Biodata
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| Name | Dark Dimon (达克·迪蒙) |
| Gender | Male |
| Age | 12 at the beginning of his first year at Saint Marian Academy; later grows into adolescence. |
| Status | Young master of the Dimon Family; student of Saint Marian Academy; Magister and Magitech Card researcher. |
| Bloodline | Demon God Bloodline; associated with the Seven Original Sins. |
| Known Titles | “Golden Hair”; Son of the Valkyrie. |
| Primary Disciplines | Alchemy, Magitech Card refinement, Magic Spirit cultivation, Armed Card transmutation, dueling, and Great Sin research. |
| Major Deck Systems | Blue-Eyes White Dragon, Golden Kingdom, Dark Magician, Evolution/Bliss Evolution, Armed, and Moon God systems 2674. |
Physical Description
Dark Dimon is consistently described as possessing a striking and refined appearance, making him stand out among his peers. He is characterized by his golden hair and features that are individually exquisite, blending together to create a sharply handsome overall look 3. This aesthetic is so pronounced that he is affectionately nicknamed "Golden Hair" by players of the game world he inhabits, and is even referred to as the older brother of "Yellow Hair" 3. Despite his efforts to maintain a low profile, his appearance, combined with his diligent and self-disciplined demeanor, invariably draws attention 4 10 16. He is considered elegant and handsome, with impeccable etiquette 16. At 12 years old, he is already over 1.5 meters tall, not appearing short when alongside other students 22.
Specific details of Dark's physical description include:
- Hair: Golden 3.
- Height: Over 1.5 meters tall at age 12 22.
- Overall Features: Each feature is refined to the extreme, contributing to a sharp-edged, handsome appearance 3. He is described as elegant and handsome 16.
- Attire: His school uniform consists of black fabric with gold trim, featuring a small crown design on the chest. It is accompanied by a matching Card Case designed to hold twenty-one Magitech Cards 4. He does not wish to be the only one wearing his school uniform during events like the Halloween masquerade 39.
- Demeanor: Despite his striking looks, he often maintains a calm and composed demeanor 36. He is described as "a bit cold" by some, which is seen as fitting for someone of high status 10.
- Armed Forms: Through the Moon God Armament and Armor Digivolution, Dark can assume a tall, slender adult form clad in divine armor, gaining drastically enhanced physical ability and combat capacity 517 587 590.
Personality and Motivations
Dark's primary internal conflict stems from his past life memories and his current existence as the final villain of a Galgame world, the Demon God of the Seven Deadly Sins 1. He is burdened by an awakening Demon God Bloodline, which requires the Seven Original Sins—Pride, Envy, Wrath, Sloth, Greed, Gluttony, and Bliss—to fully awaken 2. His overarching goal is to avoid becoming the Great Demon God, a fate he believes will lead to his demise in a world where the demon race has been eradicated 1. To achieve this, he endeavors to suppress his negative emotions and keep all seven Sin indices below a critical threshold 2. This pursuit drives him to cultivate a "Buddhist-like life," characterized by self-control, moderation, and a conscious effort to abstain from desires, sorrows, and joys 10 37. He understands that extreme emotions can lead to explosive growth in his Sin indices, making them difficult to lower 2. Dark is particularly concerned about his "Wrath" index, which, despite being volatile, has a deep-rooted anger towards his Demon God Bloodline and the assistance system 10. He also struggles with "Greed," realizing that even an intense thirst for knowledge can trigger it, and "Bliss," which increases due to Diana's clinginess 5 10. His strategy involves diligent study, careful management of his daily routine, and even experimenting with "Sin series" magic cards to understand and control these emotions 12 26. He aims to lower the most difficult-to-control "Pride" index first, hoping that stronger self-control will eventually allow him to manage other Deadly Sins 26.
As his knowledge and influence grow, Dark's priorities expand beyond simple self-preservation. He develops increasingly ambitious Magitech Card systems, researches divine power and ancient alchemy, and prepares himself for threats involving Demon Gods, Evil Gods, and the future God's Cup 2340 2384 2674. Even so, he remains acutely aware that excessive intellectual fixation can raise Greed, and he continues to treat emotional regulation as an essential part of his life 896 1968.
- Self-aware and Controlled: Dark is highly conscious of his internal state, constantly monitoring his Sin indices and planning strategies to manage them 2 26. He demonstrates strong self-discipline in his daily life, waking early, studying diligently, and carefully controlling his emotions and desires 9 16 37.
