Dungeon kobolds' advantage in mining was mainly reflected in their innate talents.
As a race capable of living underground for long periods, every kobold was born knowing how to dig through rock and soil.
They were also generally far more adapted to underground labor and life than human miners.
Normally, human laborers had to leave the mine every two to three days to receive sunlight. Otherwise, their eyes would easily deteriorate, while melanin secretion in their skin would be suppressed, leaving them pale as paper.
Moreover, if humans lived underground for too long, they would suffer from disrupted time perception, with a certain proportion developing autism. Anxiety and hallucinations would break down miners' mental defenses.
Therefore, most human miners had to follow a rotation system when working underground, heading to the mining area at fixed intervals while receiving a certain number of days off or reassignment.
Kobold miners had none of these problems.
They could even live continuously in dark, sunless underground spaces for years, or even over a decade.
Another point was that kobolds' physical structure made them better suited to excavation work.
Their short stature, scale-covered skin, and pangolin-like claws allowed them to thrive within dungeons.
However, human miners were not without their merits.
After all, humanity's greatest advantage was not powerful bloodline talents, but the accumulation and study of knowledge and experience.
This was especially true for specialized professionals in mining and excavation.
This group of elite miners clearly possessed abundant mining experience. Their work efficiency would definitely not be much lower than that of kobold miners, even accounting for the rotation system.
After all, kobolds' enthusiasm for mining relied entirely on impulses ingrained in their bloodline.
Their work discipline was exceedingly lax, and the Kobold Chieftain Dutra had to personally supervise them every day.
In short,