If they were not careful, every enemy would fall asleep because of [Belphemon: Sleep Mode].
If they lacked [Belphemon: Sleep Mode]'s self-recovery ability, they could only remain lost in slumber until they starved to death.
This Ultimate Move of [Belphemon: Sleep Mode] appeared peaceful, but it was actually exceedingly terrifying.
Dark could already sense that his "assistants" were struggling to resist the drowsiness.
He signaled for the "assistants" to temporarily leave the laboratory area before continuing to inspect [Belphemon: Sleep Mode]'s Ultimate Moves.
As for himself, after mastering the basic abilities of [Sloth], this sort of external hypnotic ability was already useless against him.
He injected more magic power and received the feedback.
Very soon, the information on the second Ultimate Move flooded into his mind.
[Sleep Mode: While in [Sleep Mode], [Belphemon] gains 100% Defense, 50% Damage Reduction, and recovers 10% of its maximum Health (Magic Power) every second.]
A plain and unadorned description of its effects.
It gave [Belphemon: Sleep Mode] a slight resemblance to [Little Grace Novamon].
Though its effect of recovering 10% Magic Power per second was still far inferior to [Grace Novamon], its 50% Damage Reduction and 100% Defense increase surpassed it in some respects.
However, the disparity in base Defense meant that [Belphemon: Sleep Mode]'s final Defense was still only 16,000 points.
Moreover, it was unable to act while in [Sleep Mode], so no matter how high its Defense was, its usefulness would remain rather limited without a counterattack ability.
For now, it seemed it could only be used as a "hypnosis" machine.
If the opponent had prepared Magitech Cards for "self-awakening" in advance, then this "hypnosis" effect would also be reduced to a minimum.
That was where the advantage of an "information war" lay.
If the opponent knew absolutely nothing about [Belphemon: Sleep