Jacynthus's original plan had been to play it safe and win by having more players survive, as stipulated by the game's rules.
But now that the situation had turned against them, if the Apollo Familia still wanted to win, they had no choice but to take a risk and go for the other victory condition.
Aside from winning by having more players left when time ran out, the other way to win this "Tag Game" was to eliminate the opposing team's "it."
As long as they eliminated the other side's "it," they would win outright, no matter how many players the other team had left.
Jacynthus knew his own limits. In a straight fight, he knew he stood no chance against the "Great Sage."
But now he had the "Palseus's Stealth Helmet," a powerful tool. Winning through a surprise attack wasn't entirely impossible!
Aside from completely concealing his presence, the "Palseus's Stealth Helmet" also had an active "invisibility" skill.
Once activated, the wearer could remain invisible for up to an hour. But the moment he attacked, the effect would wear off.
The skill's cooldown, however, lasted a full fifteen days.
In other words, in a War Game that lasted only seven days, he could use this ability just once. It was Jacynthus's last trump card—and his last hope.
If he could perfectly conceal his presence and figure as he approached the "Great Sage," then launch a sudden attack, there was still a chance he, Jacynthus, could win.
The "Great Sage" was strong. In a straight fight, Jacynthus's chances of winning were practically zero. But he still thought he had a good chance if he could catch his opponent completely off guard.
After all, no matter how strong the "Great Sage" was, Jacynthus was still a veteran Level 3 Adventurer. Even