Just as he had expected.
The effects of this [Thunder Orb (Gold)] indeed belonged to the elemental rules category.
It came with two active effects and two passive effects.
Overall, it was highly practical.
It was indeed worth carrying around.
Of its two active effects, [Thunder Strike] was a low-cooldown, high-frequency single-target attack.
It could summon a bolt of lightning to strike a designated target or location.
It dealt a fixed 1,500 points of damage, with a cooldown of only 3 seconds per strike, allowing for 20 strikes per minute.
However, after [Thunder Strike] had been cast 1,000 times, it required an additional 3-day cooldown.
This effect was excellent for single-target combat or harassment.
Its output frequency ensured that its damage would not be low.
Even legendary powerhouses with over a hundred thousand—or even several hundred thousand—health would see their health rapidly fall under the sustained bombardment of [Thunder Strike].
The second active effect, [Thundercloud Storm], faintly carried the might of a Tier 7 calamity-grade spell.
Its area of effect could reach a radius of 10 kilometers.
It lasted for 20 minutes, during which fierce lightning and storms would descend upon the area, dealing indiscriminate damage over a large range.
This effect had a cooldown of up to 24 hours, and after being used a total of 12 times, the orb would be damaged.
So, it could also be understood as an effect that consumed the orb's durability in advance.
As for the two passive effects, Zong Shen believed they were the true core of this orb.
After all, passive buffs could remain in effect continuously and stack.
The first passive effect was [Thunder Spirit Protection], which reduced damage taken from Lightning Element spells below Tier 7 by 50%.
The second passive effect was [Thunder Spirit Blessing], which provided comprehensive