The equipment was distributed in an orderly fashion, with Players from the Azeroth-Marvel Continent given priority, followed by retired regular troops and ordinary Earth OL Players.
Of course, Earth OL Players were basically all Players of the Azeroth-Marvel Continent as well.
Earth OL had a fivefold time flow, while time in the Azeroth-Marvel Continent ran at double that rate—giving them ten times the training time. Moreover, the main storyline Lee developed for Azeroth-Marvel was centered on war.
Every Player's backstory cast them as expeditionary forces from the little broken planet venturing into another world, along with all manner of invasion storylines. After the orc invasion came the Extinction Legion invasion; after that came murloc uprisings, demon dragons destroying the world, and so on. Their combat experience was simply absurdly abundant.
So once these people received suitable equipment, the combat power they unleashed left even the regular armies of the Three Great Federations utterly stunned.
Electrical stimulation combat suits and simple exoskeletons made up for the Players' shortcomings in physical ability.
The Stein Group war terminals, with their various mission modules and communication-command channels, were expertly used by the Players. Those with team-leading experience voluntarily stepped up as captains, while those experienced in guild wars and large-scale joint war missions served as higher-ranking commanders or tactical advisers.
The other Players were likewise clearly divided according to their in-game classes. Command and coordination flowed seamlessly. Even when temporarily forming pickup teams with strangers, they were long accustomed to it. They could form a squad with anyone and work together with perfect tacit understanding. Countless missions had taught them exactly what their own class could do, what it should do, and how it should cooperate with other classes.
Furthermore, the Stein Group war terminal's auxiliary calculations could replicate most class support skills from