[Challenger System Notification (Full Channel): Congratulations to the Player Legion for successfully containing the sixth-generation Primal Monster: Lord. You have received 100,000 Sacrificial Power as a reward (shared among Legion players), as well as 15 sixth-generation Primal Monster Souls (awarded to the 15 players with the highest contributions in this battle).]
As the Full Channel notification rang out, the battle officially came to an end.
God King commanded the players to launch a death charge at the Di Nian Bully.
Until the battle ended, the players had barely taken action. They had been blocked outside the entire time by the Di Nian Bully's Firewall.
Even the Lord's death had been completed by the Black Tide evil creatures under the Di Nian Bully's control.
Fortunately, at the critical moment, God King commanded the Assassin Stream players to successfully approach the Lord and deal symbolic damage.
How to obtain kill rights was something every veteran player had basically asked Guidance about.
When not in a party, the main way for players to obtain kill rights was determined by their damage output.
The side with the highest damage output received the full reward.
Members of the same squad shared the feedback rewards.
If the members belonged to different squads, ownership still had to be determined by the amount of damage dealt.
If they were competing for kill rights with an outside NPC, however, there was no need to worry about this.
As long as a player had dealt damage—or even merely made contact—and the killed target was within the range the Guidance Avatar could reach, the player could obtain the full reward.
In the players' eyes, this was simply a setting. In reality, there was an underlying logic to it.
A monster's state could be divided into two types: alive and