Monsters Are Coming
Chapter 554

A Brand-New Breakthrough: Forging an Unbounded Army

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The Bliss Main Hall.

At the central teleportation Altar, a purple-skinned figure sat cross-legged, his consciousness connected to different spatial scenes through spatial ties.

He is the A Le in the eyes of the players, and also the undisputed overlord of the Bliss Clan: the Lord of Bliss.

Beside the Altar, the blurry humanoid silhouette of light and shadow moved slightly.

"Is my lord still watching the battle in the Phantom Spirit Wasteland?" The Xie Yu's voice was very soft, as if afraid of disturbing something.

The Lord of Bliss did not open his eyes; his changed expression froze briefly as he shared his Perception perspective with Xie Yu.

In the scene, a group of players are launching an attack, with the lead warrior raising a greatsword.

Just as the sword was about to fall, the Insect Race Bliss in front did not take the hit head-on, but quickly slid to the side to avoid it, while at the same time the scythe-like bone blade slashed at the warrior's ribs at a tricky angle.

The three nearby Bliss Evil Spirits turned around almost simultaneously, weaving a web of shadows to Restraint and kill the player.

"Perfect coordination; the current war legion is already worth deploying in foreign wars," Xie Yu immediately commented.

"Have you discovered any problems?" the Lord of Bliss inquired.

Xie Yu carefully examined the screen, then shook his head. "My lord, my abilities are limited; I have failed to discover any problems."

Upon hearing this, the Lord of Bliss did not reply, and his gaze returned to the battlefield of the Phantom Spirit Wasteland.

The current Bliss Legion, after six generations of updates, has been updated to: Cellular Network Mode.

Each Bliss unit is both an independent learning entity and can interact with other units around them at any time to form temporary cooperative combat squads or legions.

With the help of the Player Race, the database for the sixth-generation cellular network is becoming increasingly comprehensive.

Each unit can instantly retrieve instructions from the war information database to respond based on the current environment and changes in the opponent's combat patterns.

This is equivalent to establishing an automatically evolving database.

Every war optimizes the efficiency of instructions stored in the information database.

The current Bliss Legion is on a completely different level in strength compared to what it was back then.

Since their inception, they have inherited the experience provided by hundreds of billions of war-damaged materials, and are the crystallization of countless updates and iterations.

When faced with a charging player, they can instantly retrieve thousands of countermeasures from their database, prioritize them according to probability, and then select the Optimal Solution countermeasure based on the opponent's starting stance, the energy fluctuations released, and even the focal point of their killing intent.

When faced with area-of-effect spells, nearby Bliss units will quickly disperse to reduce the number of combat units affected by the area damage.

Alternatively, they could jointly weave barrier nodes specifically designed to counter area-of-effect attacks, working together to minimize the damage from such attacks.

The entire system abandons the "commander" concept.

It relies entirely on instantaneous data exchange between individuals and a war information database that provides real-time feedback instructions to respond to situations.

Today, the warriors of the Bliss Legion have even learned tactics of disguise and deception.

Some of the Evil Spirits Bliss Realm will simulate a severely wounded and disintegrating state to lure player teams away from the main battle line.

The seemingly chaotic rout will quickly regroup and form an encirclement, while nearby troops will also follow up in coordination.

It was like a temporary team formation suddenly initiated during a battle. The Bliss Warriors, who were still advancing, instantly joined the team after receiving instructions from nearby units to cooperate in completing this ambush.

This system was initially inspired by the Combat Insectoids.

The Combat Insectoids evolved through pheromone collection and analysis by a rear-end supercomputer.

The Bliss Legion improved upon its inimitable characteristics, transforming itself into Bliss units responsible for collecting war information, while the war information database was responsible for efficient learning and evolution.

Although they cannot adapt to the rules and characteristics of the Insect Race.

However, the Bliss Legion can quickly adapt to and adjust to all combat modes outside of the rules-based system, gradually establishing a war advantage.

This is equivalent to giving the Bliss Legion a built-in, automatically evolving war AI.

The war information database also serves as the shared brain of the Bliss Legion.

In the eyes of the Lord of Bliss, the Player Race is the most outstanding: training dummies.

Each Player Race is a sample generator full of variables.

