Reborn in Advanced Nurturing High School: My Love Stock Market Only Knows Full Margin!
Chapter 392

Sakayanagi Arisu: Do You Want to Meet Me?

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"After we make contact with the people from Class B, we'll find out what the 10 competitions they've prepared are. Five of them are decoys, and the other five are the real competitions they want to hold. The same applies to our side."

Ichinose Honami read aloud the documents she was holding. After several days of screening and consideration, all 10 [projects] that Class A had considered had been selected.

First, there are five [items] used as a smokescreen.

[400m Relay Race, with five participants.]

Rules: The race will proceed as a regular relay race. Five people will stand in fixed positions to complete the baton exchange. The class that reaches the finish line first will win.

Commander Tower: Allows you to switch relay runners mid-race to complete the leg of the race that the opposing team needs to perform.

[Gomoku, a game for three players.]

Rules: The game will be played according to the basic rules of Gomoku a Row). The first class to win two games will be the winner. There is a time limit for thinking in each game. If there is a tie, an overtime period will be played.

Commander Tower: Can intervene in the game at any time, providing a move suggestion.

[Soccer, a game with eleven players.]

Rules: The game will be played like a regular Soccer match. The first class to score 1 point wins the game, and the game will be played in a best-of-three format.

Commander Tower: Can come on as a substitute at any time and leave the field at the end of the current match.

[Science Exam, eight participants, one hour time limit.]

Rules: Answer science questions covering the first-grade curriculum. The total scores of the eight students will be tallied and compared. The class with the higher score wins. In case of a tie, an overtime round using a backup test will be held. The overtime round will last only ten minutes, and each class can send one student to participate.

Commander Tower: Allows the transmission of answers to specific questions to participating students during the exam.

[This Game Level Clearing for two players, and a time limit of thirty minutes.]

Rules: The game is a side-scrolling platformer game. Each student has three lives. The winner is the one who can go the furthest and get the most points. The final score is determined by the total points.

Commander Tower: Allows you to use one life of each player in your class during the match.

These five items are all intended to be submitted as a smokescreen, especially the final [Game Level Clearing] competition, which is a plan devised by Kanzaki Ryuji.

Both he and Shibata were very good at this side-scrolling platformer game, but being good at it was one thing, but the purpose of submitting it as a "project" was to influence Class B's judgment. After all, it was a game, and many boys would probably say they were very good at it, which would lead to many misjudgments and distract them from their training.

Even if they are randomly selected in the end, Shibata Sou and Kanzaki Ryuji can still achieve good results.

Next up are the five [items] where the real competition will be decided.

[History Exam, ten participants, one hour time limit.]

Rules: Answer history questions covering the first-grade curriculum. The total scores of the ten students will be tallied and compared. The class with the higher score wins. In case of a tie, an overtime round using a backup test will be held. The overtime round will last only ten minutes, and each class can send one student to participate.

Commander Tower: Can help participants answer two questions during the competition.

History is the subject that students in Class A excel at. Since the beginning of the semester, they have achieved excellent results in history in every academic exam.

Whether it's Hashiba Hikaru and Ichinose Honami, who always get perfect scores, or the ordinary students in Class A, the average score of the students is above 80, which is perfectly acceptable as a real competition item.

Everyone is very confident that the ten people selected, including Hashiba Hikaru, will be able to produce the best results.

[2000m Long-distance Run, with four participants and a time limit of 15 minutes.]

Rules: The race will be based on the data that one lap of the playground is 400 meters. Each person must run five laps. Before the time is up, the number of people who have finished the race will be counted. If all the runners have finished the race, the class with the shortest time will win.

Commander Tower: Allows you to bring on substitutes at any point during the match.

This was a project proposed by Shibata and several athletic boys. The two-kilometer run wasn't too difficult for them. If they used their fastest speed, they could finish five laps in under ten minutes.

[Tug of War- war, with 20 participants, half men and half women.]

Rules: There are three rounds in total. The team that successfully moves the rope to the designated area wins. The first class to win two rounds wins.

Commander Tower: Allows you to change the student order of the opposing class once.

This test project was conceived by Ichinose Honami, because Tug of War is a test of teamwork. The students in Class A already got along very well, and this kind of competition could bring out the greatest effect of their unity.

