The Witching Hour of 1994
Chapter 947

Cat Golf

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Cat Lamps' Cat Golf strategies generally fell into three categories: [Short-Range Decisive Victory], [Ultra-Long-Term Push], and [Defensive Play].

Short-Range Decisive Victory, as the name implied, meant building up a sufficient points advantage in one breath while the cats' physical strength, focus, and skill were all still at their peak! Hitting Cat Pars or Cat Birdies at every hole to earn a massive number of points was also the most mainstream style of Cat Golf on the market.

Ultra-Long-Term Push involved advancing through the course quickly, clearing most of it at an extreme pace while maintaining a score of one under standard Cat Par or a full standard Cat Par. Cat Golf courses were incredibly, incredibly long—practically marathons—and sleep, rest, and meals had to be sensibly scheduled along the way. Every course cleared awarded not only "stroke points," but also course benchmark points. Ultra-long-term Cat Golf focused on finishing the entire route and winning through course points.

Defensive Play meant constantly interfering with other Cat Lamps' shots to earn "interference points." Cat Golf had a rule: [On the same stretch of course, as long as Cat Lamps hit their balls close enough together, they can run over and knock someone else's ball flying.] Knocking away balls under this rule earned interference points. That was how Defensive Play won—following the progress of most Cat Lamp teams and continuously interfering to score.

As for other styles, such as Cat Yeta's specialty, "Combo Shots," they were simply too profound. Most cats did not understand them!

"..."

"Our strategy is to fight an ultra-long-term battle."

Olivia was unusually energetic as she assigned tasks to the Giant Cats. Panda Lamp patted her belly and got glared at by Meow Yi Ao. Meanwhile, Sha'er Lamp played with that syringe and gave her good sister Vera Lamp an

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