- Diligent and Intelligent: He is an impeccable student, excelling in his classes and even helping professors grade assignments 12 16 17. His dedication to research is evident in his experiments with "Pride" magic cards and his efforts to understand their effects 15 16.
- Humble and Modest: Despite his exceptional abilities and academic success, Dark remains composed and humble, sharing his study methods with classmates and emphasizing self-discipline and moderation 37. He avoids drawing unnecessary attention to himself, preferring to maintain a low profile 4.
- Observant and Analytical: Dark keenly observes his surroundings and the behavior of others, such as Victor and Robert's strange studying habits or Emma's focus on currency value 26 28. He analyzes his own emotional responses and the triggers for his Sin indices, seeking to understand and counteract them 5 7.
- Cautious and Strategic: He approaches his situation with caution, carefully planning his experiments and avoiding risky actions that could accelerate his transformation into a Demon God 2 26. He strategically uses his knowledge to earn credits and acquire tools for his research 12. In battle, he adapts his summons and tactics to changing enemy abilities rather than relying only on raw force 460 1391.
- Internally Anxious: Despite his outward composure, Dark experiences internal anxiety, particularly concerning his "Pride" index, which he initially believed would be easy to control but proved to be the most challenging 9 10. He worries about the potential eruption of his suppressed "Wrath" 10.
- Perseverant: Dark demonstrates remarkable perseverance in his efforts to control his Sin indices and pursue his goals. He endures a month of intense self-questioning regarding his "Pride" and continues his research despite setbacks 9 15.
- Ambitious Researcher: Though he seeks a tranquil life, Dark is energized by successful refinement and continually pursues higher-level Magitech Cards, including divine cards, armed cards, resource cards, and complete deck archetypes 598 1637 2674.
- Pragmatic and Protective: Dark values useful resources over extravagance, returns gifts he cannot use, and acts decisively to protect companions during dangerous expeditions and battles 562 1594.
Abilities and Magitech
Magitech Crafting
Magitech crafting is the ability to create various types of Magitech Cards, which are essential tools for mages. This process involves several intricate steps, including the preparation of materials, the drawing of transmutation circles, and the application of specialized liquids and potions 12 15 18 24 47. The foundational knowledge for Magitech Cards was made public by Merlin, the most powerful mage in history, who developed an alchemy method to refine and imprint knowledge, magic power, imagination, and Magic Potion into cards 3.
The crafting process typically begins with a blank Magitech Card, which can be coated with substances like Spirit Honey Nectar and Lobotomy Essence Water 47. For emotion-series cards, a special auxiliary potion called Brain Juice can be applied to subtly alter the card's surface properties, making it easier for emotional or thought-based substances to adhere 24. The core of crafting involves drawing transmutation circles, which must be done quickly, steadily, and accurately 12. A Magic Pen, which uses mercury to guide magic power to the nib, aids in sketching finer lines and increasing efficiency, especially for beginners 12. Different transmutation circles serve various purposes: No. 7 is a rubbing circle for imprinting emotion 14, No. 13 refines emotion 14, No. 9 amplifies effects 14, No. 18 prevents energy leakage 14, and Nos. 21, 33, and 34 enable repeated use and energy recovery 15. The final step often involves a sealant liquid to lock the energy within the card 25.
Dark eventually advances beyond basic card creation into reverse deconstruction, repeated refinement, living-body refinement, golem construction, and the construction of synergistic deck systems 663 896 1345 1968. He can create high-star Magic Spirits, simulated-grade golems, advanced Field Cards, Armed Cards, and God Cards 1161 1968 2463 2674.
- Applications:
- Emotion-series Magitech Cards: Creation of cards like "Pride," "Happiness," "Sadness," and "Anger" by imprinting emotions onto blank cards 12 15. These cards can be crafted by directly extracting emotions using a Magic Brain Dropper 12 or by using substitute potions like "Voice of Joy" 15.
- Magic Phantom Beast Spirit Cards: Crafting cards that summon Magic Phantom Beasts, which involves coating the card with Spirit Honey Nectar, drawing the No. 1 Transmutation Circle, and integrating a transparent hair from a Magic Phantom Beast 18.
