Monsters Are Coming
Chapter 574

The Newbie Village Labor Market

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A large number of NPCs with exclamation marks over their heads had appeared in the direction of the Emperor's Tomb Mountain Range, offering quests to players. This had truly shattered the players' worldview.

When the news reached the forums, the spectators went wild.

An analysis post by one player quickly climbed to the top of the forum's trending list.

[Di Nian Bully has another surprise for us. Turns out this game does have NPCs—they've been right beside us all along. We just had to develop the Player Camp to a certain point to unlock them.]

Posted by: Mom said names that are too long make idiots repeat them

Content:

Brothers, case closed. I've discovered the most deeply hidden feature in Monster World.

We all thought this game had no NPCs, no main story, and was all about doing whatever the hell we wanted, right?

Wrong. Completely wrong. We were all blinded by our own assumptions.

The truth is, NPCs have always been here. They might even be an organized group, with intelligence, the ability to interact, and the capacity to churn out quests. That's right, you read that correctly: the Di Nian Bully and its bunch of brutes from the Evil Spirit Alliance.

We used to think it was a cesspit, the BOSS with the greatest growth potential, and the bandit blocking the way out of the Newbie Village. So we named it the Bully at the Village Entrance.

But looking back now, I've realized something doesn't add up.

It actually fits the NPC profile perfectly.

I know some hardheaded brothers will object: What the hell does it have to do with NPCs?

Well, then let me spell it out for you. I'm going to walk you through the logic.

What are NPCs for in traditional games?

They interact with

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