1383 DR, Month of the Awakening, Day of the Morning Dew.
The spark that had accompanied me for sixteen years, arriving in this world alongside me, has finally dissipated. From this day forward, perhaps I am the only one left who remembers a dwarven Planeswalker by the name of Augustus.
Only today did I discover that Augustus did not leave behind nothingness. At the moment of his death, he left his experiences and cards within the spark as a gift for any successor fated to inherit his identity as a Planeswalker.
Regrettably, because the spark drifted through the vast, profound Void for who knows how many years, Augustus's deck was depleted to maintain the spark's integrity, leaving behind only two basic cards.
I suspect that if it weren't for my soul—a soul from another world—coincidentally colliding with that drifting spark in the Void, the legacy and traces left by Augustus would have vanished like smoke in the wind.
In this vast world, no one will remember the dwarven mage who, for the sake of his own justice, stood up and fiercely conquered three Arcane Floating Cities for his kin, and no one will ever miss him again.
Although I have not been in contact with the power of a Planeswalker for long, I am deeply shocked by this magical and formidable strength. Whether it is forging contracts with all things to summon projections of their power via cards, or using cards to instantly cast spells and manifest barriers, these abilities are nothing short of overwhelming.
The ability to traverse time and space allows Planeswalkers to access different power systems and enrich their own trump cards. What makes me happy is that I now have hope of returning home.
A fox dies facing its home hill, and fallen leaves return to their roots; this wanderer in a foreign land will one day return home!
Through a night of organizing and reviewing the memories and heritage left by Augustus, I discovered that the power's strength and wonder far exceed my imagination.
The Planeswalker card—the one engraved with "Ryan Chris"—is actually a stepping stone to immortality!
No, no, that is not quite right; it should be said that it is the very symbol of immortality itself!
The numbers on the card are far more important than I had imagined.
It turns out that when I first touched the Planeswalker card, the spark expended primordial mana to summon me into this world as a Planeswalker. In other words, I summoned myself?
But these are minor details, of no real importance. The most critical thing is that as long as I can pay 10 points of blue or green mana every day, I will not die of natural aging. In other words, I am already an immortal being?!
It is no wonder Augustus could single-handedly contend with the highest creation of the Magic Empire—the Floating Cities. Despite having no high-level bloodline, the dwarven Planeswalker possessed god-like might through thousands of years of accumulation.
It is a pity that my own strength is still too weak. Such immortality does not bring me any sense of security; instead, it makes me even more anxious. If the legendary mages or demigods of Faerûn, whose lifespans are nearing their end, were to find out, they would undoubtedly pay any price to obtain this power.
Just imagining a group of demigods and legendary mages descending upon me makes my scalp tingle. As expected, I must continue to be cautious and adhere to the principle of "surviving until a future is secured."
The abilities of a Planeswalker must never be used unless absolutely necessary. If exposed, it would be like a child walking through a busy market carrying gold; the only path left would be to flee to another time and space.
However, I learned from the heritage that the maintenance cost of a Planeswalker increases as their strength grows. Therefore, a Planeswalker must constantly travel to increase their foundation and deck. Only in this way can balance be maintained. Augustus specifically warned against neglecting one's accumulation in the pursuit of power; otherwise, the moment a Planeswalker can no longer pay their costs, eternal silence awaits them.
This also solved a doubt in my heart: why Planeswalkers never stay in one place like those shut-in legendary mages, obsessively upgrading behind closed doors.
It turns out that as they grow—as their levels rise, their power increases, and their use of time-space cards becomes more flexible—the mana cost to maintain their own existence also increases. Thus, they require more and stronger land cards to sustain their immortality, which is the reason Planeswalkers constantly traverse time and space.
I also discovered something magical: although Planeswalker cards are called time-space cards, they are essentially contracts made between the Planeswalker and the natural environments, creatures, machinery, items, spells, or even abstract concepts of different worlds. The cards are merely the form in which the spark grants power; they can actually be transformed into various styles according to the user's will.
I tried it and successfully turned the card into a giant, star-shaped sapphire. The image of the card appeared in the center of the gem, while the text description appeared on the various facets of the gem. It was absolutely amazing.
But the moment I thought about having to throw away gorgeous, exquisite gems to use them in battle, my heart began to ache. It is literally like throwing money at people; my little heart cannot handle such stimulation, so I decisively changed it back into the form of a card.
Perhaps, when I encounter a tricky enemy, I can turn the card into excrement or something similar and throw it at them. It wouldn't be very offensive in terms of damage, but the insult would be top-tier.
As for why they take the form of cards, I scoured the heritage information in the system logs and finally found a rough explanation in a corner.
In Augustus's records, the reason Planeswalkers use cards as a vessel for power is, first, that cards are lightweight, portable, inconspicuous, and highly practical. I agree with this; plus, using cards looks cool.