- Refined Emotion Cards: Crafting more complex emotion cards that incorporate multiple transmutation circles (e.g., No. 13 for refining, No. 9 for amplification, No. 18 for energy leakage prevention, and Nos. 21, 33, 34 for repeated use and energy recovery) 15.
- High-Level Magitech Cards: The ability to create advanced cards, such as "Pride 2," by infusing multiple drops of an emotion and applying sealant liquid, resulting in a more powerful effect 25. The Black Rose flower card is noted for its potential to absorb thoughts and Sin, indicating its high-level skill and potential for creating powerful Magitech Cards 31.
- Customization and Improvement: Modifying existing Magitech Cards or creating new ones with enhanced properties, such as improving the "Pride" card by learning more complex crafting methods and incorporating additional transmutation circles 14 25.
- Repeated Refinement: Dark can reverse-deconstruct a completed Magitech Card into a near-finished state, add new information, and refine it into a higher version, as he does with the Field Card Paradise 663 664 1202.
- Living-Body Refinement: He successfully refines the Magic Brain Dropper into the Cosmic Brain Monster, a high-intelligence Magic Spirit with research potential 1345.
- Golem Construction and Ancient Alchemy: Dark studies golem construction, Golden Kingdom furnace circuits, ancient Transmutation Arrays, and simulated-grade golems, applying these fields to both combat cards and broader Magitech research 896 1616 1968.
- Divine and God Card Refinement: His later work includes cards such as Osiris's Nether Thunder Dragon, the Moon God Armament, and Conqueror King Golden Kingdom Alchemist 2384 2463 2674.
Emotion Manipulation
Emotion manipulation involves the use of emotion-series Magitech Cards to influence the emotional states of individuals or Magic Spirits. These cards are designed to stir up specific emotions, which can then be harnessed for various effects 12. The underlying principle is that emotions can be transmitted through magic power, and by imprinting these emotions onto cards, a mage can evoke corresponding feelings in others 15.
- Applications:
- Emotional Induction: Causing a target to experience a specific emotion, such as pride or happiness, by activating the corresponding Magitech Card 12 15. For instance, a "Happiness Card" can make a target feel happy 15, and a "Pride" card can make a target prideful and docile 16.
- Combat Enhancement: Stirring up emotions in one's own Magic Spirits to stimulate their combat power or causing an opponent's Magic Spirit to reveal a flaw 12.
- Behavioral Influence: Modifying the behavior of familiars or Magic Spirits. For example, a "Pride 1" card made DemiDevimon prideful and docile 16, while a "Happiness Card" made it foolishly happy 15.
- Incapacitation: Using emotion cards to incapacitate opponents, as demonstrated by Dark using a "Happiness" card to incapacitate Emma's Magic Phantom Beast during a duel 36.
- Hypnosis: The "Pride 2" card, when used on DemiDevimon, granted it the "Demon Hypnosis" skill, allowing it to fire hypnotic waves from its eyes to put enemies to sleep 26.
- Thought Absorption: High-level cards like the Black Rose flower card can absorb a person's thoughts and Sin 31.
- Mental Intrusion and Protection: Magitech Cards can be used to pry into others' thoughts, as seen with Victor's 'Forbidden Love' card 45. Conversely, techniques like the 'Meditation Art' can be learned to resist such mental intrusions 45 46.
- Bliss Evolution Support: Dark develops Bliss-centered Magic Spirit evolution and a Paradise Field Card effect that extends the duration of Bliss-based evolutions to thirty minutes within the field 664.
Summoning Techniques
Summoning techniques are fundamental spells that allow mages to call forth familiars and Magic Spirits. This ability is a core part of Magitech Card usage, enabling the activation and deployment of the entities or effects contained within the cards 4. The process typically involves reciting a specific incantation and channeling magic power into the Magitech Card 6 12 25.
- Applications:
- Familiar Summoning: Calling forth a familiar, such as DemiDevimon, using a "Summoning Technique" and a Magitech Card like the "Sorting Card" 25.
- Magic Guidance Summon: Activating a Magitech Card to release its effect, such as a "Pride" card, which sends an orb of light into the target 12 25. This technique can be used to apply emotional effects to familiars or Magic Spirits 15.
- Magic Phantom Beast Summoning: Bringing forth a Magic Phantom Beast from its corresponding Spirit Card 18.
- Consecutive Summoning: The ability to release multiple summoning spells within a short period, as Dark demonstrated by releasing three summoning spells within a minute 17.
