契诡师
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Entity Info
Original Name:契诡师Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1637Chapters:642
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Context UptoCh. 1518
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Biodata

Feature Details
Name Contract Anomalist
Original 契诡师
Affiliation Aberration Association; primarily the Execution Department 983
Occupation/Role Contracts with Weirds, borrows their abilities, and contains anomalous entities 90 983
Status Active profession
First Appearance Chapter 7 7

Power Progression

Stage / Realm / Level Chapter Notes
E-rank 786 The usual starting rank for a newly contracted member who has not yet undertaken missions.
D-rank 312 Requires sufficient practical strength; a contracted Weird with only storage capabilities may prevent promotion despite mission experience.
C-rank 13 Established intermediate rank; Xu Zhou is identified as a C-rank Contract Anomalist.
B-rank 313 Requires the contracted Weird to reach Blood Robe rank; advancement further depends on immense Weird-energy accumulation and an ability breakthrough.
A-rank 1172 Alongside B-ranks, forms the Association's middle backbone; these members can operate independently and commonly lead squads.
S-rank 1172 Has enough power to contend with an entire city or small nation; regarded as a pillar of the Association.
SSS-rank 795 1099 The highest documented rank. Ao Qu and Candle Shade are SSS-class, and both are among the Execution Department's three Executors.

Background

A Contract Anomalist is a person who forms a contract with a Weird and receives a portion of its power. The Aberration Association possesses a unique contracting method that demands the smallest known price and carries the lowest likelihood of backlash; people who merely coexist with or control Weirds outside this system are not necessarily considered Contract Anomalists. 90

The profession is distinct from that of an Anomaly Tamer. Tamers forcibly seal and suppress Weirds within their bodies, suffering continuous erosion that worsens whenever they use supernatural abilities. Contract Anomalists instead maintain a contractual, cooperative relationship with their Weirds and are not constantly threatened by direct backlash in the same manner. 93 743 765

The exact details of the Association's contracting process are an ultimate secret. Those who successfully contract a Weird lose memories relating to the process, with some memories blurred or replaced. 948

Contract Mechanics

Forming a Contract

A successful contract depends on the candidate's mental strength, physique, willpower, conviction, and compatibility with the Weird. 862

  • The contract establishes a connection through which the Weird transmits anomalous energy to its contractor. 658
  • This energy tempers the contractor's body and gives them an innate awareness of anomalous energy. 787
  • Successful contracts can be attempted again with a different Weird after a failed attempt, provided the candidate recovers physically and mentally; failure against one specific Weird prevents another attempt with that same entity. 144
  • A contract may be dissolved by the Chairman, but removing a deeply bonded Weird can cripple or kill a high-ranking Contract Anomalist. 1051

Borrowed Power

Contract Anomalists can use the abilities of their contracted Weirds, but mastery is not automatic. They require practice, insight, and talent to fully develop an ability. 774

  • Their bodies gain resistance to Weird energy, pollution, and many supernatural effects after contracting. 545
  • A Contract Anomalist and their Weird can fight together, making them stronger than a lone Weird of comparable level in certain engagements. 1145
  • Higher compatibility allows the contractor to receive a greater share of the Weird's energy and wield its power more effectively. 617
  • Contracted Weirds can be raised by supplying Weird energy and captured Weirds with similar abilities; personally raised Weirds can develop greater compatibility with their contractor. 545
  • Ghost Domains are among the profession's high-level capabilities. They impose rules jointly controlled by the Contract Anomalist and their Weird, inherently shield external interference, and consume substantial anomalous energy to open and maintain. 1477

Advancement

A Contract Anomalist's rank is not based solely on completed missions. The practical combat value of their Weird's abilities is also assessed; for example, Du Jiashi remained E-rank because his Weird Courier had storage but no offensive capability. 312

  • A B-rank breakthrough requires the contracted Weird to advance from Malignant Curse to Blood Robe rank. 313
  • Blood Robe advancement requires major Weird-energy accumulation plus an understanding or breakthrough in a relevant ability. 313
  • Devouring several Weirds of similar rank and ability can improve the chance of advancement, but potential and luck remain decisive. 313
  • A contractor whose Weird reaches its potential limit may remain at their current rank or abandon that path and begin again with another Weird. 313

