reveals she lives in a magic tower in the Carian Royal Family's territory 1863. Annie shows curiosity and a mischievous side, planning to draw a turtle on Ranni's doll face 1863. Ranni disappears abruptly, annoying Annie 1863. Annie later finds a miniature figure of Ranni, which is a backup plan for Ranni, and agrees to help her eliminate Calamity Shadows 1897. Annie manipulates Rennala into rebirthing Ranni, seeking revenge for Ranni's earlier trickery 1902. After Ranni is reborn as a young girl, she is upset and wants to find Annie 1902. Annie feels happy when Ranni is unhappy, due to the "law of conservation of happiness" 1903. Annie considers spanking Ranni with Tibbers as a top priority 1915.

  • Annie and the Miss Sisters (Karen, Mary, Ellie, Publi, Lin)
    The Miss Sisters visit Annie's house to experience her new "Big Bed," showcasing their close friendship, playful teasing, and genuine affection 1264. Their interactions range from playful teasing and competition to genuine concern for each other's well-being 1264.

  • Annie and Shepard
    Shepard contacts Annie via a communicator from the Mass Effect world, expressing a desire to see her 2961. Annie is reluctant to engage with Shepard, feeling embarrassed about past events 2961. Shepard teases Annie about her relationship with Ronan, noting that she and Annie "bathed and slept" together in the past 2961. Annie becomes upset and ends the communication, deciding not to open the communicator again 2961.

  • Annie and Rennala
    Ranni, Rennala's daughter, thanks Annie for helping her mother 1863. Annie later manipulates Rennala into rebirthing Ranni, using a small puppet resembling Ranni 1902. Rennala agrees to Annie's plan, prioritizing Ranni's safety and well-being 1902. Rennala trusts Annie and follows her plan, despite Ranni being upset with Rennala for being deceived by Annie 1902.

  • Annie and Kira
    Kira, Edkin's daughter, visits Annie at Neverwinter Castle, expressing concern for Annie's well-being and the state of Neverwinter 2444. They share a friendly and open relationship, with Kira acting as a concerned and responsible figure to Annie's carefree demeanor 2444.

  • Annie and Edkin
    Edkin, the Chancellor of Neverwinter, seeks Annie's approval for important decisions regarding the city 2444. Annie is uninterested and dismissive, delegating responsibility to him 2444. Edkin considers sending Annie home after taking down Fucci and rescuing Kira 2414.

  • Annie and Ram & Emilia
    Ram and Emilia interrupt Annie's plan to spank Beatrice, needing her help with a village crisis 1559. Annie delegates the task to them, sending Tibbers for assistance 1559.

  • Annie and Melina
    Melina observes Annie and reveals she wants to see if Annie truly wishes to meet the Elden Ring 1851. Annie decides to go with Melina to Roundtable Hold 1851. Melina appears relieved and expresses that Annie has not disappointed her 1915.

  • Annie and Ronan
    Ronan is an Earthling assigned as Annie's life secretary 2961. Annie rests her head on Ronan's thighs, and Ronan nervously greets Shepard 2961. Ronan eavesdrops on Annie and Shepard's conversation and is surprised when Annie ends it abruptly 2961. Ronan, Shi Qiang, and Captain Shi continue their daily lives revolving around a fake "Annie" after the real Annie leaves 2964.

  • Annie and Yan (Angel Queen)
    Yan, the Angel Queen, seeks to befriend Annie and obtain information about the Death God Karl 1301. Yan helps Annie, and Annie feels obligated to reciprocate, agreeing to listen to Yan's request for help 1301. Yan is concerned about Annie's expression, mistaking her worry about food for being moved by a memorial ceremony 1301. Annie later transmits her understanding of Karl's Phantom Body and possible countermeasures directly into Yan's bio-engine 1301.

  • Annie and the Riverwood Villagers
    Annie encounters local thugs who try to extort money from her, whom she easily defeats 1109. Villagers accuse Annie of stealing a chicken, and she refuses to admit it, destroying evidence with magic 1109. Annie is shocked by their seriousness over a single chicken 1109.

  • Annie and Ella Musk
    Their interaction is awkward due to Ella's enthusiasm for Hilichurl language and Annie's disinterest 2025.

  • Annie and Lisa
    Their interaction is brief, with Lisa being observant of Annie's behavior and Annie leaving abruptly 2025.

  • Annie and Queen Catherine
    Annie interacts with Queen Catherine through letters, indicating a tense but cooperative relationship 1172. Catherine orders Annie to rescue Gryphons before attacking the capital, showing her strategic thinking 1172. In the real Erathia world, Catherine initially doubts Annie's credentials but accepts her after Annie conjures a large fireball and brings her on the expedition to Erathia 4527.

  • Annie and Lin Daiyu
    Lin Daiyu shows concern for Annie's well-being despite Annie's indifference to a commotion 4124. Lin Daiyu is one of the few who has expressed a desire for Tibbers 2460.

  • Annie and Chromie
    Annie remembers Chromie from Silvermoon City, which Annie mistakenly believes she blew up 117. Chromie, a dragon, stomps her staff and glares at Annie after Annie calls her a "little dwarf" 117.