- Reduced Casting Time: Through dedicated study and understanding of Magic Spirits, mages can reduce the magic power consumption and casting time required for summoning 17.
- Strategic High-Level Summoning: Dark later commands high-star and God-class Magic Spirits in complex engagements, selecting summons to counter enemy types, curses, barriers, and battlefield conditions 460 644 1391 2463.
Armed Transmutation and Armor Digivolution
Armed transmutation is the refinement of Magitech Cards that can be equipped as weapons, armor, or larger armaments. Dark studies this discipline under Alvitr and develops unusual proficiency in the Trinity Armed Transmutation Array 591 593. Though ordinary Armed Cards are distinct from his Moon God card, the Moon God Armament allows Dark to achieve Armor Digivolution, an advanced state in which he personally enters combat through an armed adult form 517 587 1617.
- Applications:
- Divine Armament: Moon God: Dark equips the Soul of the Moon God card and assumes an armored form with 3000 magic power, attack, and defense, together with the Ultimate Moves Divine Armament, Moon God Mirror, Moon Palace, and Lunar Eclipse 517.
- Armor Digivolution: Dark can transform into an adult armed form and personally participate in close combat, though he initially remains inferior to veteran combatants such as Camilla 587 590.
- Trinity Armed Transmutation: He learns to transmute Armor Armaments and weaponized variants such as Spear Armament through the Trinity Armed Transmutation Array 592 593.
- Specialized Armaments: Dark refines unconventional cards including Sour Plum Superman and Granzort, the latter being a giant robot armament with immense magical-power consumption 592 598 599.
- Phantom Weapon Spell: Under Alvitr's instruction, he learns to conjure the Magic Gun: Seven Deadly Sins 1570.
- Holy Armament and Holy Sword Use: Dark learns to borrow the source of the Holy Sword through the War God's Scabbard and later activates Holy Sword power by transforming his body into a sword-like form 1570 2639.
Meditation Art
The Meditation Art is an ancient mental magic technique taught by Professor Kazel. It is primarily used for emotional control and self-discipline, and it provides protection against mental intrusions from Magitech Cards 45 46.
- Applications:
Power Progression
| Stage/Milestone | Description | Key Achievement |
|---|---|---|
| Demon God Bloodline Awakening | Dark's Demon God Bloodline begins to awaken, requiring the Seven Original Sins (Pride, Envy, Wrath, Sloth, Greed, Gluttony, Bliss) to fully awaken. His initial sin indices are high, with Wrath at 93 and Pride at 92. | Initial awakening of the Demon God Bloodline, revealing the path to ultimate power through the Seven Original Sins 2. |
| Summoning DemiDevimon | Dark successfully summons his Familiar, a DemiDevimon, during the Summoning Technique class. This DemiDevimon is initially described as a low-tier demon species, a one-star familiar with 100 magic power, 100 attack, and 100 defense, and its signature move is Petit Dart 6 8. | Acquisition of a Familiar, DemiDevimon, a demon species that serves as a pseudo-lifeform with an intelligence level of 2.5 6 12. |
| Crafting First Emotion Card (Happiness) | Dark, reflecting on his past decadence, dedicates himself to hard work and learning. He successfully crafts a 'Refined Emotion Card' (Happiness) after obtaining a laboratory key from Professor Kazel. This card is his first self-crafted magic card 15. | Successful creation of a 'Refined Emotion Card' (Happiness), demonstrating proficiency in alchemy and magic card crafting 15. |
| Crafting and Testing "Pride 1" | Dark uses a Magic Brain Dropper to extract Pride and crafts an emotion-series Magitech Card, which he names "Pride 1." He tests "Pride 1" on DemiDevimon, causing it to absorb the card's energy. | Creation of the "Pride 1" Magitech Card, marking the first step in developing Sin-series cards 12 13. |
| DemiDevimon's "Pride 1" Transformation | After absorbing "Pride 1," DemiDevimon gains the ability to speak human language, becomes more intelligent, and develops an arrogant personality. Its eyes glow with dark golden light, and it declares, "I, DemiDevimon, shall stand above the heavens!" The card itself shows cracks, indicating it was a one-time use item, but later recovers, proving its reusability and laying the foundation for "Pride 2" 13 16. | DemiDevimon gains speech, increased intelligence, and a "Pride-based" personality, indicating a significant transformation from a mere familiar to a more advanced life form 13. The "Pride 1" card becomes reusable, demonstrating sustainable development potential for the "Pride" series 16. |