Duties and Organization

Contract Anomalists are members of the Execution Department, the core department of the Aberration Association. The Association's other departments exist largely to support their containment work. 983 617

  • Containment — Their primary duty is to locate, restrain, and deliver Weirds to the Anomaly Containment Facility. 144
  • Deployment — They are generally dispatched after a Weird has been discovered rather than stationed permanently in every threatened area. 227
  • Training — Newcomers remain at Headquarters, train under stronger members, and join senior Contract Anomalists on missions before operating alone. 422
  • Team leadership — B- and A-rank members commonly act as squad captains, while S-ranks serve as the Association's major strategic force. 1172
  • Private commissions — The Association permits individual members to accept side jobs so long as they do not target ordinary people or violate the Humanity Code. 560

Support and Privileges

Contract Anomalists receive priority treatment because the Association considers them irreplaceable containment personnel. 617

  • Logistics, Medical, Sales, Supervision, and Research all provide support centered on Contract Anomalists. 617
  • They receive priority medical treatment over other departments' personnel. 144
  • Members have access to most Association facilities, with restricted areas requiring additional authorization. 144
  • Benefits include housing, food and lodging, mission compensation, and transportation support; threatened family members may be relocated and housed by Headquarters. 787 1014
  • Their benefits are framed as compensation earned through repeatedly risking their lives against Weirds. 787

Risks and Limitations

Despite the Association's comparatively safe method, contracting a Weird does not leave a person unchanged. Weird influence can intensify a contractor's existing traits, pushing stubbornness, malice, irritability, or other extremes further. 7 72

  • Contract Anomalists can lose control when prolonged anomalous influence overwhelms their humanity and self-control. 750
  • The stronger the Weird and the deeper the contractor's control, the more severe the erosion of personality can become. 72
  • Anomalous energy physically alters a contractor over time; some become aberrants with partially inhuman bodies while retaining human reason. 795
  • Unknown Weird abilities remain exceptionally lethal, even for trained personnel, and the profession has a high mortality rate. 405 422
  • A Time Reversal device can restore deaths within its range, but a Contract Anomalist killed outside that range dies permanently. 405
  • When a Contract Anomalist dies, the contract becomes invalid. Their Weird may be freed, seized or devoured, or—rarely—rampage in grief if a genuine bond had formed. 424 425

Oversight and Rules

The Association grants Contract Anomalists broad latitude in mission decisions, but places severe restrictions on violence against ordinary intelligent beings. 313 1323

  • The Humanity Code prohibits Contract Anomalists from targeting ordinary people. 560
  • Greater power brings greater restrictions because a powerful Contract Anomalist can overwhelm ordinary people with little effort, including through a Ghost Domain. 1339
  • The Supervision Department oversees Contract Anomalists; Supervisors are selected for their rationality and emotional stability because contracting would compromise their ability to perform this role. 7
  • The Court of Judgment determines guilt, Holy Sanction pursues fleeing offenders, and the Blade of Verdict represents the Association's destructive enforcement power. 276
  • Grave offenders may have their contracted Weird forcibly stripped away, a punishment that can be fatal for those deeply bonded to their contract. 1051

Relations

  • Weirds — Contractual partners and the source of a Contract Anomalist's abilities; compatibility and mutual development determine much of a contractor's strength. 617 765
  • Anomaly Tamers — Parallel users of Weird powers who rely on forcible suppression rather than contracts; their method causes substantially greater erosion and backlash. 93 765
  • Supervisors — Oversight personnel tasked with monitoring and stabilizing Contract Anomalists whose personalities may be altered by their contracts. 7
  • Logistics Staff — Primary support personnel who handle benefits, transport, medical coordination, equipment, and operational assistance. 617 787
  • Ordinary people — Individuals whom Contract Anomalists are expected to protect under the Humanity Code, though containment and survival judgments remain situation-dependent. 314 1323