I Am the Swarm
Chapter 526

Responding

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"Since the Coalition Army forces are slowest in the central region, we can appropriately redeploy some of the garrison troops from the corresponding star systems to reinforce the flanks. The defenses there can be temporarily handled by the Fixed Defense System and subsequent reinforcements, which will make our flanks more readily available."

After careful consideration, the Blade nodded in agreement; this approach was indeed feasible. The Outer-Ring Civilizations fleet of the Coalition Army in the central route would take more than two years to reach the Swarm star system, while the Mid-Ring Civilizations fleet reinforcements assigned to their central route might take four or five years to arrive.

The two flanks may clash in about a year, so it seems that the Swarm forces in the middle can indeed be deployed to support other areas.

"Then without further ado, the troops stationed in the two flank star systems can depart first, while the central star system will remain to guard the reinforcements heading there. Other specific details can be discussed later."

Sarah nodded, agreeing with the suggestion. The troops would set out, and the battle would take at least six months, enough time to discuss the details. Besides, she also needed to see the Overlord. There had to be some of their own people among those troops to ensure the smooth progress of the next phase of the plan.

The mobilization of billions of troops cannot be concealed even by the Swarm's advanced stealth technology. The mere change in the brightness of a star would attract the attention of the Star Sea Alliance, not to mention the countless reconnaissance ships and equipment hidden outside the star system.

Therefore, when the massive Swarm set off, the Coalition Army command center immediately received the news.

"Most of the forces from star systems 1 and 9 have been deployed, while the forces from the remaining star systems have come out in full force? The forces from star systems 1-3 and 7-9 are heading towards us, while the forces from star systems 4-6 are moving to the sides?" Just as the Swarm numbered the star systems of the Coalition Army forces, the Coalition Army also numbered the Swarm's nine stars.

"It seems they didn't fall into our trap," another foreign commander said, somewhat frustrated.

"That's normal. Didn't that representative, Telo, say that the Zerg are not beasts? Don't underestimate them just because of their appearance."

At this moment, the most delighted people in the conference room were undoubtedly the representatives of the Koya Alliance and the Locke Mutual Aid Society. Although they had thought it was impossible before, if the Zerg decision-makers were to make a fatal mistake and actually step into the trap in the middle lane, they would be in big trouble.

According to the war rehearsal, their central forces must hold off the Zerg forces for about two years before the flanks can change course and complete the encirclement.

A war spanning billions of lives and light-years, lasting two years is not a problem. The key issue is that during these two years, they must prevent the Swarm from learning of the situation and prematurely withdrawing from the battlefield. At that point, with one side desperately trying to break through and the other side desperately trying to hold them off, the intensity of the war would likely reach an extremely brutal level. Their small-scale civilization cannot withstand such a turmoil.

It seems the Zerg are indeed the intelligent Zerg they always were, unfazed by such a childish trap. As a result, their central area became the safest place. Didn't you see that their target Zerg systems 4-6 had already been relocated?

The Outer-Ring Civilizations representatives, no longer in danger, instantly became bystanders, watching as the Mid-Ring Civilizations representatives continued discussing their battle plan.

However, the representatives of the Mid-Ring Civilizations didn't seem to care much when they heard this news.

"Everyone, remind your respective units to be careful."

"What are you afraid of? I don't believe the Zerg can intercept us."

"Haha, that's true. They might be planning a desperate base swap. I suggest that the Outer-Ring Civilizations troops following behind our main force should simply turn back and defend."

"That's right. We'll take down their stronghold and then wipe out these homeless wretches. That's much more reliable than that initial trap."

The representatives of the Outer-Ring Civilizations, who were happily watching the drama unfold, felt a pang of unease upon hearing this. While some of the representatives from the Mid-Ring Civilizations might have looked down on the Zerg, what they said wasn't entirely without merit.

The entire battle line spans fifty light-years, and even excluding the middle section, the remaining two sides together reach thirty light-years. Within this vast space, thirty light-years long and five light-years wide, are distributed thirty to forty fleets of Mid-Ring Civilizations.

Furthermore, the fleets of the Mid-Ring Civilizations generally travel at speeds of about four times the speed of light; a single somersault would cover 108,000 li (approximately 54,000 kilometers). Moreover, during their voyage, the fleets are in Warp Bubble, making them undetectable by conventional reconnaissance methods.

Even if they were discovered, intercepting them would be extremely difficult without an absolute speed advantage. But based on the Zerg's previous performance, they simply couldn't achieve that kind of interception speed.

Unless the Zerg can obtain the coordinates of each fleet's route and intercept them in advance. But how is that possible? Putting aside the level of secrecy surrounding each fleet's route, many of the Mid-Ring Civilizations' fleet routes are known only to themselves.

Even assuming the Zerg detected their movements and calculated their approximate route coordinates as the fleet departed, such basic counter-reconnaissance measures are something that no race, no matter how careless, would omit.

To counter this situation, the fleet would periodically adjust its course after leaving port, during the voyage, in order to prevent the enemy from making deployments based on their departure information.

Furthermore, during warp drive, only Quantum Communication Device can still function normally. And these devices are numerous and tightly controlled, with only key figures in the fleet having access to them.

That's not all. During the voyage, even the Quantum Communication Device must remain silent, only being activated once a month at a fixed time to exchange information with the rear command center. After the exchange, a new route change will be made immediately.

It can be said that throughout the long history of the Star Sea Alliance's alien races, a rigorous and mature set of countermeasures has been developed to prevent the enemy from obtaining the coordinates of their routes in advance, ensuring that the fleet will not be ambushed before reaching its target location.

This is precisely why the representatives of the Mid-Ring Civilizations were unconcerned when they heard that the Zerg had swarmed out to intercept them. In their minds, locating dozens of fleets in the vast void was simply too difficult. Even the Epoch Clan could not overcome such a challenge.

However, if they fail to intercept the fleet of the Mid-Ring Civilizations, the Zerg army may take the opportunity to attack the Coalition Army star system. In that case, the Outer-Ring Civilizations fleet, which has fallen behind, will have to return to engage in battle.

Once these Zerg forces learn during the fierce battle that their base has been captured by the Mid-Ring Civilizations Coalition Army, forget about Zerg. Those guys won't even be able to communicate, let alone surrender.

This could very well provoke their anger and ferocity, and when they face their Outer-Ring Civilizations Coalition Army, they will inevitably become their scapegoats and suffer heavy losses.

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