Discussion
If you were the Zerg commander in this situation, what would you choose?
The various foreign tribes within the Coalition Army pondered this question.
After a fierce battle, retreating in defeat was probably the choice of most foreign commanders. They had done their best, but to say that they would lose their lives in the process seemed somewhat unwilling.
If possible, run if you can. As long as you're alive, you can always find another chance.
Does the Zerg have this condition?
The commanders reconsidered.
Then I realized that was really too much.
The Coalition Army, as the attacking side, only occupied a small area in front of the Zerg. This area was Zerg territory, and behind Zerg was their main base, with numerous shipping lanes.
Furthermore, in order to guard against the Zerg's Stellar Bomb program, the Coalition Army forces have maintained a relatively safe distance from the Zerg, just barely within firing range.
At this distance, even if the Zerg commander fled right in front of them, they probably wouldn't be able to catch up.
"Heh, I've discovered that the Zerg commander can leave whenever he wants, and we're powerless to stop him."
"Moreover, the Zerg forces are all Biological Weapon, not real Zerg at all. That commander could run away without any pressure." This is true. If it were on the Alliance side, even if the commanders wanted to desert, they basically wouldn't have the guts.
Abandoning one's people and fleeing—that's a title not everyone can bear, especially in a major war involving the entire the Alliance. Doing so would likely earn a place in the Alliance's history. But nobody wants that kind of record.
"If the Zerg commander escapes, our only gain will be winning this war." Not long ago, this outcome would have been the best, but now that the other races have discovered better options, showing them this again makes them somewhat resentful.
"Do we have a way to stop the Zerg commander from escaping?" a representative of the foreign race asked.
"We don't even know where he is. With a battlefield spanning tens of millions of kilometers and hundreds of millions of combat units, it's practically impossible for us to locate that Zerg's vehicle within that vast area."
"Indeed, if we don't even know where he is, we can't make any targeted plans."
"The Zerg are a cunning race. Unlike our commanders, they each have their own flagships, which are different in shape, appearance, and size, making them very easy to identify."
"Perhaps this is a tactic, and it's working quite well; that's what's giving us a headache."
"It's not as complicated as you think. Why do we have flagships? Isn't it for the safety of our commanders? The Zerg must be doing the same thing. If I were Zerg commander, I would definitely stay in one of those large combat units. They're much tougher than those small 500-meter-class creatures." A representative from another race expressed his opinion, and the others seemed to have some merit to it.
"If that's the case, the target number has dropped from hundreds of millions to tens of thousands." This reduction rate left some foreign races secretly astonished.
"It looks like it's decreased quite a bit, but in reality, the difference isn't that significant." However, a different opinion quickly emerged.
"That's right. Although those large units only number in the tens of thousands, their size allows them to carry much larger Energy Cannon with longer ranges, so they've always been positioned at the very back of the Zerg. We can't possibly get close to them without eliminating the enemy forces in front of us."
"Actually, there aren't that many targets. If it were me, I would definitely choose the largest one, which would leave only two targets."
"There are only two, so they don't seem to make much difference."
"Yes, they stay in near-star orbit, which is the farthest point from us. And the Zerg Megastructure are thousands of kilometers in size, how are we supposed to search for them?"
"That's right. Look at those 500-meter-long Space Octopus; they can hide so many small units inside their bellies. Even if the Zerg commander doesn't run away, just hiding inside the Zerg Megastructure, finding him would be an impossible task."
"Difficulties can be overcome. If we can really trap the Zerg commander, with so many of our warships here, we can tow that Megastructure away, even if we have to drag it."
"Haha, this is a good method. Once we drag them into our territory, even if it expands tenfold or a hundredfold, we'll still be able to find that brain-dead Zerg commander among them."
"But that's just your imagination. Why would the Zerg commander hide inside the Megastructure? Wouldn't it be better for him to just leave?"
"Indeed, unless we can stop him before he escapes."
"This is difficult to accomplish. We can't wipe out those Zerg units in one fell swoop, but escaping onto the spaceship won't take long."
"This is a paradox in itself, and it's not worth discussing."
"Could we send some troops to cut off their retreat route in advance?"
"What are you thinking? Behind them is still the Zerg's planet. Besides, the Zerg's cloaking technology is common knowledge. Nobody knows what's floating in space on their territory. If they split their forces, it might just be sending troops to their doom, which is no different from the Zerg's previous actions."
A representative from another race spoke eloquently, but he inadvertently offended many people. They had just labeled the Zerg commander as having a brainless style, and the reason he received such a label was because of his troop-sending tactics.
Now, how is the behavior of that outsider any different from that of the Zerg? Isn't this just a disguised way of insulting them?
"Then what are we still discussing? Shouldn't we stay true to our original goal and secure the first victory? We're not the biggest beneficiaries of anything extra, so there's no need to push ourselves so hard."
Everyone fell silent; this was indeed a problem. Even if they captured the Zerg commander, what then? They might only gain some exclusive intelligence, know exactly what the treasure was, and obtain some more honor and Epoch Clan points. Beyond that, it seemed there was nothing else.
Is it worth risking your life for these things? The Zerg forces have been drastically reduced, while the Coalition Army have not lost much of their high-end combat power, so they still have a chance to encircle the Zerg.
But who should be sent to cut off the Zerg's rear? If the Zerg find their rear blocked, they'll definitely panic. They might even turn around and charge straight into the encirclement.
Moreover, that's Zerg territory. What if the Zerg are hiding some ambush waiting for them? Wouldn't they be like lambs to the slaughter, getting surrounded and killed?
If such a situation were to occur, the losses would inevitably be devastating. Therefore, most Outer-Ring Civilizations and some Mid-Ring Civilizations agree with the view that securing the first victory is all that matters.
Equipment is one thing, but personnel casualties are a major concern, no matter where they are. It's not worth getting yourself court-martialed for some unfounded benefit.
Thank you, Gou Gou, for the 100 Qidian coins reward.