All of his Magic Spirit Cards were themed around "Magic Cannon." Because his deck had been too one-dimensional, he had never become a powerful duelist. But that was already in the past.
Under the new duel rules, duelists could directly attack the opposing duelist, and Magic Spirits could swallow Magitech Balls to hide away—but they could hardly swallow the duelist himself, could they?
Besides, as he grew older, he had long since lost the stubbornness of his youth and no longer cared so much about winning or losing a duel.
Under the new duel rules, even if he lost more often than he won, as long as his victories were satisfying enough to attract more "divine factors," that was enough.
In that regard, he was quite confident.
That was right.
In Magitech Duels under the new rules, the ultimate goal was not victory, but how one achieved victory!
After this period of duel testing, both professors and students had discovered that only exciting and entertaining duels could attract more "divine factors."
"Divine factors" were like both spectators and readers.
Overwhelming rushes, comeback kills at critical health, bizarre underworld-style antics... each had its own audience. Only an utterly unremarkable victory would attract few "divine factors," even if it was a win.
"So, the first thing we need to keep in mind is this fundamental principle!"
Professor Kazel pointed at a line on the blackboard and spoke in a booming voice. As the class bell rang, the professors and students were all in place.
Professor Power Jones had yet to make an appearance, and the podium had been handed over to Professor Kazel.
"An exciting, unexpected victory may attract dozens or even hundreds of times more 'divine factors' than an ordinary win."
"So, unless the format requires it, an ordinary victory is