  • Annie and the Noble Team (Carter, Holland)
    Captain Holland decides to send Annie to New Alexandria Military Academy as a special case due to her unknown identity 1086. Vice Captain Carter shows concern for Annie's well-being and tries to intervene on her behalf 1086. Annie is unaware and confused by the sudden change in her circumstances 1086.

  • Annie and Yubel & Fern
    Yubel teases Annie about her "fulfilling" night, noticing bird feathers and suspicious bones 3838. Fern, maintaining a calm demeanor, acknowledges Annie and notices the mess at her campsite 3838.

  • Annie and the Companions (Aela, Farkas, Lia)
    Annie directly identifies them as werewolves, surprising them 1112. Aela asks how Annie found out, noting that some of their secrets are not accepted by ordinary people 1112.

  • Annie and Ed (from Orville)
    Annie states she wouldn't be friends with the "stupid brats on the ship," including Topa, much to Claire's anger 2318. Ed agrees that Annie might not get along with ordinary children 2318. Ed asks if there is an "Annie" in his timeline, believing the Orville and Earth would not have been easily occupied if there was 2309. Annie gives him a huge eye-roll, not wanting to explain her unique existence across timelines 2309.

  • Annie and Ying
    Ying works with Annie, Paimon, Venti, Diluc, Jean, and Klee in preparations to confront the Anemo Dragon 2037. Ying implies that Annie may be a Divine, though Annie's true nature remains unclear to the group 2037. Annie agrees to teleport the group to Dragonspine, prompting Jean and Diluc to place trust in her abilities while Paimon remains uneasy about her strength 2037.

  • Annie and Kate Grant
    Kate becomes Annie's adopted mother and is highly protective of the secrecy surrounding Annie's magic 664 668. Kate attempts to package Annie as a public superhero, while Annie resists becoming a hero or celebrity and instead displays her Ghost Set to show she already has a preferred combat outfit 668. Kate later uses one of Annie's Mirror Images in plans for the superhero identity "Daughter of God" 670.

  • Annie and Ryze
    Ryze initially confronts Annie when he misunderstands her actions during Anivia's rebirth, but later apologizes after realizing that she saved Anivia from corruption 731. They later travel through Freljord together, until Annie takes a World Rune Stone and teleports away to Ionia to evade him 736.

  • Annie and Nepheli Loux
    Nepheli follows Annie in Stormveil Castle and confesses that Sir Gideon Ofnir ordered her to assassinate Annie and seize the Great Runes 1891. Annie declines to punish her and instead invites her to stay in Stormveil Castle 1891.

