To gain something, one had to give something in return.
Especially when it was only such a small price to pay.
Thus, new batches of "Flower Cards" continued to be put on sale.
The reappearance of the "Flower Cards" was like a gust of wind, quickly sweeping through the entire Castle.
Those who had bought "Flower Cards" last year could not resist picking up another after discovering that this year's versions had been further improved.
And after buying one, they immediately discovered that this year's "Flower Cards" were incomparable to last year's in terms of functionality, appearance, and technical sophistication.
Placed side by side, the two different versions of the Flower Card revealed the gap between them at a glance.
Thus, even more people came to buy "Flower Cards."
Even the first-years came eagerly to snap them up after hearing the news.
After all, a "Flower Card" cost only five credits. You couldn't lose out buying one, nor could you be tricked—
Over that one evening, more than a hundred cards were sold, leaving Dark with only a little over five hundred "Flower Cards."
According to his original plan, selling a little over a hundred in a whole day would already have counted as an excellent success.
He had never expected to sell more than four hundred outright.
Once those four hundred-plus cards had been sold, "Flower Cards" could be seen practically everywhere in the Castle.
On Sunday evening, students discussed topics related to the "Flower Cards," especially the favorability ratings they displayed.
This method of turning favorability into data made the "Flower Cards" even more popular.
Using a "Flower Card," one could even learn how favorably others regarded them.
The common rooms of every academy division even took on something of a festive atmosphere.
In particular, since "Flower