They are fearless and their fighting style is unconventional, ranging from relatively rigorous tactical coordination to crazy lone wolf raids, from the wisdom of utilizing the terrain and environment to the rogue behavior of thugs fighting, with a variety of tricks up their sleeves.

They might even specifically help it find loopholes in the legion's settings.

For example, early versions of Bliss Warriors had weaknesses in teamwork, so players would exploit these weaknesses to increase their kill efficiency.

This action catalyzed the birth of the fourth-generation Bliss unit.

As Legion Mode has evolved, Player Race have offered an almost infinite variety of combat strategies, and the combat methods are still being updated, with new abilities constantly emerging.

Therefore, in its eyes, the war with the Player Race is a large-scale practical training exercise.

It serves multiple functions, including stress testing, tactical data collection, vulnerability detection, and evolutionary driving.

It can be called the most perfect whetstone.

It possesses infinite variability, which can forge the resilience of the Bliss Legion to cope with all kinds of changes.

The key is that it doesn't need to be fed, can reproduce infinitely, and is always full of passion in battle.

The Bliss Legion has evolved from its initial rigidity and inflexibility to its current freedom and flexibility entirely thanks to the continuous support of the Player Race.

But after years of refinement, the Lord of Bliss Perception that the sharpness of this blade of war had reached a new critical point.

To achieve a breakthrough, the Bliss Legion needs a seventh-generation update.

The sixth-generation "cellular network" seems perfect, with individual intelligence and swarm collaboration reaching new heights, but this system has a fatal flaw: the range of its war coverage is a difficult-to-break shackle.

The entire Bliss Legion's cellular network operates primarily through the Bliss Beacon Tower, which is modeled after the " Black Tide Tower."

These beacon towers are the core nodes for information relay and command distribution.

Every Bliss unit must be within the beacon tower's radiation range to maintain a real-time connection with the war information database, receive feedback instructions from the war information database, and even exchange individual data.

Once outside the signal range, they quickly degenerate into isolated island units that can only rely on basic instincts, their combat effectiveness plummets, and they lose the ability to coordinate with nearby units.

To date, it has undergone several upgrades to the beacon tower, optimizing the rune array to enhance power.

However, the expansion of its radiation range has already touched upon a bottleneck that it has yet to fully overcome.

No matter how many runes of Bliss it accumulates or how much it improves its structure, the effective radius of a single beacon tower grows exceptionally slowly, and its marginal effect diminishes dramatically.

This is completely different from the " Black Tide System " that it tried to imitate.

The tower of the Black Tide System is a conceptual connection.

It can ignore distance and even maintain a strong connection across spatial distances, covering vast battlefields at will, without the slightest delay or feedback.

No matter where the Evil Spirits units of the Black Tide are, they are like tentacles extending from the mother body, sharing the same will.

But the Bliss Legion it created is like a warrior tethered by countless umbilical cords (beacon tower radiation).

The activity area is firmly restricted by a fixed range.

To undertake ultra-long-distance, or even inter-space, expeditions, a signal tower must be established at the target location in advance.

The signal towers must be built with the Bliss Space as the main node, and the network must be extended along the way without skipping any nodes.

The current connection mode consists of three core nodes: Bliss Space (the location of the war information repository), the signal tower, and the Bliss Legion. These three nodes form a sequential transmission path.

In future warfare, cross-space operations are an inevitable trend.

It's impossible for every war to require building roads first and then advancing.

This is not only inefficient, but it also makes the tower itself a prime target.

In future high-level warfare, this clumsy approach is tantamount to exposing one's Achilles' heel to the enemy.

Without the Black Tide System's advantage of "unlimited coverage and cross-space connection," the Bliss Legion are too obvious on the vast Monster World battlefield, and countermeasures can be developed after repeated encounters.

The area of influence has become a shackle that binds the future of the Bliss Legion.

The core challenges of the seventh-generation upgrade are clearly presented to it.

How can we break free from the shackles of beacon towers' radiation and achieve true global connectivity, thus realizing boundless collaboration?

It requires establishing a completely new mode of connection, building a connection of consciousness that does not rely on physical media.

The purple figure slowly opened its eyes on the Altar, its Thousand Faces rapidly switching as countless ideas raced through its mind.

