诡系世界
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Details
Original Name:诡系世界 (guǐ xì shì jiè)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:103Chapters:36
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Context UptoCh. 50
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
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Biodata

Feature Value
Name World of Weirdness (诡系世界)
Type Reality-linked text-based game / anomalous game system
Role Places explorers into scenarios on the Ancient Earth, presents consequential choices, and distributes blessings and items
Primary Setting Ancient Earth
Status Active
First Appearance Chapter 1

Background / History

World of Weirdness abruptly appeared and completed its own download on Yang Qizhou's phone. It could not be uninstalled; selecting its prompt began an explorer scenario rather than a conventional game interface. 1

Its opening narrative identifies the player character as an explorer who entered an ancient ruin, attempted to steal a statue connected to a deity of fate, and awakened on the Ancient Earth—a land of evil gods, grotesque lifeforms, corruption, and unknown terrors. 1

The game initially grants a Fate's Blessing from the statue's power. Yang receives the Doom-Bringing Raven, tying the game’s central mechanics to altered choices, death, and fate reversal. 1

The boundary between the game and reality becomes apparent when the Doom-Bringing Raven manifests on Yang’s hand and hides itself in response to his thoughts. Rewards obtained in-game, including the Mother Goddess Flower Seed of the Dream Realm and Kanrui's Wizard Ring, can likewise be manifested in the real world. 2 3

By the time Yang investigates other players, World of Weirdness has already drawn the attention of the Bureau of Occult Investigation, which monitors searches related to the game and pursues players who misuse its items. 6 13 14

System Mechanics

Explorer Scenarios

World of Weirdness frames its events through narrated text and decision points. Its explorers can be directed toward locations, characters, rituals, and items, but dialogue is not freely controlled by the player. 1 9

  • The game repeatedly presents branching choices at pivotal moments, such as whether to enter a settlement, investigate a cry for help, accept an offer, or continue traveling. 4 23 26
  • Choices can lead directly to death, item acquisition, new routes, or irreversible consequences. 1 18 39
  • The game’s narration frequently mocks or disparages Yang after his failures, earning his hostility. 3 10 17

Death and the River of Death

Death in World of Weirdness sends an explorer’s soul to the River of Death, where the game offers paths to resume play. 4 25

  • A player may use fate’s protection to resurrect normally or invoke the Doom-Bringing Raven to return to the point before their last meaningful choice. 4 26
  • Resurrection chances and Doom-Bringing Raven uses refresh over time; Yang observes a renewed daily allotment after midnight. 7 16
  • The Secret Cultivator warns that continuing after all respawn opportunities are exhausted causes not only the game character’s disappearance, but the player’s death as well. 6
  • The River of Death is also inhabited by entities and players, including Archer, who exploited its setting to deceive explorers seeking protection. 26 27

Fate's Blessings and the Doom-Bringing Raven

The game’s initial blessing system determines an explorer’s early supernatural potential. Yang is offered options such as Giant God Bloodline before selecting the Doom-Bringing Raven. 1

The Doom-Bringing Raven allows Yang to revisit his last choice while retaining benefits obtained along the discarded fate line, enabling him to exploit routes that would otherwise be lost. 3

  • It can prevent real-world exposure by returning Yang to a point before he made a dangerous choice. 7
  • It can reverse losses caused by deceptive NPCs or players, as when Archer takes the Garment of the Hidden World. 26
  • It does not allow arbitrary time travel; Yang must return to the moment of his last choice rather than any desired point. 7

Items and Reality Manifestation

Items acquired through World of Weirdness may be brought into reality, granting their effects outside the Ancient Earth. 3 13

  • Kanrui's Wizard Ring grants night vision and moonlight-based physical enhancement in both the game and reality. 3 13
  • Ancient God Fire Lamp can dispel illusions and reveal the true scene, allowing Yang to counter Wang Chuang’s Broken Statue of the Abyss Old God. 15 16
  • Garment of the Hidden World conceals its wearer’s identity and existence, but progressively erases nearby valuables and may ultimately erase its holder. 18 19
  • Stone of Truth forces a target to answer questions truthfully for five minutes. 25 27

Frequent real-world use of World of Weirdness items can cause them to “come alive,” potentially allowing ordinary items to develop vitalized traits or evolve into Old Day Items. 30 50

Old Day Items

Old Day Items are unusually powerful objects with living characteristics and severe side effects. Yang concludes that they are likely formed when a fallen deity’s remains combine with surrounding objects, preserving residual spirit and vitality. 19 50

  • The Broken Statue of the Abyss Old God consumes its holder’s flesh and blood, pollutes their mind, and drives them to gather living flesh to complete it. 16
  • The Garment of the Hidden World formed after the Lord of the Dreamy Hidden World’s fall combined with the Rag Stained with the Great Lord's Blood. 18 50
  • Old Day Items are stronger than ordinary props but can turn their wielders into servants of the powers embedded within them. 16 19

Influence on Reality

World of Weirdness is not treated as an ordinary game by its players. In-game rewards physically manifest, time reversals alter Yang’s real-world circumstances, and its players can use supernatural abilities beyond the Ancient Earth. 2 3 7

The Bureau of Occult Investigation considers World of Weirdness players a major public-security concern. It investigates anomalous item holders, tracks online searches related to the game, and registers known players. 13 14 42

Its influence also enables real-world disasters and interventions:

  • Wang Chuang’s use of the Broken Statue of the Abyss Old God causes deaths, disappearances, and an illusionary trap within Purple Flower Residential District. 14 15
  • A World of Weirdness player is believed to have used weather-manipulation power to extinguish the Diamond Building fire, saving thousands of people. 47
  • Secret organizations have formed around players and Ancient Earth-related objectives, including the Hermit Society’s stated goal of creating Ancient Deities in reality. 45

Known Users and Associations

  • Yang Qizhou — Primary documented player; entered the game after it appeared on his phone, received the Doom-Bringing Raven, and repeatedly uses its fate-reversal system. 1 3
  • Doom-Bringing Raven — Yang’s Fate's Blessing; manifests physically in reality and allows returns to the previous choice point. 1 2 7
  • Secret Cultivator — Player who published survival warnings for World of Weirdness players and founded the Secret Cultivator Society as an information-trading group. 6 28
  • Bureau of Occult Investigation — Government organization that monitors, investigates, and contains World of Weirdness-related incidents and players. 13 14
  • Wang Chuang — Player corrupted by the Broken Statue of the Abyss Old God; his actions demonstrate the danger of Old Day Items in reality. 14 16
  • Archer / “Angel of Rest” — Another-world explorer reincarnated as one of the People of the River of Death; impersonates an Angel of Rest to steal items of Primal Darkness from other players. 26 27

Trivia

  • World of Weirdness uses grotesque text narration rather than cinematic presentation or player-controlled dialogue. 1 9
  • The game’s initial Ancient Earth narrative establishes several major taboos: do not look directly at the sun, remain in the night too long, trust dreams, or underestimate wind and rain. 1 33
  • Players cannot normally use the game itself for free typed communication, contributing to the importance of outside groups such as the Secret Cultivator Society. 29

Appearances

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103
Total Mentions
36
Chapters Appeared
2.86
Avg. per Chapter