Leticia was absolutely not the meticulous sort of coach who demanded her players execute her tactics to the letter.
She cared more about a framework—a tactical framework she designed to patch over certain details in case of unforeseen circumstances. When that happened, the witch coach would simply fold her arms and quietly watch her players adapt on the spot.
Witch matches were far too unpredictable. You never knew whether some top-tier witch might go berserk, only to be finished off by a single Magic Missile; nor did you know what tricks an apparently disadvantaged witch might hold back for a comeback.
More importantly, Leticia's coaching style suited teams packed with "smart people," especially when clever witches like Eileen, Anjie, and Kraken were all on the field.
Jiang Han saw Eileen swiftly take over command. With several hand signals, supplemented by the witches' compressed-language spells, she conveyed a great deal of tactical information to Kraken and Histeria.
There had been a change on the field. The opposing Greedy Umbrella had not used a Dragon Transformation strategy, but an artillery-bombardment strategy instead.
Greedy Umbrella was a remarkable club.
The club's owners were its seven members.
Their alma mater was a witch academy near international waters, off the coastline of South City.
Its name was Minot Nango.
It was not well-known.
Its majors also differed from the subjects witches usually favored. At Minot Nango, witches studied three disciplines: "Witch Folklore," "Witch Customs," and "Research and Excavation of Otherworldly Ruins."
At Minot Nango, seven young witches formed a deep friendship. After experiencing a series of dangerous, thrilling folk explorations—witch folklore was hardly any better than the folklore of certain bizarre worlds—their friendship was elevated further, and they truly became witch companions who could entrust one another with their lives.
Then, led by Carula