[Table Tennis Singles, seven participants.]

Rules: The match will be played according to the basic rules of Table Tennis. There will be a total of seven rounds, played in a best-of-seven format. The first player to reach 11 points and Lead 2 points in each round wins. If there is a tie, an overtime period will be played until one side Lead by 2 points.

Commander Tower: Can be used as a substitute for one round of matches at any time.

The last item is the only solo competition, which is overseen by Hashiba Hikaru. As the core [item], if it is selected for the exam, it will definitely help Class A win a point.

[Pole Vault, one participant per event]

Rules: The competition will be conducted according to the basic rules of Pole Vault. Participants may attempt the challenge three times, with each attempt covering a distance of at least 5cm. The best of the three attempts will be used as the result of the competition, and the participant with the greater distance will win.

Commander Tower: Allows modification of distance once at any time.

After glancing at the details of the ten projects, Hashiba Hikaru stroked her chin, her thoughts racing.

During the final exam, a real-time lottery will be held, meaning that the five projects actually submitted and the five projects submitted by the other class will be selected.

If your class draws more events, you'll have an advantage. But if the opposing class draws more events, you'll have to fight hard in the competition.

"It's time. Please come with me Ichinose."

As the Chie Hoshinomiya must lead her class's "Commander Tower" to meet with the opposing class's "Commander Tower." Under the witness of the two teachers, they must announce their chosen "projects" and specific rules, and only after the review is completed can they exchange information.

"Go for it, Ichinose!"

"Yes, I will try my best."

The girl, trusted by her classmates, took a deep breath, glanced at her boyfriend who was gazing tenderly at her, and mustered her courage.

When she and Chie Hoshinomiya arrived at the classroom in the Special Building, Sakayanagi Arisu and Class B's homeroom teacher Mashima Tomoya, arrived a little earlier. The silver-haired girl was holding a document, which should be the competition content they had selected.

"Alright, everyone's here."

Chie Hoshinomiya waved her hand, her expression somewhat serious. She and Mashima Tomoya stood behind the two girls, watching them exchange documents.

"After reviewing the opponent's match data, you now have ten minutes to read it. If you find any loopholes or strange points, please point them out directly, and we will review them together."

Mashima Tomoya outlined the next steps, which falls under the responsibilities of the homeroom teacher.

"Understood."

The two girls took the documents from each other and began to examine them carefully.

Ichinose Honami looked at the ten projects that Sakayanagi Arisu had presented, her expression gradually became serious.

It's no wonder they were ranked first upon entering the school; four of the competition items provided by Class B were Written Exam, showing that they have great confidence in their students' performance.

The ten minutes passed quickly. The projects provided by the two classes did not overlap, and all the rules were clearly written. Ichinose Honami and Sakayanagi Arisu did not raise any objections.

"Since none of you have any objections, let's proceed as planned. The exam is in a week, so please train hard."

Chie Hoshinomiya calmly scanned the two girls' faces.

"Yes."

Chapter 652 Sakayanagi Arisu: Do you want to meet me?

After the incident was over, Ichinose Honami said goodbye to her Chie Hoshinomiya, and returned to Class A alone.

As soon as I stepped into the classroom, the students immediately surrounded me.

"So, what projects did Class B choose?"

"Yes, Ichinose, are the competition questions they proposed difficult?"

Everyone is very concerned about this matter, as it concerns the victory of the final match. As the saying goes, "Know yourself and know your enemy, and you will never be defeated." If the opponent chooses a difficult match, it may put the class members in a tough battle.

"Everyone, please be patient. Let me write these items on the blackboard first, and then we can discuss how to conduct the training."

Ichinose Honami's expression was resolute; no matter what moves the opponent made, she was determined to lead the class forward.

"Good."

In no time, Ichinose Honami wrote all ten [projects] proposed by Class B on the blackboard. Hashiba Hikaru stared intently at the projects on the blackboard, her expression serious.

The competition content personally selected by Sakayanagi Arisu was not simple.

The first part consists of four written Written Exam: Modern Literature, mathematics, social studies, and English. These four subjects are probably the ones that the students in their class are best at.