| Crafting Magic Phantom Beast (Eevee) | Dark crafts his first Magic Spirit card, a Magic Phantom Beast. Despite the general weakness of initial Magic Phantom Beasts, Dark sees potential in his, which takes the form of Eevee 18 19. | Creation of a Magic Phantom Beast, Eevee, which, like DemiDevimon, is molded by Dark's influence and holds potential for unique development 18 19. |
| Crafting "Pride 2" | Dark refines his "Pride" Magitech Card by infusing it with three drops of "Pride," transforming it into a black-gold card. This new card is named "Pride 2" 25. | Successful creation of "Pride 2," a more potent version of the Pride Magitech Card, capable of withstanding multiple infusions of "Pride" 25. |
| DemiDevimon's "Pride 2" Transformation | "Pride 2" is tested on DemiDevimon, causing its skull pattern to transform into a red "Pride" crest. Its Petit Dart attack gains considerable power, and it develops a new skill: 'Ten Thousand Recommendations Return to Origin' 25. | DemiDevimon's strength and abilities are significantly boosted by "Pride 2," gaining a new skill and a "Pride" crest, indicating a higher level of power 25. |
| Eevee's "Pride 2" Transformation | "Pride 2" is also tested on Eevee, resulting in a red "Pride" crest appearing on its forehead. Eevee's stats increase, and it gains a new skill: 'Baby-Doll Eyes,' which makes opponents feel frustrated and lowers their desire to attack 25. | Eevee's stats are enhanced, and it gains the 'Baby-Doll Eyes' skill, demonstrating the versatility of "Pride 2" in empowering different types of creatures 25. |
| DemiDevimon's Hypnosis Skill | Dark discovers DemiDevimon's hypnosis ability, which it can use to hypnotize enemies by firing hypnotic waves from its eyes. This skill is named 'Demon Hypnosis' 26. | Discovery and identification of DemiDevimon's 'Demon Hypnosis' skill, adding a new strategic ability to its repertoire 26. |
| Crafting "Bliss 1" | Dark experiments with Flower Cards and successfully transforms one into 'Bliss 1.' He tests this card on DemiDevimon and Eevee-chan, observing its effects and duration 42. | Creation of 'Bliss 1,' expanding Dark's repertoire of emotion-based Magitech Cards beyond the "Pride" series 42. |
| Crafting Trash Slime | Dark successfully transmutes a Magitech Card into a Trash Slime, a creature with zero attack and defense but capable of digesting substances with its Reinforced Gastric Acid ability. He finds a practical use for it as a facial mask 48. | Creation of a seemingly useless but practically valuable Trash Slime, demonstrating Dark's ability to find utility in unexpected creations and his curiosity in experimentation 48. |
| Creation of Paradise | Under Claire's guidance, Dark completes the Field Card Paradise, an amusement-park-themed field with seven total opportunities for information recording and adjustment. He deploys it in his bedroom to study its effects 150. | Gains a growth-type Field Card capable of progressing through multiple versions 150. |
| Moon God Divine Armament | Dark activates Soul of the Moon God 1 and equips its Divine Armament, assuming the Moon God armed form. | Acquires a divine Armed Card form with 3000 magic power, attack, and defense, as well as four major Ultimate Moves 517. |
| Mastery of Armed Transmutation | After studying under Alvitr, Dark creates proper Armed Cards, including Sour Plum Superman and Spear Armament, through the Trinity Armed Transmutation Array. | Establishes practical mastery of Armed Card transmutation and begins systematically studying Armor Digivolution 591 593. |
| Refinement of Granzort | Dark and Meowth create Granzort, a giant robot armament whose operation requires immense magical power. | Demonstrates the ability to create large-scale, unconventional armaments 598 599. |
| Paradise 2.0 | Dark reverse-deconstructs and upgrades Paradise, adding Magic Spirit information and new field effects. Its Moon of Bliss effect extends Bliss-based evolutions to thirty minutes within Paradise. | Achieves repeated refinement of a Field Card and substantially improves the endurance of his Bliss Evolution system 663 664. |
| Soul of the Moon God III | After Soul of the Moon God absorbs source divinity, its godhead construction reaches 30%, transforming it into the nine-star Soul of the Moon God III. | Gains a 4500-stat Phantom God Magic Spirit whose Moon God effect can provide enormous additional stat increases 2019. |