Notable Events

  • Annie arrives in New York's Central Park from Voodoo Land and encounters thugs 72.
  • Annie attends a classmate's birthday party 15.
  • Nick Fury modifies a Quinjet into a civilian aircraft for Annie, which she then flies with Melinda, attracting Tony Stark's attention 20.
  • Annie senses her unicorn friend Anna is in danger in the Forbidden Forest, teleports there, and rescues Anna from Giant Spiders, burning down their territory 59.
  • Annie travels to Asia, leaving Coulson and Melinda to occupy the New York Sanctum and collect magical artifacts 39.
  • Annie tears down bounty posters for Vanessa in Moonbrook Town 403.
  • Annie defeats two Stormwind City guards with fire outside the city gates 140.
  • Shannox reports to Queen Annie about preparations for an offensive, and Annie's adopted sister Vanessa leaves to study Shadow Knowledge. Annie then thwarts an assassination attempt by Ravenholdt assassins in the City of Flames 143.
  • Charlotte, after losing her family, asks Annie to let her follow, and Annie agrees, leading to Charlotte's plan to recruit Witches and occupy Royal Port 154.
  • Annie returns to what she believes is her home planet, Valoran, but finds it to be a parallel dimension, where she saves a girl who looks like her and teaches her and her sister about magic 224.
  • Annie gets lost on her way to Whiterun due to fog and helps the Companions defeat a Giant at Pelagius Farm 1112.
  • Annie's army, now powerful and large, captures Ynkendell, Aisiden Fortress, Castros, and Jirda, gains the help of Gryphons, and defeats players from the Fan Alliance before heading to the capital, Standwick 1172.
  • Annie accidentally blows up the Dwarfs' house, forces them to work on her farm, and then refuses to repent for her actions during confession with Father Carter 1268.
  • Annie plants the wrong seeds on her ranch, then causes it to rain to water her crops, disrupting Karen and Lin's beach outing 1266.
  • Annie plays pranks on townsfolk during the annual Ore Town summer fireworks festival, leading to her being chased across the beach 1272.
  • Annie's advice proves unhelpful in locating missing hair, leading "Night Witch" Shira and "Grey Witch" Elena to an underground auction house 1330.
  • Annie roasts bird eggs, smells kerosene, and sees a forest fire started by the Imperial Army, then walks out of the fire unharmed to a group of desperate individuals 1754.
  • Annie enjoys a barbecue feast and bonfire party with soldiers in a military camp, becoming familiar with them 1837.
  • Annie casts a healing spell on the Full Moon Queen Rennala, who had fainted 1860.
  • Annie encounters Ranni, who uses an Ice Crystal Arrow to defeat a Nightrider, and Annie expresses her annoyance at the interference 1877.
  • Annie uses Arcane Shock to scare off an NPC, finds Ranni sleeping, draws a turtle on her face, and gives her the 'Finger Slayer Blade' 1894.
  • Annie tells her mother about giving Ranni the Fingerslayer Blade 1895.
  • Annie helps look after Auntie Lena's "older sisters" in the Grand Library, and a month later, a pink-clad figure resembling Annie and Rennala, calling herself "Little Annie," emerges from the library 1902.
  • Annie is asked about her background by Black Rabbit and Hisui Asuka 2110.
  • Annie is asked by Ed if there is an Annie in his timeline 2309.
  • Annie encounters the High Priestess of the Neverwinter Temple of Dawn, who questions her about events below the Phandalin mine 2441.
  • Annie returns to Neverwinter Castle after a few days, and Kira and Edkin discuss city matters with her, during which Annie accidentally drops a massive gold ingot 2444.
  • Annie observes Raki and Clare being searched for in an inn 2521.
  • Annie is "revived" and learns the full story 2529.
  • Annie saves a little girl from Warp Demons, kills the demons, and provokes their leader 2591.
  • Annie pokes around in a room where Elena, Fern, and another individual are hiding 3776.
  • Annie establishes a reputation in the Rogue Encampment by selling powerful enchanted equipment and begins researching local Runes after receiving a Rune Stone from Vilche 463.
  • Annie infiltrates Reaper-controlled territory using her Ghost Set's stealth capabilities in an attempt to board and disable a Reaper warship 561.
  • Annie absorbs corrupting dark energy from Anivia's egg and helps the Ice Crystal Phoenix complete a more powerful rebirth 731.
  • Annie obtains a World Rune Stone from a Barbarian tribe, leaves protective magic snowmen behind, and escapes Ryze by teleporting to Ionia 736.
  • Annie is recruited as a Second Lieutenant Air Force Pilot in the Macross Frontier fleet's New U.N. Spacy 1189.
  • Annie raises part of the Yanfeng Valley Mountain Range into the sky, creating a floating island intended for a palace, garden, and city 1772.
  • Annie refuses to kill Nepheli Loux after the latter confesses to an assassination mission and invites her to remain at Stormveil Castle 1891.
  • Annie demonstrates a large fireball before Queen Catherine and joins Catherine's expedition toward Erathia 4527.

Trivia

  • Annie has a unicorn friend named Anna, who was initially called "the Unicorn Anna" before Annie named her 52.
  • Annie once gave Moon-Viewing Meatballs with matsutake mushrooms to Publi and mentioned a matsutake patch behind Father Carter's church 1276.
  • Annie's mother is Amoline, and her father is Gregory 417.
  • Annie's ship is called the "Little White Ship," and its true form is an intelligent AI robot named Little White 2589.
  • Annie has been described as being from "another plane of existence" 1863 and not from the world of Toril 2454.
  • Annie once encountered a dark-skinned woman named Jennie, who gave her a free three-layered hamburger 72 299.
  • Annie has a "Big Bed" in her renovated house in Ore Town, which her friends, the Miss Sisters, once wrestled on 1264.
  • Annie has a mischievous side, once planning to draw a turtle on Ranni's doll face 1863.
  • Annie has a history of causing it to rain to water her crops, disrupting others' plans 1266.
  • Annie has been known to leave places without notice, such as Neverwinter 2454 and a dimension where a fake Annie took her place 2964.
  • Annie once cleared an entire back mountain of "mountain goods" to sell when she ran out of money 1250.
  • Annie has a plush little bear named Tibbers that hangs from her waist 3206.
  • Annie once played a magic song at a birthday party that allowed a classmate to see her deceased mother on the moon 15.
  • Annie has a habit of sleeping until the afternoon 1266 1894.
  • Annie once offered a spellbook to Kira, Holga's adopted daughter, declaring her Tibbers' chosen 2454.
  • Annie once invited a server named Nana to her room, suggesting Nana might survive a death mark if she came 3206.
  • Annie has been mistaken for a powerful mutant who could control fire after saving New York 39.
  • Annie once met Ranni, who revealed she was the daughter of Rennala, the Full Moon Queen 1863 1864.
  • Annie has a habit of referring to an old woman she frequently visits as "Auntie" or "Old Hag," never asking her name 4147 4153.
  • Annie once found a baby Blizzard Bear and decided to take it in 417.
  • Annie considers ordinary Iron Man armor unattractive compared with her Ghost Set and does not want to become a "tin can mage" 303.
  • Annie's leader-grade Ghost Set costs roughly as much as a battleship and was custom-built by the Federation Science Academy's Third Individual Combat Equipment Research Institute 668.
  • Annie once created several hundred Mirror Images of herself, which argued and fought with one another 670.
  • Annie is unaffected by the corruption of a World Rune Stone, though Ryze warns that such artifacts can corrupt hearts 736.