The Four Attributes and Twenty-Four Passive Skills (2) [Please Add to Favorites and Recommend]
[Intelligence]
①[Trainer: 1]
[Each day, a lord with this skill grants experience to lower-level members of other parties. Each skill level grants 10 experience, increasing with each subsequent level.]
②[Tracking: 0]
[Discover more information from footprints and other traces in the wilderness (party skill)]
③[Tactics: 0]
[Each point increases combat advantage by 1 (party members deal 1% more damage) (party skill)]
④[Pathfinding: 0]
[Each point increases the party's overall movement speed by 3% (party skill)]
⑤[Spotting: 0]
[Each point increases the party's spotting range by 10% (party skill)]
⑥[Item Management: 0]
[Each point increases the capacity of your inventory by 6 slots (lord skill)]
⑦[First Aid: 0]
[Each point increases the party's health recovery rate by 20% (party skill)]
⑧[Rescue: 0]
[Each point gives a 4% chance to save a party member who would otherwise die (up to 40%) (party skill)]
⑨[Surgery: 0]
[After each battle, restores 5% of the health lost in battle to lord-level heroes (party skill)]
⑩[Engineering: 0]
[This skill lets you build your territory and siege engines more efficiently. Each level increases construction speed by 10%, up to level 5 (party skill)]
There were ten Intelligence skills in all!
Most of them were party skills.
Quite a few of them were useful.
Unlike the passive skills under Agility and Strength, which mainly enhanced the lord himself,
Intelligence passives enhanced overall combat ability.
For example, [First Aid], [Rescue], and [Surgery] could greatly reduce his subordinates' losses.
They improved the party's overall survivability.
It seemed that Intelligence was an essential attribute for leading troops into battle.
Next came the skills under Charisma.
At last, he had flipped through an entire page of passive skills to the very bottom.
[Charisma]
①[Persuasion: 1]
[This skill helps you make others more receptive to your point of view. It also reduces the hostility of native inhabitants and increases the rate at which you build goodwill with them.]
②[Captive Management: 0]
[Each point increases the captive carrying limit by 5 (leader skill)]
③[Command: 3]
[Each point increases the party limit by 10 people, boosts party morale, and reduces party expenses and wages by 5% (leader skill)]
④[Trade: 0]
[Each point reduces trade losses by 5% (applies to the [Trade] function and trades with all native factions) (party skill)]
[Skill Points: 4]
There were four skills under Charisma.
One of them was especially important.
That was [Command]!
In short, this skill determined how many subordinates Zong Shen could lead.
Of course, if he wanted to command more people, he would need to recruit "Heroes."
"Hero" was a very broad term.
In theory, even three dimwitted farmers could be trained into Heroes.
But their attributes were too low, and their Loyalty still wasn't high enough.
Talent determined their growth potential.
So they weren't suitable for training as Heroes.
Once Zong Shen grew stronger, he could head to nearby villages, towns, main cities, and Great Cities to recruit people of talent.
Of course, as long as Zong Shen was lucky enough, he could get a Hero Recruitment Scroll.
Then he could recruit a Hero directly.
However, Zong Shen wasn't considering all that just then.
His mind was entirely focused on assigning his points, and he was feeling a little conflicted.
"Recommend how I should assign my points."
Zong Shen called out in his mind.
(Recommended passive skill points: Engineering +2, First Aid +1, Item Management +1)
(Recommended four attribute points: Intelligence +2, Strength +1, Charisma +1)
(Recommended Weapon Proficiency points: Crossbow +5, One-handed Weapon +5)
(For the new attribute skill points from Wisdom, it's recommended that you add them to [Ironflesh] and [Athletics])
(You can't go wrong with this allocation. It will improve your development efficiency, and your current level isn't a problem)
Line after line of golden Strategy Guide prompts appeared. Whenever Zong Shen had a question, the Strategy System would respond.
Zong Shen chose to follow the Strategy System's advice.
After assigning his attribute and skill points,
Zong Shen opened the [Lord Profile] option.
He found that his personal attributes had changed.
[Name: Zong Shen]
[Age: 21]
[Race: Earthling/Human]
[Level: LV1]
[Experience: 55/100]
[Health: 182]
[Command Limit: 4/39]
[Strength: 12]
[Agility: 7]
[Intelligence: 7]
[Charisma: 9]
[Remaining Attribute Points: 0]
[Remaining Weapon Proficiency Points: 10]
[Detailed Attributes: (Click to expand)]
[Weapon Proficiency: (Click to expand)]
Both his health and Command limit had changed after he assigned his points.
Next, Zong Shen opened [Weapon Proficiency] and allocated all 10 available points.
[Weapon Proficiency]
[One-handed Weapon: 89]
[Two-handed Weapon: 80]
[Polearm: 88]
[Bow: 52]
[Crossbow: 57]
[Throwing: 60]
[Firearms: 60]
[Each point of Weapon Proficiency additionally increases damage dealt by the corresponding weapon by 0.1%]
Next, Zong Shen opened the detailed attributes.
[Lord: Zong Shen]
[Equipment: [Disheveled Leather Tunic] [Tattered Leather Boots] [Rusty Sword] [Hunting Crossbow] [Bent Crossbow Bolt] [Dented Improvised Kite Shield]]
[Head Armor: 0]
[Body Armor: 13]
[Leg Armor: 10]
[Skills: None]
[Territory Level: 1]
After checking his attributes,
Zong Shen had a rough understanding of his current situation and the system governing his strength.
Compared to the Wolf Cavalryman, his attributes were pathetic.
Only his piercing damage looked halfway decent.
That was thanks to choosing a Strength-based background when selecting his origins.
But the Wolf Cavalryman was a fully trained level-10 warrior.
Zong Shen was still a level-one lord.
He was also wearing the "starter equipment" that came with his chosen background.
In terms of growth potential, Zong Shen had far more potential as a lord than the Wolf Cavalryman.
Zong Shen waved away the system's information screen and stood up.
He took the last Iron Axe and an Iron Pickaxe from the Territory Storage Box.
Not far away, Tie Zhu had also returned with resources.
[Stone +2]
[Iron +1]
[Flax +2]
After putting down the resources, he turned and headed out to gather more.
It seemed Tie Zhu had gathered some iron.
Iron was an important material for making tools and weapons.
It was undoubtedly an extremely valuable resource.
Zong Shen glanced at the Territory Storage Box.
There were only a pitiful few resources inside.
[Wood ×2]
[Stone ×4]
[Iron ×1]
[Flax ×2]
He couldn't help but shake his head.
Now that he'd assigned his attributes and familiarized himself with the functions, it was time to get to work!
"Do it yourself, and you'll have plenty!"
"As a successful lord, I have to set an example."
Zong Shen rolled up his sleeves and said confidently.
At last, the attribute and function chapters were done.
Although the attributes were mostly based on the Mount & Blade 1 template, his perfectionist streak wouldn't let him rest until he'd calculated everything one by one. Starting next chapter, it was time to explore and build up his strength!
Before you continue