| Refinement of Horus and Charizard | Dark refines Horus the Black Flame Dragon, capable of evolving through battle to LV8, and an eight-star Charizard card. | Expands his high-star Dragon-type forces; Horus LV8 reaches 4000 attack and gains powerful solar-related abilities 1161. |
| Victory over James Gadson | Dark defeats sixth-year student James Gadson in a Magitech Duel using the nine-star Blue-Eyes Twin Burst Baby Dragon to destroy his Magitech Ball. | Achieves a historic second-year victory over a sixth-year and becomes recognized as a serious threat by upperclassmen 1176. |
| Cosmic Brain Monster Refinement | Dark refines his Magic Brain Dropper into the Cosmic Brain Monster using living-body refinement. | Creates a high-intelligence Magic Spirit suited to research, development, and the enhancement of Dark's own growth 1345 1346. |
| Moon God Ascension and Armament Retention | Soul of the Moon God ultimately ascends beyond being a Magic Spirit. Its former card remains as the Moon God Armament rather than being discarded. | Retains an upgraded divine Armed Card after the Moon God's godhood, preserving a major combat trump card 2383 2384. |
| Osiris's Nether Thunder Dragon | Dark obtains the God Card Osiris's Nether Thunder Dragon, an Electric- and Dark-type divine card with Thunder Prison and Nether Thunder Death Decree. | Adds another God Card and a powerful field-control option to his arsenal 2463. |
| Conqueror King Golden Kingdom Alchemist | By refining Golden Kingdom Elixir of Immortality, Dark upgrades Golden King Alchemist into the fifteen-star Conqueror King Golden Kingdom Alchemist. | Completes a powerful Golden Kingdom core capable of personally leading its forces with Conqueror King, Bloodstained Golden Sword, Undead Curse, and Shining Golden City 2674. |
Relationships
- DemiDevimon: Dark's familiar, summoned during a Summoning Technique class 6. Dark experiments with emotion-series Magitech Cards on DemiDevimon, such as the "Pride 1" card, which makes it prideful and docile 12 16. DemiDevimon is shown to be intelligent and self-aware, and Dark's relationship with it is one of command and obedience, but also caring 12 15. DemiDevimon also relays information to Dark 14.
- Emma Metis: Initially, Emma is portrayed as a "Miss Know-It-All" with a competitive rivalry with Dark, often trying to match his achievements 6. Dark, however, shows little interest in her 6. She is diligent, often found studying in the library, and is highly efficient in crafting 8 14 18. Dark observes her and sometimes worries about her path 28. In a duel, Dark uses a "Happiness" card to defeat her, and she expresses her determination not to lose to him, though Dark notes they haven't had much interaction 36. After a Ladies' Tea Party, Emma shows improved social skills 46. She is also involved in a tense situation with Victor and Robert over a debt, where she asserts herself and breaks ties with them 37. In later expeditions, Emma's knowledge of ancient languages and alchemy complements Dark's own research, and the two cooperate to solve Golden City puzzles and investigate its ancient Transmutation Arrays 1594 1599 1603.
- Diana Greatbear: Diana is a new student who sits beside Dark despite others' avoidance 2. Dark initially keeps his distance from her to avoid temptation due to her resemblance to game characters 2. She summons a polar bear as her familiar, despite her small stature, reflecting her desire to be strong like her family 6 19. Diana becomes increasingly clingy towards Dark, especially after he helps her with arithmetic homework 9 10 16. She gives Dark a Love Divination Card, playfully teasing him 30. Diana is strong in duels, winning easily with her polar bear 33 34. Dark helps her with potion-making, showing kindness and patience 46. She is also close friends with Rose 14. Diana later studies Armed Card transmutation alongside Dark and Aurora, though Dark progresses much faster in this specialized field 591 593.
- Professor Kazel: Professor Kazel is Dark's mentor in alchemy and magic, teaching him the Meditation Art to control emotions and resist mental intrusion 15 45 46. Dark frequently seeks his guidance and borrows equipment from him, such as a Thought Bottle 15 16 40. Professor Kazel is knowledgeable, kind, and popular among students 15. He is also involved in an incident where Victor uses a "Forbidden Love" card on him, leading to Victor being disciplined 44 45. Dark is present during this disciplinary action, observing the interaction 45. Their relationship later develops into active scholarly collaboration, with Kazel assisting Dark's investigations into ancient alchemy, Golden Cores, and supernatural threats 1599 1616 1637.
