(?? ? ??) We Must Carry Out That Plan!
That squad of scout cavalry was doomed to never catch up to Annie and Lania. Seeing that idiot Lania unable to hold on any longer and slumped asleep over her saddle, and noticing that both their horses were starting to struggle, Annie decisively intervened and used magic to get away.
No, it should be called traveling?
Anyway!
Since she was still relatively unfamiliar with this world, and many things here were completely different from a game she had once played, and since she did not want to accidentally get some idiot attendant knight killed, Annie did not choose random teleportation. Instead, she decisively used this world's so-called level-five Air Magic spell: Fly!
After all, it only let people fly together. Annie had no idea why the mages of this world classified it as a level-five spell.
Thus, after Annie took off with the startled Lania, who had nearly fallen from her saddle, that squad of scout cavalry was destined to be unable to catch them.
After all, flying was faster than running. They did not have to go uphill or downhill, cross mountains and ridges, or ride for a while before stopping to rest their horses.
As for why Annie knew this world's magic, it was naturally because of a certain game and the mage's hut she had encountered on the road near Karyad.
A few reclusive cowardly mages hid inside. Too afraid to fight demons and Dungeon monsters, they had carefully concealed their little refuge in the forest with magic, completely ignoring the fact that the Kingdom of Erathia was being ravaged by the Dungeon and demons.
Having accidentally strayed from the route—actually, she had gotten lost—Annie naturally went over to knock on their door and ask for directions. While