The system prompt gave the Players no time to prepare.
As two lines of text refreshed, the surrounding scenery collapsed in an instant. The room walls fell like dominoes, spreading outward in every direction.
Of the original six rooms, only Rooms 1, 3, and 5 remained. All the other partitions had been opened up and reconstructed into winding corridors, which solidified in the blink of an eye and became adorned with vibrant decorations.
A maze rose from the ground. Sporadic yellowed parchment pages were pasted onto the walls, which had the texture of ancient Greek colonnades. At a glance, one could vaguely make out writing twisted like slithering snakes.
Farther away, several display shelves protruded from the walls, stocked with all kinds of card games.
"Hey, hey, hey? What's going on here? We only just got up, and they're already throwing some new stunt at us? Didn't they say they wouldn't overwork us?" Dong Xiwen grumbled with narrowed eyes, receiving no response.
New Rules appeared on the system interface.
``` [Battle Royale Rules—Performance Version]
[1. This act is a battle royale segment. The pursuers are ghosts formed from the Players' sins, while the fleeing side consists of "Players."]
[2. Under normal circumstances, a player will not be attacked by the ghost corresponding to them. Once a player dies, their corresponding ghost will also disappear.]
[3. The strength of players and ghosts will be manifested as numerical values. Ghost strength is 2; Player strength is 1.]
[4. After killing a player, one's strength value increases by 2. Killing a ghost does not change one's strength value.]
[5. Kill determinations are made by comparing strength values. The side with the higher strength value will inevitably win the confrontation.]
[6. The ghosts in this act cannot form alliances. Players may attack one another.]