[Intelligence Type]
①[Trainer: 1]
[A lord possessing this skill daily grants experience points to other lower-level party members, increasing by 10 experience per level, with increments scaling by level]
②[Tracking: 0]
[Discover more information from footprints and various other traces in the wild (Party Skill)]
③[Tactics: 0]
[Each point increases combat advantage by 1 (party member damage increased by 1%) (Party Skill)]
④[Pathfinding: 0]
[Each point increases the party's overall movement speed by 3% (Party Skill)]
⑤[Spotting: 0]
[Each point increases the party's scouting range by 10% (Party Skill)]
⑥[Inventory Management: 0]
[Each point increases inventory capacity by 6 slots (Lord Skill)]
⑦[Wound Treatment: 0]
[Each point increases the party's health recovery speed by 20% (Party Skill)]
⑧[Surgery: 0]
[Each point increases the chance for party members who would have died to survive by 4% (Cap: 40%) (Party Skill)]
⑨[First Aid: 0]
[After each battle, restores 5% of the health lost by lord-level heroes during combat (Party Skill)]
⑩[Engineering: 0]
[This skill allows you to build your territory and siege equipment more effectively; each level increases construction speed by 10%, with a cap of 5 levels (Party Skill)]
There are a total of ten Intelligence-type skills!
The vast majority of them belong to the category of party skills.
Among them, there is no shortage of many useful skills.
Unlike the passive skills of the Agility and Strength types, which primarily strengthen the lord themselves.
As for Intelligence-type passives, they strengthen overall combat capability.
For instance, [Healing], [Rescue], and [First Aid] can significantly reduce the casualty rate of subordinates.
They improve overall survivability.
It seems that Intelligence is an essential attribute for leading troops in battle.
Next, we arrive at Charisma-type skills.
He finally flipped to the very bottom of the page, which was filled with passive skills.
[Charisma Type]
①[Persuasion: 1]
[This skill will help you make your points of view more easily accepted by others, while also reducing the hostility of natives and increasing the growth rate of favorability.]
②[Prisoner Management: 0]
[Each point increases the prisoner capacity limit by 5 (Leader Skill)]
③[Leadership: 3]
[Each point increases the troop capacity limit by 10, improves troop morale, and reduces troop expenses and wages by 5% (Leader Skill)]
④[Trade: 0]
[Each point reduces transaction losses by 5% (Applies to the [Trade] function and transactions with major native factions. (Party Skill)]
[Skill Points: 4]
There are four Charisma-type skills.
Among them is one crucial skill.
That is [Leadership]!
In short, this skill represents how many subordinates Zong Shen can lead.
Of course, to command more manpower, he needs to recruit "Heroes."
"Hero" is a very broad term.
Theoretically, even three simple farmers could be trained up.
Of course, their talent attributes are too low, and their loyalty is not high enough.
Talent determines the future growth ceiling.
Therefore, they are not suitable to be trained as heroes.
He will only have to wait until Zong Shen becomes powerful enough to travel to nearby villages, towns, major cities, and colossal cities to recruit some fated individuals.
Of course, as long as Zong Shen is lucky enough, he might be able to loot a Hero Recruitment Scroll.
Then he could recruit them directly.
However, Zong Shen was not considering all that right now.
His mind was completely focused on allocating his points, and he was currently feeling a bit conflicted.
"Recommend some point allocations."
Zong Shen called out in his mind.
(Passive skill recommendations: Engineering +2, Wound Treatment +1, Inventory Management +1) (Four major attribute recommendations: Intelligence +2, Strength +1, Charisma +1) (Weapon proficiency recommendations: Crossbow +5, One-Handed Weapon +5) (For the new attribute points gained from Intelligence, it is recommended to add them to [Ironflesh] and [Athletics]) (Following this allocation is guaranteed to be correct; it will increase your development efficiency, as your current level is not the issue)
Lines of golden strategy prompts appeared; whenever Zong Shen had a question in his heart, the Strategy System would appear.
Zong Shen chose to follow the strategy's advice.
After the attributes and skills were all allocated.
Zong Shen opened the [Lord Profile] option.
He discovered that his personal attributes had changed.
[Name: Zong Shen] [Age: 21] [Race: Earth/Human] [Level: LV1] [Experience: 55/100] [Health: 182] [Commanded Population: 4/39]
[Strength: 12]
[Agility: 7]
[Intelligence: 7]
[Charisma: 9]
[Remaining Assignable Attribute Points: 0]
[Remaining Assignable Weapon Proficiency: 10]
[Detailed Attributes: (Click to expand)]
[Weapon Proficiency: (Click to expand)]
Both health and the number of troops commanded had changed due to the attribute points added.
Next, Zong Shen expanded [Weapon Proficiency] and added the 10 assignable points to it.
[Weapon Proficiency]
[One-Handed Weapons: 89]
[Two-Handed Weapons: 80]
[Polearms: 88]
[Bows: 52]
[Crossbows: 57]
[Throwing: 60]
[Firearms: 60]
[Each point of weapon proficiency increases the corresponding weapon damage by an additional 0.1%]
Following this, Zong Shen expanded the detailed attributes.
[Lord: Zong Shen]
[Equipment: [Disheveled Leather Tunic] [Tattered Leather Boots] [Rusty Sword] [Hunting Crossbow] [Bent Crossbow Bolt] [Dented Simple Kite Shield]]
[Head Armor: 0]
[Upper Body Armor: 13]
[Leg Armor: 10]
[Skills: None]
[Territory Level: 1]
After checking his own attributes, Zong Shen had a rough understanding of his current situation and power system.
Compared to the Wolf Cavalry, his own attributes were nothing more than a joke.
Only the piercing damage stat looked somewhat decent.
This was only because he had specifically chosen the strength-based path when selecting his background.
However, the Wolf Cavalry was, after all, a level 10 fully-formed warrior.
Zong Shen was still just a level 1 lord.
He was still wearing the "newbie gear" that came as a bonus with his background choice.
In terms of growth potential, Zong Shen, as a lord, was far greater than the Wolf Cavalry.
Zong Shen waved his hand to dismiss the system's information screen and stood up.
He took the last iron axe and an iron pickaxe from the Territory Storage Box.
Not far away, Tie Zhu also returned with resources.
[Stone +2]
[Iron +1]
[Hemp +2]
After dropping off the resources, he turned around and headed out to gather again.
Tie Zhu seemed to have gathered some iron.
This iron was an important material for crafting tools and weapons.
It could be considered an extremely important resource.
Zong Shen glanced at the Territory Storage Box.
The resources inside were pitifully few.
[Wood ×2]
[Stone ×4]
[Iron ×1]
[Linen ×2]
He couldn't help but shake his head.
Now that the attributes were added and the functions were fully understood, it was time to get to work!
"If you want to be well-fed and well-clothed, you have to do it yourself!"
"As a successful lord, one must set an example."
Zong Shen rolled up his sleeves and said with full confidence.
The chapters on attributes and functions were finally finished.
Although the attributes generally followed the template of Mount & Blade 1, my obsessive-compulsive disorder couldn't handle it, so I had to calculate them one by one. Starting from the next chapter, it's time to go treasure hunting and develop!
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