The three of them were helpless in the face of the situation.
For a moment, it felt as though they could sense the despair in the hearts of those who encountered Weird entities in reality.
There was no real death in the game, and even death could be undone through revival.
But in reality, did those who encountered Weird entities and became contaminated slowly walk toward death, filled with despair?
The viewers in the livestream fell silent at once.
[This game is too realistic.]
[I don't understand. Why does the game have to be designed this realistically? Isn't it common practice for all buffs to reset after a player dies?]
[The more realistic, the better. It's precisely because we can't truly die in the game that it needs to be this realistic. Only then can we more deeply understand how terrifying Weird entities are.]
[Right. If we gain experience fighting Weird entities in the game, then when we face them in reality, won't we have a better chance of surviving?]
[At the very least, we should be able to hold out until rescue arrives, right?]
[Stay sharp and vigilant. These aren't peaceful times.]
It was at this moment that Shen Yu arrived nearby.
He sensed the aura of a Weird entity.
Previously, he had already abandoned one game because, although the game developed by Green Leaf Shield Company was a full-dive game, its nature as a company meant that the game was filled with the law of the jungle, oppression, and injustice.
It lacked playability.
Furthermore, Green Leaf Shield Company's understanding of Weird entities was far from comprehensive. They could not even perceive Weird energy, nor did they understand what Weird energy actually was.
As a result, the data in this area lacked realism.
Shen Yu could clearly distinguish the