鱼人
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Details
Original Name:鱼人 (yú rén)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:1431Chapters:245
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Context UptoCh. 1616
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Fishman (鱼人)
Species/Race Fishman; an aquatic race with numerous clans and specialized forms 6 310
Affiliation Varies: the Fishman Empire includes many clans, while Liu Zhi commands Dead Lake, Necromancy, and Undead Fishmen 310 237 1514
Occupation/Role Soldiers, hunters, priests, mages, and other clan-specific professions 237 310 338
First Appearance Chapter 6 6

Power Progression

Fishman professions branch rather than follow one universal sequence. The documented Tide path and Liu Zhi's training process are:

Stage / Realm / Level Chapter Notes
Young Fishman 338 Young Fishmen can be raised in diluted Underworld Spring water before further training; this process strengthens Liu Zhi's Fishmen through underworldification 338.
Tide Warrior 9 10 A Strength-type profession trained at Liu Zhi's Abyssal Demon Reef. Tide Warriors can use spears and shields, and learn to stiffen their vulnerable facial tentacles to deflect a blade 10 237.
Tide Pilgrim 9 According to Black One-Eye, a Tide Warrior or Tide Hero earns this title by challenging ten other clans and returning undefeated 9.

Background / History

On the Rogar'a plane, Fishmen occupied more than half the sea while seeking to establish a Fishman Empire. Their rapid reproduction and coastal attacks made them a major enemy of Fireblade City and the plane's kingdoms 310.

Liu Zhi first fought Fishmen at sea, then studied living opponents and corpses to identify their weaknesses 6 9 10. He later raised Dead Lake Fishmen in his Underworld and trained them for combat under Nasha, a Fishman Hero 237 303. His relationship with the race remained conflicted: by Chapter 1514, he commanded over three million Fishmen despite having fought them as primary enemies for years 1514.

Appearance

Fishmen vary substantially between clans and altered forms 12 310 615.

  • Ordinary Fishmen have slimy-looking scales that provide protection comparable to scale armor, and vulnerable tentacles on their faces 6.
  • The Surging Tides Clan's elite troops are larger than ordinary Fishmen and have seaweed-green rather than grayish-white scales 12.
  • Mechanized Fishmen may have altered eyes, limbs, or facial features, including protection for their tentacles 310 317.

Abilities & Skills

Aquatic Combat

  • Fishmen are dangerous in the water: sailors fighting them from small boats warn that being forced overboard puts them at a disadvantage 12.
  • Their scales and body mucus resist ordinary blade attacks 6 10.

Specialized Professions

  • Fishman Hunters use short spears and throwing nets; Liu Zhi's agile Dead Lake Fishmen also train with fine-thorn swords 237.
  • Clan inheritances support professions including Tide Controllers and Crab Herders 310.
  • Fishman priests, mages, assassins, musketeers, and other specialized troops appear across different Fishman forces 318 338 1101 1102.

Vulnerabilities

  • The facial tentacles are arterial blood vessels and a common attack target, though trained Tide Warriors can harden them 6 10.
  • Quicklime reacts strongly with Fishman mucus and softens their scales, making them easier to cut. It also affects Liu Zhi's living Dead Lake Fishmen 10 318.
  • Striking against the direction of the scales can shave them away 10.

Notable Clans and Forces

Group Distinguishing features
Mechanized Fishmen A Fireblade City coastal clan associated with mechanical alterations and giant biological cities 310 344.
Bloodbone Fishmen Collect seabed wreckage and other refuse; led by Ghost Ship Janya 310.
Broken Blade Clan Fast, lightly armored fighters who operate in small squads and attack from concealment 1101 1105.
Whale Fall Clan Uses whale remains and fungi in warfare; forming a whale fall produces a level-five Whale Fall Priest 1104 1106.
Dead Lake Fishmen Liu Zhi's Underworld Fishmen, trained under Nasha at the Abyssal Demon Reef 237 303.

Appearances

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1431
Total Mentions
245
Chapters Appeared
5.84
Avg. per Chapter