Soul-Imprisoning Demon.
This was the final choice the Plane Consciousness made.
As an entity capable of imprisoning the life essence of its enemies, a Soul-Imprisoning Demon was a powerful undead creature. It could only imprison one soul at a time, but the imprisoned creature's body would be sealed inside its rib cage, and its tiny form would bear the victim's features.
The imprisoned body could neither be resurrected nor revived.
For the Plane Consciousness, this was the best choice for dealing with the soul that had tried to twist and influence it.
That soul had remained in this plane for a long time, and it had woven its every action, along with all three games, into the plane itself.
If the Plane Consciousness fought that player, the entire plane would certainly be destroyed.
For the player, losing this plane would mean losing his chance to grow. He could no longer enter the game, which meant he would be trapped at level 9 forever.
And how long could a level 9 player survive without anywhere to go or any chance to grow? Three or five thousand years? Ten or twenty thousand?
Perhaps someone would turn him into materials the very next moment.
The Plane Consciousness understood all too well what losing its plane would mean. Without a plane of its own, what difference would it make if it became undead? In the end, it would still die.
That was why it had made this choice. It had no intention of killing the player. Instead, it planned to imprison him inside its body forever.
That way, the player wouldn't die, the plane wouldn't be destroyed, and it could keep on living.
Besides, the player had hidden his soul here in the first place to ensure its safety. Now that the Plane Consciousness