Zong Shen saw this and knew, even without reading the Strategy Guide's notes to the end, that this [Magic Charging Tower] would be of great use in the territory's upcoming Defense Challenge!
From a certain perspective, the [Fourth-Order Magic Charging Tower (Purple)] was even more valuable than the [Magic Spring], at least in terms of recovery efficiency.
The difference was that the [Magic Spring] was more flexible and could be carried around, allowing one to decide when to drink from it.
However, the [Fourth-Order Magic Charging Tower (Purple)] could only provide its buff effects and replenish magic power within the range of the Charging Tower built in the territory.
Still, no matter what, the practical value of this building was already abundantly clear!
Moreover, this complete blueprint was a "triple-yolk egg," allowing him to construct three [Fourth-Order Magic Charging Tower (Purple)]s at once and form a reasonable parallel network!
Only then did he shift his attention to the Strategy Guide's summary of the blueprint.
(Magic Charging Towers are highly cost-effective magic replenishment buildings, especially suitable for replenishing magic power during wartime. They can greatly improve the sustained combat capability of spellcasters within a territory. Their unique [Magic Feedback] effect is their most outstanding feature: the more spells cast within their range, the faster they accumulate reserves. This blueprint can build three towers, allowing a three-tower parallel setup. The maximum parallel distance between two [Fourth-Order Magic Charging Tower]s is ten kilometers, while a single [Magic Charging Tower] has a coverage radius of five kilometers. Please combine them reasonably according to these distance parameters so that the three Charging Towers can perfectly cover key areas of the territory, especially during the Defense Challenge. After the challenge ends, they can be adjusted as needed to maximize this building's magic replenishment advantages. Summary: Not