Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Soul Mutation
- 6.2Ice Wind Space
- 6.3Ice-Wind Prison
- 6.4Sigh of the Wind
- 6.5Phantom Spear
- 6.6Defensive Techniques
- 6.7Formations
- 6.8Laws of Space
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Rayast Continent
- 9.2Return to the Herbert Family
- 9.3Hell and the Fiend Journey
- 9.4Prefect of Flowing Wind
- 9.5Grand Perfection and Sovereign Ascension
- 9.6Pursuit of Transcendence
- 10Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Simon Herbert |
| Alias(es) | Ice Wind Demon; Ice Wind Sovereign |
| Species/Race | Human; Soul Mutator |
| Gender | Male |
| Affiliation | Herbert Family; Grayson Family; Wind and Water Sovereign factions |
| Occupation/Role | Cultivator; Fiend; Prefect of Flowing Wind Prefecture; Sovereign; Vivian's Emissary |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Sixth-rank warrior | 1 | Reached at age twelve, setting a new Herbert Family record. |
| Saint Magus / Saint Realm | 3 | Entered the thresholds of Wind and Water profound mysteries; discovered he was a Soul Mutator. |
| Wind Lowgod | 6 7 | Fused Wind Speed and Slowness, ascended, and formed a Wind divine clone. |
| Water Lowgod | 7 | Achieved Water-element godhood and formed a Water divine clone. |
| Water Midgod | 16 | Water Lowgod Spark transformed into a Midgod Spark, giving him two Midgod clones. |
| Midgod | 18 | Returned to the Herbert Family as a Midgod and prepared to enter Hell. |
| Seven-Star Fiend-level combatant | 43 45 | Killed the Seven-Star Fiend Roland; later developed into a fighter with no major weaknesses. |
| Seven-Star Fiend | 116 | Officially upgraded and received a new Fiend Medal. |
| Prefect of Flowing Wind Prefecture | 130 | Defeated Eastwood in a formal challenge and gained Prefect authority. |
| Wind Element Grand Perfection | 175 | Broke through to Grand Perfection and was rewarded by Vivian with an Emissary Jade Token. |
| Water Element Sovereign | 225 | Refined a Water Element Sovereign Spark; his Water clone attained Grand Perfection and gained Willpower. |
| Wind Element Highgod Sovereign | 230 | Killed Diya and refined his Wind Element Highgod Sovereign Spark. |
| Wind and Water Sovereign / Ice Wind Sovereign | 232 235 | Publicly faced the Rule Sovereigns as a dual-element Sovereign and later hosted a celebration of his ascension. |
| Laws of Space perfected | 259 | Perfected the Laws of Space after prolonged research. |
| Hongmeng Body | 264 | Merged his three souls into one transparent sword-shaped soul; his Sovereign clones dissipated. |
Background / History
Yang Yu transmigrated into the body of Simon Herbert in the Coiling Dragon world. Before the transmigration, Simon was already an extraordinary Herbert Family talent: he became a sixth-rank warrior at twelve and studied wind magic under Phil, a Sanctuary wind mage, while receiving guidance from Patriarch Solo. 1
After being severely injured by Elodi's hidden soul attack in a dispute over a magic-crystal vein, Simon rapidly advanced through cultivation. He later killed Elodi, destroyed the Joshua Clan encampment, and used the resulting resources to pursue Wind and Water law fusion. 1 3
Simon became a dual-element god in Icewind Canyon, creating Wind and Water divine clones. The fusion of their divine power greatly amplified his capabilities and nourished his original body. 6 7
After reaching the Midgod level, Simon returned to the Rayast Continent and supplied the Herbert Family with Godheads, artifacts, Saint-level magic-beast cores, and cultivation resources. He then departed for Hell to seek greater strength. 18
In Hell, Simon developed into a renowned Fiend, married Fanny Grayson, became Prefect of Flowing Wind Prefecture, and eventually rose to Grand Perfection and Sovereign status. 116 130 175 230
Appearance
Simon is commonly depicted with black hair in his original body and water-blue hair when merged with or manifesting his Water Element divine clone. His Wind divine clone wears light-cyan robes, while his Water divine clone wears deep-blue robes. 7 16
- Often wears a simple water-blue robe. 228
- Maintains a gentle, composed outward demeanor despite a stern, murderous gaze in battle. 18 228
- Possesses three sword-shaped souls—one for his original body and each elemental clone—before later merging them into a single transparent sword-shaped soul. 7 264
Personality
Simon values independence and strongly rejects relying on others for wealth or status. Although Fanny repeatedly supports him with resources, he remains conflicted about accepting help and prefers to secure his future through his own strength. 20 37
