Aside from [Privilege I] and [Privilege II].
The remaining privileges were all quite good.
By [Sixth-Tier Privilege], their bonus effects had become considerably higher.
They were as follows:
[Privilege III: All-Territory Walkers (Increases the base movement speed of all territory residents, including non-human races, mounts, and battle pets, by 30%. This privilege is calculated before base values.)]
[Exchange Price: 3,754,000 Denar]
[Privilege IV: Bountiful Era (Increases the yield of all crops and livestock farming within the territory by 18%. This privilege is calculated before base values.)]
[Exchange Price: 4,290,000 Denar]
[Privilege V: Far-Reaching Renown (The territory gains 3% renown across the entire region, greatly increasing the rate at which nearby wanderers are drawn in.)]
[Exchange Price: 5,123,000 Denar]
[Privilege VI: Revival Blessing (After a territory resident suffers fatal damage, there is an 18% chance for them to revive within the territory after 24 hours. The revived individual's designated state will be their state one hour before death. Each territory resident may only trigger this once.)]
[Exchange Price: 6,900,000 Denar]
[Privilege VII: Large Storage Box (Increases the number of Storage Grids in the Territory Storage Box by 220%.)]
[Exchange Price: 4,820,000 Denar]
[Privilege VIII: Command Enhancement (Increases the universal Command Value of territory heroes by 3,000 points.)]
[Exchange Price: 3,450,000 Denar]
[Privilege IX: Mutual Destruction (When the territory falls, the Lord is killed, or becomes a Free Citizen, the territory will trigger the Mutual Destruction effect, igniting raging flames that deal a cumulative total of 6,000,000 damage to all targets within range.)]
[Exchange Price: 5,782,000 Denar]
[Privilege X: Life Guardian (When a territory resident's health falls below 35%, the Life Guardian privilege will trigger, granting a shield with Durability equal to 300% of their maximum health and 300 points of dual resistance. This effect