The second reason is a legend regarding this. I don't know how long ago, the first Planeswalker was born in the endless time and space. Opinions on this pioneer vary wildly; some say he was a monster hunter carrying two swords, while others insist he was a bearded tavern keeper.
Regardless of which version is true, this pioneer's principle was "When in doubt, play a round." He established the names and styles of time-space cards, including costs, creature types, card levels, and so on, founding the Planeswalker school. Most Planeswalkers have followed these settings to this day; it can be considered a tradition.
However, I have to say, this legend is full of plot holes. Could this monster hunter be the legendary White Wolf, Geralt of Rivia? Logically, if there were a Planeswalker in that world of the Conjunction of the Spheres, Geralt would be the most likely candidate.
If the ability of a Planeswalker is to play cards, then I am getting excited. The card-playing skills I honed in my past life through Gwent and Hearthstone will finally have a place to shine in this life.
However, I still have no clue as to why I have information about these worlds from my past life.
Whether it is the continent of Faerûn where I currently reside, the towering and familiar High Hrothgar of Skyrim seen in Augustus's memories, or the deeply imprinted Stormwind City from World of Warcraft—I have actually seen these scenes in games in my past life!
Is this the result of high-dimensional information diffusion and entanglement between different worlds in the multiverse, or is it due to the unique nature of Blue Star itself?
If it is the former, that would be fine; once I travel to a few more worlds and check if similar plot-based games exist elsewhere, I will have a rough idea. But if it is the latter, then I may need to re-evaluate the uniqueness of that seemingly ordinary blue planet from my past life.
There is one last thing: regarding the original demi-plane space, it wasn't until I became a Planeswalker that I discovered its true form. I had indeed underestimated the power of a Planeswalker."
Ryan recorded up to this point, paused, as if recalling the despair he felt at midnight when his precious demi-plane space fluctuated, making him feel as though the sky had collapsed.
Ryan sighed softly, secretly feeling fortunate. The spark emerged from his palm, and then the heart of the flame expanded rapidly. The brilliant stardust instantly swelled a thousand, ten thousand times, sweeping across the entire room like a tide.
Ryan's vision blurred, and he suddenly appeared in a boundless, vast, and misty space. All around him was faint gray fog; no direction showed an end.
Ryan floated calmly in the vast void, moving forward with his thoughts. After flying for a distance, a desolate plain appeared abruptly in the midst of the gray fog, as conspicuous as a black ink blot on a sheet of white paper.
Around the plain, white light rippled outward in concentric circles. Ryan looked at the scene before him and continued his record.
"It turns out the demi-plane space left by Augustus was actually the remnant of a Planeswalker's time-space. My newly born spark reactivated it, resulting in a new Planeswalker time-space.
In Augustus's records, a Planeswalker's time-space is a unique canvas for them; the infinite possibilities and brilliance of a Planeswalker are wantonly splashed upon it.
The gray mist drifting in the Planeswalker's time-space symbolizes the primordial chaos of all things, the graveyard where all time-space cards are destroyed. At the same time, the Planeswalker's time-space is also the Planeswalker's library; all time-space cards exist here, and the most important land cards map their terrain and scenery into the time-space, turning them into unique landscapes.
Unfortunately, I currently only have one basic land card inherited from the dwarven Planeswalker:
[Western Wasteland:
Type: Basic Hill
Effect: Can produce 12 points of white mana daily]
[Dragonfall Land, The Beginning of Legend]
I now deeply understand why land cards are the foundation of everything; I only regret that my strength is insufficient, otherwise, I could mark every place I have seen and convert it into my own land card. It seems I need to test whether my family's territory can be transformed into a land card, otherwise, I always feel a lack of confidence.
From the memories of Augustus, I also saw the general landscape of the Dwarven Planeswalker's plane: towering brass spires complemented by massive, majestic steel cities, with tall steam-powered constructs and steel spiders scattered throughout the city, and countless streams of white mana flowing as brilliantly as the sun. The entire world was filled from top to bottom with the crude and simple style of the Dwarven race.
According to his records, this was the technology and heritage he inherited from a vanished race called the Dwemer on a planet named Nirn. With such a strong sense of déjà vu, I dare say that if this isn't the world of The Elder Scrolls, I would stand on my head and wash my hair right now!
However, I am truly looking forward to the future appearance of my own Planeswalker plane; it must be equally spectacular and magnificent.
Ryan recorded the shocks and reflections he experienced today one by one into the system, and created a new folder in a prominent place on the home page, naming it "Planeswalker Journal."
Smiling with satisfaction, Ryan pulled back the curtain to look at the scene outside the window; the ink-heavy night sky was slowly receding bit by bit, and dawn was approaching.