After the monument was placed, all the Sandfolk received an area-wide buff.
Everyone wore relieved expressions.
As a growable wonder structure, the monument's effects had yet to reach their peak at this stage.
If those 10 points to all attributes were added to Zong Shen, they would be practically negligible.
But when applied to the Sandfolk, whose foundations were far weaker, the changes were obvious.
A novice Farmer's individual attributes were only around 5 to 10 points to begin with.
With an additional 10 points to all attributes, these Sandfolk generally rose from Farmers barely capable of fighting to combat strength close to that of first-tier militiamen.
It also increased their base damage by 10% and granted 50 points of both physical and magic resistance.
Though the former buff did not seem particularly impressive, it was still percentage-based.
Anyone who had played online games knew that percentage-based skills became god-tier abilities in the mid to late game.
As for the latter, its effects were immediate.
It was equivalent to every person putting on a low-level purple rare-grade suit of armor.
Every Sandfolk member within the range had become tough-skinned and resilient.
Even if they were sent to confront the Garrison troops of Mist Oasis head-on again, they would no longer suffer losses as severe as before.
The monument's second effect, [Call to Arms], was even more meaningful.
It could subtly increase its appeal to the Sandfolk by 100%.
It was even more attractive to Sandfolk living as nomads, while also becoming a priority option when the Sandfolk chose places to settle.
Aside from those few Sandfolk settlements in the south, there were still a small number of Sandfolk within the Sarranid Sultanate who possessed their own freedom.
Although Free Citizens made up only a small portion of them, there were