Experience
However, when fighting the Space Octopus, the mech's humanoid advantage in close combat is completely ineffective. First of all, can a metal mech possibly be more flexible than a mollusk like Space Octopus?
Secondly, the mech only has two arms, but the Space Octopus has at least eight tentacles, and the tentacles have no joints, making them more flexible in turning.
Thus, in this close-quarters jujitsu duel, the mecha was completely outmatched.
However, the mecha was not entirely defenseless. Several mechanisms on its body opened, extending high-speed rotating saw teeth. Mature Form or Larval Form wrapped around the mecha were caught off guard and their flesh was splattered everywhere.
The Mature Form fared somewhat better, but the small Larval Form were instantly torn open with several huge gashes by the high-speed gears. If it were an ordinary creature, such horrific injuries would probably be fatal.
However, even at this stage, the Space Octopus based on the Creep template can still struggle a bit longer. For some reason, the Zerg were able to pinpoint the mech's weakness—the location of its cockpit—in their first battle.
The Space Octopus extended two tentacles, grabbed its head, and twisted it. The mecha, which overly pursued a high degree of realism in its humanoid form, also inherited the weakness of a humanoid neck.
Even though the mecha was several times Larval Form than its juvenile counterpart, the arcs of Electric Arc caused its neck to gradually exceed the critical threshold. Finally, the struggle between the two sides ended, and the mecha's head, along with the cockpit, was severed.
Only sparks of electricity and black smoke remained at the neck. However, a mech is not a human being. Although losing its head and operator is important, it cannot completely disable its combat capabilities.
Detecting an unusual situation, the auxiliary Intellect gained temporary authority and took over the mecha. The mecha twisted its body, and the powerful output caused sparks to fly at the joints of its waist and legs. Suddenly, it jammed and was forcibly broken.
Taking advantage of the turn, the mech grabbed the Larval Form of the Space Octopus, its hidden energy machine operating at overload, instantly reaching an unstable extreme.
Unstable energy emanated from the metal gaps of the mecha. All of this happened in the blink of an eye. The Space Octopus had been severely injured by the high-speed gears, its body was cut in multiple places, resulting in poor control of its body. Even if it struggled, the effect would probably not be very good.
However, the Space Octopus didn't even think about dodging. As cannon fodder, their role was to sacrifice themselves. At the last moment before the mech's energy machine exploded, the Space Octopus grabbed the severed mech head and pulled it back to its side. Several of its tentacles wrapped around it, and with a burst of force, the mech's head was forced to collapse inward by the immense force.
At this moment, the mech's energy machine finally reached its limit, and the explosion and debris engulfed the Space Octopus.
This is just a microcosm of the battle; Larval Form of the Space Octopus are already so difficult to deal with, imagine how difficult the Mature Form and the Ancient Class are. The Daibo Civilization's plan to use mechs to fight the Space Octopus has gotten off to a bad start.
However, the difference in numbers between the two sides is too great. The few Ancient Class that break through the defenses can only carry a limited number of Mature Form and Larval Form, while there are tens of thousands of Daibo mechs.
Perhaps thanks to the incredibly realistic training in the virtual world, the Mecha Warrior quickly regained their composure after a brief period of panic, and they weren't as heartbroken as they had imagined about their comrades' sacrifice.
They quickly regained control of the battlefield, and their teamwork began to show, making it difficult for the Mature Form and Larval Form Space Octopus to have a chance for a 1v1 duel.
The pilots' fighting style has also become much more ruthless. For example, when faced with teammates being entangled by Space Octopus, they will not hesitate to draw their swords.
As long as the mech's head remains intact, the body is just a series of mechanical parts. A civilization that controls dozens of star systems has no shortage of such resources.
Soon, the Mature Form and Larval Form Space Octopus were ganged up on and killed one by one. The mech pilots, who changed their tactics, increased the mechs' combat casualty rate, but the casualties among the personnel dropped sharply.
As they gradually become familiar with the Space Octopus's fighting style, they will focus on and avoid related attacks, and their teammates will help when they are unable to reach it themselves.
However, the electromagnetic propulsion of the Space Octopus is sometimes too fast, especially when its entire body is flashing with Electric Arc and it is fighting at full power. Because the warning signs were concealed, this attack still managed to take down some pilots unexpectedly.
However, the Daibo Civilization was already very satisfied with this result. After all, this was only the first generation of mechs, and with this data, they would definitely be able to improve it even further.
After the Mature Form and Larval Form Space Octopus were destroyed, the few Ancient Class octopuses, despite their formidable strength, ultimately failed to cause any real trouble. With the cooperation of the Mecha Warrior, at the cost of having several mechs destroyed, they managed to sever all of the Ancient Class tentacles one by one.
Having lost its arms and legs, the Ancient Class combat power was greatly reduced, and it was soon surrounded and dismembered by the Daibo mechs.
While the Coalition Army on other defensive lines had already dealt with the invading Space Octopus swiftly and decisively, the somewhat protracted battle on Daibo's side became quite evident.
The Zerg keenly observed this situation, and during the fourth round of deployments, they significantly increased the Ancient Class they sent towards the Daibo Civilization.
With the Daibo Civilization drawing fire, other civilizations were happy to have an easier time.
At this moment, the survivors of the third round of Ancient Class Projectile had just passed through the wreckage area, but they were still quickly eliminated. Even on the front lines of the Daibo Civilization, the time spent in the fierce battle was greatly reduced due to experience.
However, during the fourth, fifth, and even sixth rounds of deployment, the number of Ancient Class Projectile heading towards the Daibo Civilization's front increased significantly. The number of survivors passing through the wreckage zone grew from just a few at the beginning to hundreds or even thousands later on.
The increase in the number of Ancient Class means that the number of Mature Form and Larval Form has also increased exponentially. Furthermore, with the increase in numbers, the battles between the Space Octopus are no longer chaotic, but instead display various exquisite coordination.
Cutting apart the battlefield, creating realistic one-on-one duels, and preventing enemy allies from providing support, all the Space Octopus, regardless of size, were like one entity. Compared to the Zerg's coordinated attack, the Daibo Civilization's previously complacent coordination seemed far too immature.
Moreover, the increasing number of Space Octopus is causing a chain reaction, and the Daibo Civilization is no longer able to eliminate all the Space Octopus before the next wave of Ancient Class Projectile arrives. This makes the Space Octopus increasingly more numerous and harder to eliminate.
In contrast, the number of Daibo mechs is decreasing rapidly. While their tactics reduce casualties, they are too taxing on the mechs.
Of all the damaged mechs, nearly 30% were destroyed by their own people.
Seeing the battle rapidly deteriorating, the Daibo Civilization had no choice but to strengthen its interception efforts, unleashing full firepower from its previously deliberate main and secondary cannons and interception networks.