The blueprint for the seventh generation has not yet been drawn up, but the direction for breaking through must be found.

Otherwise, the Bliss Legion, this war blade honed to a sharp edge, will ultimately be unable to reach high-end warfare because its "handle" is too short.

The ambition to reach the top of the future will be trapped within the invisible boundaries of signal towers from the very beginning.

There are readily available solutions, Bliss Imprint can achieve cross-industry connections.

Each member of the Bliss Clan is equipped with one.

This also includes the most elite group of Bliss Player, all of whom are branded with the Bliss Mark and are responsible for bewitching creatures throughout the Monster World and sending back Bliss Energy.

However, this solution has an unsolvable problem.

If every Bliss unit were to be equipped with the Bliss Mark, the cost would be prohibitively high.

This plan is doomed to fail in terms of resource efficiency.

The Bliss Legion's war architecture is modeled after the fearless tactics of the Combat Insectoids and the Black Tide System, as well as their ability to endlessly swarm units.

With overwhelming numbers and manageable attrition, they overwhelmed all enemies.

This model positions individuals as: inexpensive consumables.

If every "cannon fodder" unit that charges ahead and is on the verge of death is given a mark derived from the Bliss Rule, it would be tantamount to suicidally squandering of stored resources.

This also means that every war, regardless of victory or defeat, will be accompanied by a huge net expenditure of resources.

Each time an enemy kills a Bliss Warrior, a portion of Bliss- derived Energy will be permanently consumed.

This runs counter to the core mission of the Bliss Legion from its inception. "To sustain itself through war and grow stronger with each battle."

Currently, during "training" with the Player Race, resources cannot be recovered due to the inherent rules of the players.

However, when facing external forces, the Bliss Legion's Purple Mist Recovery System achieved a comprehensive recovery rate of 67.7% for battle-damaged resources, according to evaluations.

Most of them can be recycled and reused, and then released as new types of troops.

The cycle of consumption, recycling, and reproduction is the future it desires.

Adding the mark of Bliss will completely destroy this cycle of war.

It makes every fallen unit precious; even if the war is won, the resources plundered may not be enough to offset the cost of the Bliss Mark.

It's like using gold (energy derived from the Bliss Rule ) as bullets to shoot at the enemy.

Even if you win, you'll lose everything.

"Unfeasible." Having considered this, the Lord of Bliss decisively rejected the plan.

What it needs is a cheap and mass-producible connection method.

Ideally, we could achieve a conceptual-level connection, like Black Tide, without needing to transmit data through any medium.

The Reflection Rule in hand can certainly achieve this.

Information is instantly transmitted across space to the target through rule projection.

The problem is that the content projected by the Reflection Rule cannot be connected to the war command library generated by the energy derived from Bliss.

These are two completely different systems.

The structure of the Bliss Legion is built upon the Bliss Rule, with content continuously added on top. Both the Bliss Legion and the War Command Library are structures built upon this foundation and can only operate according to the logic of the Bliss Rule.

But the Reflection Rule are yet another system.

The two different rules cannot be used together to complement each other.

Unless it can create a system of interconnected rules.

Just like the Player Race, the rules and characteristics they possess can be amplified through interaction with another set of rules, producing various unexpected effects.

Similar rule-based systems are mastered by top forces such as the Black Tide, the Insect Race, and the Blue Lantern Clan.

But how difficult it is to achieve this.

It tried countless methods, but all ended in failure.

The effect of applying a rule is always two parallel lines that do not interfere with each other, and it is impossible to produce a synergistic effect where 1+1 is greater than 2.

This is also a major challenge it will need to address in the future.

To advance to the top tier of power, rule-based coordination is essential.

But success is absolutely impossible at this stage.

The Bliss Legion has reached the point where it should be deployed to a new battlefield.

Resources must be acquired through war, and war must be used to sustain war, so that the Bliss Clan can accumulate the necessary resources for its snowballing rise and open up a completely new channel for resource revenue.

As for the Player Race, we can only provide testing and optimization.

Aside from advertising time, they can't generate any resources.

To enable the Bliss Legion to generate more value, it needs to enter other battlefields.

As his thoughts surged, the Thousand Faces rapidly shifted, countless expressions flashing by, and the Lord of Bliss continued to explore various possibilities.