He is generally polite, gentle, and unassuming toward friends and family. He does not attack those without hostile intent, as shown by his friendly spar with Anthony, and he repays support with resources, protection, and loyalty. 6 18 89
Against enemies, Simon is decisive and ruthless. He eradicated the Joshua Clan after killing Elodi, annihilated hostile bandit groups, and later hunted Sovereigns to refine their Sparks. His time in Hell gradually gave him a sharper, more murderous temperament. 3 21 228 230
Abilities & Skills
Soul Mutation
Simon is a dual-element Soul Mutator of Wind and Water. His mutated soul gives him exceptional comprehension, powerful soul force, and the ability to fuse divine powers from different elements. 2 7
- His fused divine power is stated to be ten times stronger than single-element divine power. 7
- His Wind and Water clones can cultivate and fight simultaneously. 7 226
- He conceals the aura of fused divine power to keep his Soul Mutator status hidden. 7
- His status greatly accelerates his fusion of profound mysteries. 33 82
Ice Wind Space
A fused Wind–Water domain focused on binding, suppression, and battlefield control. Simon continually upgrades it through further law fusion. 20 36 37
- Restrains and slows opponents within its range. 20 220
- Can bind Highgods, Seven-Star Fiends, and Asura-level enemies. 43 56
- Its later versions combine Wind Space, Wind Element, Water Element, and spatial properties. 36 37
- It became powerful enough to freeze or immobilize large groups of soldiers and commanders. 105 220
Ice-Wind Prison
A single-target derivative of Ice Wind Space that combines binding force with material destructive power. 37
- Compresses the domain into a focused prison around an opponent. 37
- Used to restrain Roland, Barros, Kaufman, Sotos, and other high-level opponents. 43 57 80 220
- Can create openings for Simon's material and soul attacks. 43
Sigh of the Wind
Simon's principal Wind-element sword technique, developed from Speed, Slowness, and Wind Element profound mysteries. 4 24
- Its refined version can tear open Hell's space with a sword strike. 24
- Provides high movement speed, attack speed, unpredictable trajectories, and destructive power. 24
- Was incorporated with Round Softness to defeat Eastwood. 130
Phantom Spear
A soul attack that manifests hazy spear shadows to assault an enemy's Soul Ocean. 8 43
- Effective against opponents with weak or incomplete soul defenses. 43
- Simon's Wind divine clone can also perform it, doubling its pressure in coordinated attacks. 43
- It killed Roland and later Diya. 43 229
- Aiken could counter it with a soul shockwave, demonstrating that it can be neutralized by sufficiently strong soul attacks. 149
Defensive Techniques
Simon deliberately developed broad defenses to eliminate exploitable weaknesses. 8 40
- Wall of Illusion — soul-defense technique effective even against Six-Star Fiends skilled in soul attacks. 8 40
- Ice Mist Battle Armor — material-defense technique that protected him from Midgod bandit attacks. 8 20
- Water-law fusion of Roundness and Softness further improved his material defense. 40
- His defense was nevertheless cut through by Thornton's Tiger Roar, an Innate Divine Ability involving the Laws of Space. 110
Formations
Simon studies and creates formations, aided by Master Roy's instruction and exchange of knowledge. 97 99
- Reached the threshold of formation mastery after one month of study. 97
- Became a master of formations after breaking through the thirty-times hurdle. 98
- Uses formation knowledge to identify hidden objects and investigate unusual terrain. 116
- Studies applications including Divine Sense concealment, illusions, elemental extraction, and elemental concentration control. 97
Laws of Space
Simon indirectly perceived spatial properties through Wind and Water laws before later perfecting the Laws of Space. 36 112 259
- Used spatial insights to accelerate profound-mystery fusion. 38
- Learned from the spatial manifestations of Innate Divine Abilities such as Tiger Roar. 110 112
- Developed spatial bindings strong enough to kill the Four Divine Beasts. 226
- Perfected the Laws of Space after one hundred million years of research. 259
Equipment / Weapons / Items
- Wind-Annihilation Divine Sword / Longswords — nurtured with fused divine power; used by Simon and his clones. 7 8
- Ice Mist Battle Armor — his material-defense technique and armor. 8 20
