Origin Star Creatures (Part One)
However, there is one creature that has caused considerable trouble for the Swarm.
They are bat-like creatures with sturdy wing membranes and wingspans ranging from 2 to 5 meters. They have bald heads, ferocious faces, and are quite unappealing to the eye, resembling gargoyles from legends.
Because they lack sight, they are nocturnal. They can detect prey using a heat-sensing organ. They can also use echolocation by the ultrasonic waves emitted by the vibrations of their bones during flight.
These abilities perfectly countered the Optical Stealth System of the Spider War-Bug, and combined with their size advantage, they inflicted considerable casualties on the Spider War-Bug.
Sarah directed the scouts to locate the Flying Bug's habitat so they could raid their nests during the day. However, they discovered that the insects hid in dark caves during the day, and many of the large bats did not sleep.
The cave was so quiet that even the slightest sound made by the Spider War-Bug walking along the cave walls would alert them. Therefore, the plan to ambush the giant bats during the day failed before it even began.
However, through continuous observation, the Intellect discovered that these giant bats often engaged in cannibalism when hunting at night. After analysis, they found that the giant bats had a major flaw: they lacked sight and relied solely on thermal sensing and Echolocation System to locate enemies, making it difficult for them to distinguish friend from foe.
Furthermore, when they hunt, their bodies secrete a special toxin that targets only themselves, making them insensitive to pain but causing them to become extremely aggressive.
Therefore, when they hunt at night and encounter each other, even if they eventually recognize each other as their own kind, they often cannot control their emotions and insist on fighting to the death.
During the day, when they rest in the cave, they seem to follow another rule: whenever prey enters the cave, at most only two large bats will get up and pounce, while the rest will remain still.
During the last reconnaissance, only one Spider War-Bug went in, and after a brief resistance, it was torn to pieces, so we didn't discover this. But that's okay, although the news came a little late, it can still play a huge role.
So, the next day, while the giant bats were resting in their nest, a large swarm of scout Flying Bug suddenly flew in. They emitted ultrasonic waves with a frequency very similar to those used by the giant bats, making a mess of the cave.
A large number of bats were awakened, unaware of what was happening. Those that were awake became agitated.
Although they possess some instincts, instincts do not equate to intelligence. When ultrasonic waves begin to roam erratically within the cave, rules such as allowing only two bats to take flight at a time will naturally cease to be followed by any bats.
A large number of bats took flight simultaneously, swarming towards the scout Flying Bug. Some scout Flying Bug were instantly torn to shreds, while the remaining scout Flying Bug activated their ultrasonic waves and continued to dart deeper into the cave.
But as more and more bats took flight, the situation inside the cave became chaotic.
After each bat takes flight, its skeleton vibrates, emitting ultrasonic waves that echo back and forth in the enclosed cave. These ultrasonic waves intertwine, rendering the Echolocation System completely ineffective, and the bats can only identify enemies by sensing heat sources.
The detectable Flying Bug are small and emit negligible heat, which is equivalent to invisibility in this environment. The heat sources that the bats detect are all their own kind, but the erratic ultrasonic waves make them extremely agitated.
The toxins in their bodies began to be secreted at an accelerated rate, and their already dwindling sanity began to wane. Before long, two bats started fighting. Then, more bats joined in.
Except for a few bats that flew out of the cave, most of the remaining bats joined the battle. Several hours later, the bats suffered heavy casualties, and the Spider War-Bug that had been waiting outside the cave began to go in and finish them off.
The Swarm had ways to stop the bats from flying away. However, the Swarm did not choose to exterminate them all.
Because Rowan's true form won't arrive for another 20 years or so. Although the genes of these creatures may no longer be of much use to the Swarm, Rowan developed a rather bad habit while playing games: a collecting obsession.
Since there is no upper limit to the Swarm's gene pool, and gene samples are readily available, Rowan believes that it is still possible to raise them for a while.
Rowan's will is the will of the Swarm. Even if Sarah and other Intellect have complaints, they will carry out the order without hesitation. Therefore, the Swarm currently mainly uses expulsion as its primary strategy against highly aggressive creatures.
As for the herbivorous species, they are allowed to roam around the base. As long as they don't eat the Creep, they won't be given much attention.
After all, their bodies, composed of carbohydrates, don't convert much energy; it's much more time-saving and labor-saving than for the Creep to extract energy directly from the ground and then chemically synthesize it.
After overcoming its initial period of weakness, the base quickly established itself in the forest, and as the number of combat units gradually increased, the territory it controlled also grew larger and larger.
Under the protection of the army, the Creep spread rapidly. After several attempts to probe, the many creatures in the forest realized that it was a force they could not afford to offend, and were forced to move their families away from the place where their ancestors had lived for generations.
Although the Swarm only explored a small area on Big Origin Star, judging from this limited observation, there probably weren't any particularly powerful species there.
The members of the "Visit" team relaxed. The subsequent two Swarm Meteor no longer needed to come to Big Origin Star for support. Under Sarah's command, the two Swarm Meteor did not choose to land on the nearest planet, but instead waited in planetary orbit.
In the Proxima Star System, only Big Origin Star has a suitable environment, where the lower-level Zerg have some use. The rest of the planets are barren lands without atmospheres. Building a base there and painstakingly producing Zerg would likely require recycling them later, which is time-consuming and laborious. It's better to wait for the real Rowan to arrive.
On the Big Origin Star, the red forest has been completely overrun by the Swarm, and the ground has been replaced with a purplish-gray color. The creatures that once lived in the forest have all been driven away to an unknown location. Although the fiery red trees are still growing vigorously, their immobility has made them a reserve food source for the Swarm, ready to be collected and disposed of at any time.
With ample supplies, some large creatures also began to produce. Several months later, two hundred Wind God took to the skies together, because large flying creatures had been spotted in the sky when the Swarm Meteor fell.
Therefore, having learned her lesson from the giant monkey, Sarah remained very cautious about exploring the skies.
However, it's reasonable to assume that two hundred Wind God, these top-tier creatures that once dominated the skies on the Origin Star, would still be a formidable opponent for the local natives.
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