- Victor Gaude: Victor is the son of the Hero and a fellow student 16. He and Robert are often seen together, playing games or studying 14 26. Victor struggles with his feelings for Pandora and is tempted to use a "Forbidden Love" card 46. He uses this card on Dark, finding his affection level to be 44, and later on Emma and Professor Kazel, leading to consequences 44 45. Dark observes Victor's struggles and acts as a mediator between him and Professor Kazel 45 46. Victor begins to see Dark as a "pretty good guy" after Dark is present during his reprimand by Professor Kazel 46. Victor later regrets his conduct and resolves to improve himself, setting the goal of surpassing Dark 41.
- Robert Broheim: Robert is Victor's friend, often seen with him 14 26. He encourages Victor to use the "Forbidden Love" card and is involved in a debt situation with Emma 37 46. Robert is described as dim-witted but possesses brute strength 20. Dark observes Robert's strange behavior when he and Victor push themselves too hard studying 26.
- Professor Jones: Professor Jones is the Dueling professor, known for her giant bloodline and impressive physique 9. She is highly respected and popular among students 9. Dark participates in her Dueling Class, winning the tournament easily due to a vast skill gap 37. After his victory, Professor Jones invites Dark to share his study secrets with the class 37.
- Rose: Rose is Diana's close friend and is often seen with her 14. She struggles with summoning her familiar 6. Rose and Diana learn potion-making by following Dark's steps 18. She is also present with Diana and Dark during duels 34.
- White God: White is a student from the Knight Academy 8. Dark observes White and sends DemiDevimon to follow him, showing curiosity or concern 28. White finds a hidden message in his book, "Into the Abyss," under the full moon's light, guiding him 28.
- Pandora Dragon: Pandora is the librarian and a popular duelist 8 14. She silences White God and his friends in the library using a Silence Card 8. White God calls her "mama," causing a stir 8.
- Eevee: Eevee is Dark's Magic Phantom Beast, revealed as his "beloved" by a Love Divination Card given by Diana 30. Eevee is shown to be cute and effective in duels, quickly defeating opponents 33.
- Claire Kate: Claire, the Sage of Beasts, is one of Dark's most important senior guides in advanced Magitech Card creation. Her instruction enables him to create and repeatedly upgrade the Field Card Paradise, and she remains a trusted collaborator in his research and larger plans 150 663 1202. Dark respects her exceptional ability and relies on her assistance when his own research reaches an impasse 593.
- Alvitr: Alvitr is Dark's mentor in armed transmutation and practical combat. She teaches him the Trinity Armed Transmutation Array, Phantom Weapon Spell, Holy Armament Spell, and principles of Armed Cards, while Dark learns from observing her battles 591 1570 2340. Their relationship is characterized by close trust, mutual respect, and her active concern for his development and future 1570 2463.
- Aurora Artemis: Aurora studies Armed Card transmutation alongside Diana and Dark, later becoming a close collaborator in political and practical matters 591 593. Dark supports her preparations for the Free City councilor campaign and respects her reunion with her Moon Elf family 1381 1570. They maintain a strong partnership founded on mutual support and shared objectives 1570 1637.
- Soul of the Moon God: Initially summoned as a mechanical girl from Soul of the Moon God 1, the Moon God becomes Dark's divine Magic Spirit, Armed Card partner, and eventually a true god 516 517 2383. Dark supports her ascent while treating her as an individual whose consent matters, even as he depends heavily on the Moon God Armament's power 517 2019 2384.
- Meowth: Meowth is one of Dark's trusted Magic Spirits and assists him directly with experimental work, including the creation and testing of Granzort 598. Its intelligence, curiosity, and loyalty make it both a research partner and combat companion 598.
- Camilla: Camilla conducts a serious combat test with Dark, forcing him to apply his Armor Digivolution and armed-combat skills against a far more experienced opponent 587 590. Dark regards the match as a valuable lesson in the difference between possessing power and mastering real combat 590.
- Aiden: Aiden conducts a high-value exchange with Dark, trading twelve demi-artifact Holy Swords for information about the Golden Holy Armor 2634. Their interaction demonstrates Dark's growing competence in negotiation and resource exchange among powerful factions 2634.