Then there are the sports-related competitions, namely Volleyball with six participants, Multi-person Jump Rope with twenty participants, and Dodgeball with eighteen participants.

It is estimated that in order to make better use of the elite members of the class, the number of people in these three sports [projects] combined exceeds forty, which means that some people will definitely participate in the competition repeatedly, and this is the reserved space.

The remaining events are Go and Rapid Mental Math, which are true battles of wits. The only event for individual participants is chess.

Setting this match as a one-on-one game suggests it's a core competition with Sakayanagi personally in charge.

After all, the rules already state that the [Commander Tower] can issue instructions at any time during the time it holds the piece, with a maximum instruction duration of thirty minutes, which is enough to determine the outcome.

"As expected of Class B, they actually arranged four Written Exam."

"Yes, I really don't have much confidence in my English subject..."

"My Modern Literature and social studies are okay, but I'm not so good at math exams."

After seeing that Class B had proposed four Written Exam items, the students in Class A understood that this was their strategy, because the students in Class B were already among the best in terms of overall academic performance.

"Besides, chess seems quite difficult. I've only ever watched it on TV before, and I've never played it myself."

"Rapid Mental Math isn't easy either, considering there's a time limit."

"Sports competitions are not complicated, and I'm very confident in that regard!"

After reading the [project] written on the blackboard by Ichinose Honami, the students in Class A had different ideas and started a heated discussion.

This is Class B's strategy. In the coming week, everyone must train hard, otherwise, if they draw the exam content designed by their opponents, they may be caught off guard.

"Please be quiet, everyone. Let's start developing a strategy for the exam."

The pink-haired girl clapped her hands on the podium. As the class representative, she held considerable authority, and after two rounds of applause, the classroom instantly fell silent.

"Now that we know all the exam content for Class B, we must prepare well. We also can't neglect the projects we decided on ourselves; we need to train hard on those as well."

A resolute glint flashed in Ichinose Honami's clear, transparent blue eyes. She had long anticipated that Sakayanagi Arisu's move would be anything but simple, and she was already prepared.

"Next, I will outline the specific plan. Please listen carefully."

Although Ichinose Honami had always followed behind Hashiba Hikaru and done some auxiliary work in previous Special Exam, it didn't mean she lacked the ability to mobilize all the students for training.

The girl is quite clever. Now there are only seven days left. In addition to ensuring that she trains for the five events that her class has set out to actually be used in the competition, she also needs to focus on training.

Another thing is to gather information about the opposing class.

"Of course, we will continue training on the five sports that our class has selected, but there is another equally important matter at the moment."

Ichinose Honami glanced at her boyfriend, as if she had thought of something.

"What is it, Ichinose?"

"Although we currently know the ten [projects] proposed by Class B, five of them are misdirections. In order to reduce our training costs, I think it's necessary to gather intelligence."

"I see. If we can find the mole in Class B, we might be able to find out their true intentions."

"If we can get information about what they really intend to submit for the competition, we can definitely gain the upper hand."

The students in Class A were immediately motivated, since they had done plenty of intelligence gathering before.

"Ichinose, who are you planning to send?"

Kanzaki Ryuji was somewhat eager to try. He knew quite a few people in Class B, and maybe he could get some information out of them.

I'm preparing to...

Ichinose Honami didn't even bother to act; after saying that, she stared intently at Hashiba Hikaru's face, making it clear to the students in the class what she meant.

"Well, if we let Classmate Hashiba handle it, I'm sure there won't be any problems."

"Yeah yeah."

"I have this feeling that Classmate Sakayanagi and Hashiba seem to be..."

Shibata didn't finish his sentence. Just as he finished speaking, the athletic boy suddenly felt an incredibly cold gaze fall on him. Perhaps he remembered something, which made his spine tingle, and he instantly shut his mouth.

"No problem, leave this to me."

Hashiba Hikaru stood up and took on the task. Since his Pole Vault training didn't take much time, if he could successfully gather information about Class B, he could help his classmates gain an advantage.

However, as he looked at his girlfriend standing on the podium, the smile on her face gave the young man a very strange feeling.

"Then let Guang handle it. I believe you can definitely get the intelligence, which will save us time and allow us to conduct more targeted training."

"Yes, I will try my best."

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