Just then, the setting of another development path suddenly sparked the inspiration of the Lord of Bliss.

Bliss Player!

It suddenly thought of the Bliss Player ' concept and wondered if it could be combined with the Bliss Legion.

Unlike the Bliss Legion units, which are consumables, Bliss Player follow an elite development path.

Each of them consumed far more resources than the Bliss Legion's troops, and the elite Bliss Player would become its followers, obtaining the Bliss Mark and using mobile bewitching to obtain Bliss Energy from the Monster World.

Therefore, these Bliss Player all possess the mark of Bliss.

What if we combined them with the Bliss Legion?

This thought cleaved through the fog like lightning.

A typical Bliss Player consists of more than 50 people, all of whom possess the " Bliss Mark".

When they accompany the Bliss Legion, they can transform into mobile signal towers.

The imprint within each Bliss Player can serve as a stable signal source, radiating out a "connection field" centered on that Bliss Player.

Multiple player squads can be deployed across the battlefield to form a mobile, distributed beacon network.

The most distinctive feature of this concept is that even if an individual player is decapitated by the enemy, as long as other members of the squad are still alive, the signal network in that area will not collapse, as it can be compensated for by nearby players enhancing coverage.

Even the loss of the Player Legion will not cause the War Legion's network to crash, as there are other Bliss Player teams still in existence.

At the same time, Bliss Player are both signal towers and high-end combat forces.

However, even if they remain stationed in the rear, it won't be easy to defeat the Bliss Legion's Bliss Player force when the enemy suffers heavy losses in breaking through.

Every top-tier Bliss Player team has undergone a brutal process of growth and refinement.

They have sufficient experience to handle various emergencies.

The costs of the war are mainly borne by the Bliss Player, so there is no problem of the Bliss Legion suffering excessive losses, resulting in the war being unprofitable.

This concept also solves a core problem: establishing stable connections across space.

A completely new war framework was rapidly taking shape in the mind of the Lord of Bliss:

Core Layer: It, along with the Bliss Main Hall, provides energy output and real-time combat feedback from the war information database.

Distributed Beacon Layer: Composed of numerous Bliss Player, they are distributed across the vast battlefield like ganglia. They connect to the Bliss Main Hall and themselves through the Bliss Imprint, responsible for real-time connection in the war zone, and coordinate with the Bliss Legion in combat.

Execution Layer: A massive number of cheap Bliss Legion combat units connect to the nearest Bliss Player- provided nodes, which then relay them to the war information database to carry out overwhelming attacks.

This model turns every Bliss Player into a beacon tower.

Legions surge like a tide, players stand firm like pillars.

The tide relies on the pillar to receive combat orders, and the pillar relies on the tide for cover.

This idea stirred the emotions of the Lord of Bliss.

It not only solved the problem of limited connectivity, but also perfectly integrated the high-end combat power of Bliss Player into the battlefield, creating a highly flexible form of warfare.

Furthermore, the Bliss Furnace used to produce units can be modified and attached to the Bliss Brand.

In this way, every Bliss Player can carry a small base that can rapidly build up troops.

It is equivalent to becoming a lower-level core architecture similar to the Insectoid Main Brain, which is the upper-level Supreme Overmind.

The entire system has not deviated from the core principle of "using war to sustain war".

The maintenance cost of the player beacon network is controllable, and the consumption and recycling cycle of legion units can still operate efficiently.

Thinking of this, the Lord of Bliss stopped switching between his Thousand Faces and froze on a strange face that was half fanatical and half calm.

The blueprint for the seventh-generation upgrade has found its core piece at this moment, bridging the past and the future.

The next step is to verify the feasibility of this idea.

Design a specific collaborative network, with Bliss Player as the central hub, to interact with the Bliss Legion units through command exchanges.

The Lord of Bliss's gaze transcended spatial barriers and fell upon the player team leaderboard in the Death Space.

The vast majority of Bliss Player are consumables, and their value is negligible in its eyes.

Only the teams of Bliss Player in every sub-space ranking deserve to be given the mark of Bliss.

It decided to build a distributed Combat System around this group of top-tier Bliss Player, and then find a battlefield to conduct more intensive testing.

Practice is the crucible for testing the truth of war.

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