Bliss Hall.
The Lord of Bliss sat cross-legged on the teleportation altar.
The preliminary test had ended, and he was very satisfied with the Bliss Players' performance.
Their fearless fighting style was exactly what he wanted. They fought just like players did.
Next, he would flesh out the game's settings.
For inspiration, he had drawn on the game systems from his home world.
He didn't care about the players' gaming experience, but these features could boost their enthusiasm for battle.
Though it pained him to spend Bliss Power, the expense was necessary when weighed against the future returns.
First, he considered how the Bliss Players would get stronger.
For now, he planned to build this system around two approaches.
The first was Bliss Power subsidies provided by the Bliss Palace. If the Bliss Players completed tasks according to his requirements, they could receive Bliss Power points to improve their physical attributes and other abilities.
But subsidies couldn't cover everything.
As the number of life-forms brought over from his home world grew and their ranks expanded, the future costs would become terrifying.
So the second approach was to generate resources.
The Bliss Players had free will, so he could have them create the resources they needed to grow.
His idea was to build a resource-refining furnace for the Bliss Players.
It would refine the resources they collected in the Monster World, then return the proceeds to them for physical enhancement.
As for the share they would receive, his initial plan was to give them the full amount.
After all, the Bliss Players were a special case. When they died, they had to start over from scratch.
Only a full return, combined with Bliss Power subsidies, could help them grow quickly.
For now, he planned to set the subsidy at an additional