Ch. 1041Game in the Weapons Drill
Key Plot Points and Events
- Grand Mage Cheng Ying, an elderly figure, is uninterested in the youthful games and has no hopes for the rise of mages in the current age.
- Can Xiansuo, a knight commander, is tasked with leading a game for the weapons drill participants.
- Can Xiansuo proposes an ancient knightly game called "Sprint" for the young mages and knights to play.
- The teenagers are already divided into two camps, "north and south," and are ready to play the game.
Character Developments
- Cheng Ying: Maintains a pessimistic view of the current age and has little hope for the younger generation.
- Can Xiansuo: Recalls his childhood and the passion for the game "Sprint," but is disappointed by the teenagers' lack of enthusiasm.
Significant Themes
- The decline of mages and the rise of knights in the current age.
- The gap between the older generation's expectations and the younger generation's interests and experiences.
- The importance of teamwork and individual martial prowess in the game "Sprint."
Character Interactions
- Cheng Ying and Can Xiansuo: Cheng Ying passes the responsibility of leading the game to Can Xiansuo, showing his disinterest.
- Can Xiansuo and the teenagers: Can Xiansuo is disappointed by the teenagers' lack of enthusiasm for the game he proposed.
- Dong Bing and Can Xiansuo: Dong Bing explains the reason for the teenagers' silence to Can Xiansuo, helping him understand their perspective.