- Sovereign Artifact longsword — borrowed from Grayson for the Eastwood challenge, then later possessed Sovereign Artifact weaponry. 127 128 131
- Flame Sacred Armor — acquired from Eastwood's possessions after becoming Prefect. 131
- Rusted shortsword — an unbindable weapon containing gray airflow suspected to be Hongmeng Spiritual Energy; Simon considers it crucial to his future transcendence. 170
- Sovereign Sparks — refined Water and Wind Element Sovereign Sparks to become a dual-element Sovereign. 225 230
- Four Divine Beasts' Essence Blood — absorbed forty drops to raise his original body and two elemental clones to Sovereign Artifact level. 227
Relationships
- Fanny Grayson — wife and closest companion; they fight together, share secrets, and later marry. Simon repeatedly protects her and forges armor for her from Azure Dragon scales. 20 36 89 92 226
- Solo — Herbert Family patriarch and Simon's early supporter; Simon supplies him with cultivation resources and later entrusts him with family and Divine Plane duties. 1 18 236
- Darren and Iseline — Simon's parents; he gives them Earth Heart Milk and Soul Golden Beads to aid their breakthrough to the Saint Realm. 18
- Grayson — Fanny's grandfather and Simon's mentor-like ally; supports Simon's Prefect challenge, lends him a Sovereign Artifact, and later receives a Sovereign Spark from him. 124 127 259
- Anthony — Guardian Saint of the Charles Empire; a friendly sparring partner whom Simon respects for his straightforward character. 6
- Loya Damon — Lowgod blacksmith and friend who agrees to forge armor from Thunder Dragon scales. 11
- Master Roy — formation mentor and sparring partner; trades formation knowledge with Simon and supplies him with instructional books. 92 97
- Gavi and Trey — companions Simon protects from assassins; they compensate him with Wind and Water Sovereign Power. 80 81
- Thornton — White Tiger Clan opponent who gave Simon the opportunity for a 500-year epiphany; they later become friends. 110 112
- Vivian — Life Sovereign who rewards Simon with an Emissary Jade Token and supports him during the Sovereign trial. 175 232
- Linley Baruch — Simon intends to befriend and assist him, partly to make up for regret concerning Doehring Cowart. 87 249
- Schwartz, Mota, and Klos — Wind Element Sovereigns who pledge allegiance to Simon after Diya's death. 230
- Huerlei — Lightning Sovereign who initially flees from Simon, then becomes his subordinate. 230 234
Story Role / Major Arcs
Rayast Continent
Simon begins as a gifted Herbert Family prodigy before Yang Yu transmigrates into his body. His early overconfidence leads to defeat by Elodi, but he later returns stronger, kills Elodi, and destroys the Joshua Clan threat. 1 3
He cultivates in Icewind Canyon, becomes a dual-element Lowgod, and develops the foundations of his Ice Wind techniques. 6 7 8
Return to the Herbert Family
After becoming a Midgod, Simon returns with treasures and resources to strengthen his family before departing for Hell. 18
Hell and the Fiend Journey
Simon travels through Hell with Fanny and companions, defeating bandits, developing Ice Wind Space, and building a reputation far beyond his apparent Midgod realm. 20 39 43
He becomes a Seven-Star Fiend and later challenges Eastwood for control of Flowing Wind Prefecture. 116 124 130
Prefect of Flowing Wind
Simon defeats Eastwood with Ice Wind Space, Ice-Wind Prison, and Sigh of the Wind, becoming Prefect and gaining authority over the prefecture's cities and soldiers. 130
Grand Perfection and Sovereign Ascension
Simon becomes a Wind Element Grand Perfection, serves as Vivian's Emissary, refines a Water Sovereign Spark, then kills Diya to obtain a Wind Sovereign Spark. 175 225 230
His ascension disrupts the Sovereign hierarchy, leading to a confrontation with the four Rule Sovereigns and the establishment of his own Sovereign faction. 231 232 235 236
Pursuit of Transcendence
After perfecting the Laws of Space, Simon merges his souls and loses his clones, ultimately cultivating the Hongmeng Body. 259 264
Trivia
- Simon refuses Fanny's flower-shaped Metal Lifeforms because he considers them too feminine, though he accepts one out of politeness. 20
- He is skilled enough in cooking to anticipate showcasing barbecue made from Hell Fire Phoenixes. 32
- Simon is interested in collecting unusual objects and artifacts, particularly those connected to Essence Blood, divine-beast bloodlines, and the suspected Hongmeng Spirit Treasure. 157 170